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Stuck / Out-Of-World / Collision Feedback


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#281 Burning2nd

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Posted 07 February 2015 - 07:45 PM

the anansi likes to fly off the map,

View PostRhaythe, on 02 February 2015 - 04:45 AM, said:

Stuck. Mining Collective. Forgot to enable coordinates. Skip to 6:35-ish to see the stuckness. After overheating to suicide, the mech even fell through the map.




anansi does the same thing a lot..

Edited by Burnin2nd, 07 February 2015 - 07:46 PM.


#282 Rhaythe

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Posted 09 February 2015 - 05:14 AM

View PostBurnin2nd, on 07 February 2015 - 07:45 PM, said:

anansi does the same thing a lot..

Nothing so fearsome as a light mech turret. Fearsome to the pilot, I mean.

#283 calhan

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Posted 09 February 2015 - 08:58 PM

Stuck. River City Night, Assault mode. Was in C2 overlooking C3 water, 1788.6 1294.4 26.1. Felt like I dropped a bit and was going to drop into the water, tried to back up, couldn't so tried jump jets which ran out and then failed to regenerate. Could still move arms and fire.

Thanks

#284 calhan

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Posted 16 February 2015 - 12:19 PM

Such an active topic... Anyway, stuck, Frozen City, skirmish. 2551.3 2841.2 77.6. B4/B5 line on inside wall of Jenner Alley. Was stuck facing wall but could still move arms, fire. Was jittering the entire time.

Thanks

#285 Christopher Hamilton

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Posted 18 February 2015 - 12:21 PM

Map: River City
Mech: TBR-? with Jumpjets
Coords: 1987.(rapidly flickering) 1183.(rapidly flickering), 19.(rapidly flickering)
Facing: tried to look towards the bridge, then turned left, ended up stuck with back to platform.
Noteworthy: jumpjets empty, not recharging.

Map: Crimson Strait
Mech: SDR-5D
Coords: 1366.6 3535.6 277.1 on top of skyscraper while scouting (after jump)
Facing: towards Saddle / below Platform Tunnel Entry
Noteworthy: jumpjets empty, not recharging. 2 times that day, when trying to get off the skyscraper. After Death, Mech fell thru ground and about 300 units deep.
Ticket-ID: 158700

Modes: will note them down next time.

#286 Synapse49

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Posted 24 February 2015 - 10:14 AM

Stuck on River City

Spawned. Click 100% throttle. Didn't twist at all (so straight in front of spawn). About two seconds later I walked over a little fence at the corner of a building. Unable to get out of the inside of that little fence, right at the corner of the building. Which I remembered which lance I was in (middle one, I think).

Map: River City
Mech: Jager S
Coords: 1467.0, 1223.9, 21.5
Facing: Looking at water when happened, moving straight from spawn
Noteworth: Was able to take half steps in various directions and kinda-sorta climb the inside of the tiny fence. Wouldn't let me past the fence though. Felt like I was in a little pit on the inside corner of the fence.
Ticket-ID: 161058

#287 April Showers

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Posted 01 March 2015 - 04:47 AM

1875,0 1560,0 187,3 mist lynx while jumping up canyon wall got stuck in wall, lost both legs

canyon assault

#288 Ninjah

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Posted 06 March 2015 - 11:19 AM

I hate getting stuck in River City, there is a hole between the helipad and the main building, please seal that. :)

#289 Lostdragon

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Posted 09 March 2015 - 07:01 AM

This is the most ridiculously stuck I've ever been in this game. This is a HBR just stuck on some bit of terrain near the port in river city, screenshot has coordinates.

Posted Image

#290 aniviron

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Posted 15 March 2015 - 04:18 PM

Would really like to see a timer on fall height, where if you're in the air for more than 30 seconds you don't take leg damage. I keep getting stuck on ledges in my Myst Lynx, maybe one in ten games, and if I manage to free myself the game thinks I am going downwards at a million meters a second, and it pretty much instantly destroys my legs.

#291 oldhasu

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Posted 19 March 2015 - 03:43 PM



#292 Prof RJ Gumby

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Posted 20 March 2015 - 10:31 AM

Friendly Jenner completely stuck in a wall. Couldn't get out until got killed as last of our team. Bog.

Posted Image

Edited by Prof RJ Gumby, 20 March 2015 - 10:32 AM.


#293 Karl Streiger

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Posted 25 March 2015 - 12:52 AM

Boral Vault - Closed Alpha Gate - stuck in the gate until the turret in my rear did end my agony

Edited by Karl Streiger, 25 March 2015 - 12:53 AM.


#294 Kalam Mehkar

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Posted 26 March 2015 - 07:47 PM

Stuck on Mining Collective - happened while I was trying to jump up on the ledge I'm facing in the screenshot below. Most of my stuck-in-terrain issues come from jumping onto a ledge my initial thrust can't get me over and I end up dragging my legs over the ledge. I'll get stuck if I can't make it all the way and come up against the ledge and a wall raising up from the ledge.

Posted Image

That's the third time I've gotten stuck on that map in the last month so I decided to start screenshotting it and reporting it.

Thanks!

Edited by Kalam Mehkar, 26 March 2015 - 07:50 PM.


#295 Tarogato

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Posted 28 March 2015 - 02:45 AM

View PostKyle Polulak, on 07 May 2014 - 05:14 PM, said:

Hit a pebble with the strength of a mountain?


Oh boy I sure have...

The pebbles around my crosshair are an absolutely impenetrable force that cannot be traversed with any mechs known to man. Forest Colony, right next to training grounds spawn.

Posted Image

#296 Christopher Hamilton

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Posted 28 March 2015 - 04:52 AM

Grim Portico, Attacker in Counterdefence, area near Location 3743 3442 70 (F4 box) an 3883 3695 64 is out of bounds.
the place is the natural place to cover against fire from E4 E5 - just lost 4-5 mechs in a match to it during combat.

#297 Telmasa

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Posted 28 March 2015 - 05:41 PM

Stuck. Caustic Valley, no idea if it's just this generator or all of them: http://imgur.com/H6W...ryyZsmL,ItPBzE0

Edited by Telmasa, 28 March 2015 - 05:41 PM.


#298 Koniks

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Posted 02 April 2015 - 02:35 PM

Stuck on Viridian Bog in Skirmish mode. http://i.imgur.com/P20gdPO.jpg

Was jump jetting and I think I collided with a mech and the steps at the same time.

#299 darkezero

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Posted 04 April 2015 - 11:17 PM

View PostKyle Polulak, on 07 May 2014 - 05:14 PM, said:

[color=#00FFFF]Please attempt to respond to the following concerns in your responses:[/color]
  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.


collision issue: can see, can't shoot and hit. those damnable invisible walls under ramps and around corners and such

Map: HPG

Game mode: any

Tile: multiple

Mech and weapons: shorter mechs for most, any weapon

screenshots: see album http://imgur.com/a/f2Prk

#300 Apnu

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Posted 08 April 2015 - 12:19 PM

Viridian Bog map bug. On the stairs, in D4, behind the rock on the stairs. The Urbie can fall between the rock and the wall and not have anything to stand on. It can't go forward, reverse or jump when in that spot. it sort of jiggles up and down.

Posted Image





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