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I Know I'm Playing Devil's Advocate Here But...

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#41 Dymlos2003

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Posted 09 May 2014 - 12:51 PM

View PostTimePeriod, on 09 May 2014 - 12:29 PM, said:


From what I've gathered so far in terms of impressions, it would't be far-fetched if Microsoft has put a hidden-qouta of income onto PGI in order to fill in those ****** console sales this year.


Uh consoles have been selling ridiculously good so I dunno where you got that from. Still keep on topic. Should PGI hold off on CW so that they can work on their backlog.

#42 CCC Dober

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Posted 09 May 2014 - 12:51 PM

The funny thing is that CW is a pillar of the game that was sold to Founders in the first place. Why some people think that the game needs optimization before all critical systems/pillars are in place ... it just boggles the mind. You simply don't do that if you value your development time and sanity, so get that idea out of your head.

The impact of CW is such that it will drive map creation (due to a variety of planets to fight over) and new game modes, which in turn rekindle interest in an otherwise static/boring and currently incomplete game. Game optimization can and will do neither of these. Seriously, who benefits from polishing a **** anyway? Who's gonna pay for that when the alternative is to get the whole game.

The number one priority should be to deliver the game as was promised and sold (all four pillars). To postpone the game's completion any further is going to kill whatever shreds of credibility or goodwill PGI may still have.

#43 Dymlos2003

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Posted 09 May 2014 - 12:53 PM

View PostFuzzbox, on 09 May 2014 - 12:49 PM, said:

N.O.P.E.

Truly fascinating.

No idea what that has to do with anything

View PostCCC Dober, on 09 May 2014 - 12:51 PM, said:

The funny thing is that CW is a pillar of the game that was sold to Founders in the first place. Why some people think that the game needs optimization before all critical systems/pillars are in place ... it just boggles the mind. You simply don't do that if you value your development time and sanity, so get that idea out of your head.

The impact of CW is such that it will drive map creation (due to a variety of planets to fight over) and new game modes, which in turn rekindle interest in an otherwise static/boring and currently incomplete game. Game optimization can and will do neither of these. Seriously, who benefits from polishing a **** anyway? Who's gonna pay for that when the alternative is to get the whole game.

The number one priority should be to deliver the game as was promised and sold (all four pillars). To postpone the game's completion any further is going to kill whatever shreds of credibility or goodwill PGI may still have.


I was sold on a Mechwarrior game. I have that game CW is just icing on the cake which should wait since the cake still has some baking to do.

#44 Mystere

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Posted 09 May 2014 - 12:56 PM

View PostDymlos2003, on 09 May 2014 - 12:53 PM, said:

I was sold on a Mechwarrior game. I have that game CW is just icing on the cake which should wait since the cake still has some baking to do.


A "central pillar" is not "just icing on the cake". In fact, it is quite the opposite.

#45 Dymlos2003

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Posted 09 May 2014 - 12:59 PM

View PostMystere, on 09 May 2014 - 12:56 PM, said:


A "central pillar" is not "just icing on the cake". In fact, it is quite the opposite.


Things happen. It's now icing on the cake. I have my mechwarrior game and can have my leagues. CW will be fun when it comes out but I'd rather have optimization.

Apparently everyone else does too with all the whining threads but when it takes priority over CW they flip out.
Double standards I say... I feel bad for PGI either way they lose.

Edited by Dymlos2003, 09 May 2014 - 01:01 PM.


#46 CCC Dober

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Posted 09 May 2014 - 01:03 PM

Dymlos, you should have gotten the idea by now that this game is not complete. What you consider the icing on the cake was part of a deal many people signed on. If you, as in just you, consider parts of this deal less binding than your personal wishes, then you are essentially trying to veto the binding agreements between a majority of backers and PGI. You didn't even ask them if they are okay with that and I highly doubt that you would get people to agree on your new deal.

It just won't happen. Unless you are rich (and stupid) enough to offer refunds so you can buy out the Founders that want to jump ship. Even if you propose that, people can still say no to your offer, simply because they do not agree with you calling the shots. That's the long and short of why it's important for PGI to honor the deal. To keep their credibility and business intact.

#47 Tombstoner

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Posted 09 May 2014 - 01:05 PM

View PostTimePeriod, on 09 May 2014 - 12:48 PM, said:


It all fits so nicely together don't you think?

Wee bit too convenient if you ask me...

Yet reasonable as far as conspiracy hypothesis go.

The launch and party would be a contractual obligation for the IP. I'm sure Microsoft has a list of things for PGI to do in order to keep the IP. launch a game being one. The VOIP and 3pv angles make sense for a port to xbox. then the rush to add clan mechs for cash flow.

I dont envy PGI's presumed contractual constraints that helped develop this game into a corner.

#48 Dymlos2003

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Posted 09 May 2014 - 01:05 PM

View PostCCC Dober, on 09 May 2014 - 01:03 PM, said:

Dymlos, you should have gotten the idea by now that this game is not complete. What you consider the icing on the cake was part of a deal many people signed on. If you, as in just you, consider parts of this deal less binding than your personal wishes, then you are essentially trying to veto the binding agreements between a majority of backers and PGI. You didn't even ask them if they are okay with that and I highly doubt that you would get people to agree on your new deal.

It just won't happen. Unless you are rich (and stupid) enough to offer refunds so you can buy out the Founders that want to jump ship. Even if you propose that, people can still say no to your offer, simply because they do not agree with you calling the shots. That's the long and short of why it's important for PGI to honor the deal. To keep their credibility and business intact.


Sure but I'd rather have a cool mechwarrior game rather than one that's not optimized with a tacked on CW cause it's being rushed out for you impatient folks.

#49 Mystere

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Posted 09 May 2014 - 01:10 PM

View PostDymlos2003, on 09 May 2014 - 12:59 PM, said:


Things happen. It's now icing on the cake. I have my mechwarrior game and can have my leagues. CW will be fun when it comes out but I'd rather have optimization.

Apparently everyone else does too with all the whining threads but when it takes priority over CW they flip out.
Double standards I say... I feel bad for PGI either way they lose.


Not me. I am fine with the current state of the game balance.

Also, you already have your game. Fine. But I don't.

Edited by Mystere, 09 May 2014 - 01:11 PM.


#50 CCC Dober

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Posted 09 May 2014 - 01:11 PM

Children ... what can I say? They want everything now, got no patience and they cannot be reasoned with ...
I will cut my losses, gentlemen. He is all yours to feed and endure. May Kerensky have mercy on you :)

P.S. No offense

Edited by CCC Dober, 09 May 2014 - 01:11 PM.


#51 Dymlos2003

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Posted 09 May 2014 - 01:13 PM

View PostMystere, on 09 May 2014 - 01:10 PM, said:


Not me. I am fine with the current state of the game balance.

Also, you already have your game. Fine. But we don't.


I'm literally fine with it as well but if I had to choose between CW or Optimization I would pick the latter. It's annoying to see people whine about how the game is sluggish or UI 2.0 isn't complete. Ect. BUT WANT MORE FEATURES LIKE CW. It's aggravating.

#52 TimePeriod

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Posted 09 May 2014 - 01:13 PM

Inb4 DLC madness.

View PostTombstoner, on 09 May 2014 - 01:05 PM, said:

Yet reasonable as far as conspiracy hypothesis go.

The launch and party would be a contractual obligation for the IP. I'm sure Microsoft has a list of things for PGI to do in order to keep the IP. launch a game being one. The VOIP and 3pv angles make sense for a port to xbox. then the rush to add clan mechs for cash flow.

I dont envy PGI's presumed contractual constraints that helped develop this game into a corner.


The issue is, we (I at least) have yet to hear anything from PGI explaining why we suddenly get such a massive flow of 'Mechs with so many bugs, poor optimization, half-balanced gameplay, features out-right lacking, not to mention the influx of IRL cash to Cbills. Everything just reeks of money-grubbery and it seems the geniue masses of dimwits are taking in all the lies hook, line and sinker.

#53 Dymlos2003

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Posted 09 May 2014 - 01:15 PM

View PostTimePeriod, on 09 May 2014 - 01:13 PM, said:

Inb4 DLC madness.


The issue is, we (I at least) have yet to hear anything from PGI explaining why we suddenly get such a massive flow of 'Mechs with so many bugs, poor optimization, half-balanced gameplay, features out-right lacking, not to mention the influx of IRL cash to Cbills. Everything just reeks of money-grubbery and it seems the geniue masses of dimwits are taking in all the lies hook, line and sinker.


Hero mechs aren't hard to make and the Clans were pushed out by either IGP or the CEOs.

#54 TimePeriod

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Posted 09 May 2014 - 01:18 PM

View PostDymlos2003, on 09 May 2014 - 01:15 PM, said:


Hero mechs aren't hard to make and the Clans were pushed out by either IGP or the CEOs.


That may be, we haven't heard anything official which means my guess is just as good as yours. As for the topic.

We need gameplay-mechanic balance. Not damage adjustments or amount of ammo pr ton. The gameplay mechanics of how each weapon system operates needs additional features to better fine-tune their respective ability's

#55 Dawnstealer

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Posted 09 May 2014 - 01:20 PM

View PostDymlos2003, on 09 May 2014 - 10:59 AM, said:

I think PGI should hold off on CW for now. I know all of you are booing at that idea but hear me out.

We have private matches already, which is where the TRUE community warfare will be played. Since teams now have the ability to set up leagues, tournaments, and such; I feel the PGI should work on the things we have now I.E UI2.0, Immersion, balance, graphics, sounds, mechs, maps ect ect. They need to focus on MECHWARRIOR instead of the mainstream masses that keep screaming for MORE! CW can wait.

Get the game optimized and then roll out with the CW with some Solaris thrown in. That should be their priorities I feel.

I'm with you - I don't mind waiting to get the Mechwarrior game I've been dropping money for. I want CW, but I don't want it to be taking place on eight maps with a buggy interface.

I'm fine with Team Deathmatch until they hammer out the bugs. That patience won't last forever, but I'm still having fun.

#56 Name140704

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Posted 09 May 2014 - 01:22 PM

View PostDymlos2003, on 09 May 2014 - 10:59 AM, said:

I think PGI should hold off on CW for now. I know all of you are booing at that idea but hear me out.


Good luck with that! It's coming in 90 days.

#57 Dymlos2003

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Posted 09 May 2014 - 01:32 PM

View PostTimePeriod, on 09 May 2014 - 01:18 PM, said:


That may be, we haven't heard anything official which means my guess is just as good as yours. As for the topic.

We need gameplay-mechanic balance. Not damage adjustments or amount of ammo pr ton. The gameplay mechanics of how each weapon system operates needs additional features to better fine-tune their respective ability's


I just want everything to be running smoothly. Maybe add some fluff. Ammo explosions with animation, cockpit actually takes damage. The fidelity the graphics had in the beta. UI 2.0 running great with all the additions fromm the feedback. Better sound design. Custom mechlabs. R & R, module, mech skill tree revamps. All of this before CW would be way better.

#58 Roland

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Posted 09 May 2014 - 01:38 PM

View PostDymlos2003, on 09 May 2014 - 10:59 AM, said:

I think PGI should hold off on CW for now. I know all of you are booing at that idea but hear me out.

We have private matches already, which is where the TRUE community warfare will be played.

No dude. That's the point.

The idea of CW is that it would be where the TRUE community warfare would be played.

Private leagues exist mainly because PGI never delivered CW... Private matches are just allowing us to do what we used to do back in the MW4 planetary leagues.

The whole point of CW is that the planetary experience would stretch across the entire game's playerbase. Instead of separate leagues, you'd have the entire community participating in a huge battle across a huge persistent world representing the entire Inner Sphere.

And all this was supposed to happen before the clans were released, thus enabling us to have the inter-house battles, and then shift our attention to IS vs. Clan battles... But I guess that isn't happening, so whatevs.

#59 Dymlos2003

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Posted 09 May 2014 - 01:40 PM

View PostRoland, on 09 May 2014 - 01:38 PM, said:

No dude. That's the point.

The idea of CW is that it would be where the TRUE community warfare would be played.

Private leagues exist mainly because PGI never delivered CW... Private matches are just allowing us to do what we used to do back in the MW4 planetary leagues.

The whole point of CW is that the planetary experience would stretch across the entire game's playerbase. Instead of separate leagues, you'd have the entire community participating in a huge battle across a huge persistent world representing the entire Inner Sphere.

And all this was supposed to happen before the clans were released, thus enabling us to have the inter-house battles, and then shift our attention to IS vs. Clan battles... But I guess that isn't happening, so whatevs.


I know what CW will be but since we could do what MW4 did for now while PGI optimizes the game and then puts out CW. That's all I'm saying.

#60 Agent of Change

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Posted 09 May 2014 - 01:43 PM

View PostDymlos2003, on 09 May 2014 - 12:53 PM, said:

Truly fascinating.

No idea what that has to do with anything



N.O.P.E is an ongoing independent consumer boycott. It stands for Not One Penny Exta until Community warfare is released. Seeing as how the only language PGIGP speaks is $$$$ then we have to speak that language too in order to have any chance of getting through to them.

To every one else in this thread, Amen. WE don't have the game we were sold, and PGI can either deliver on it or burn the final scraps of bridges it has with it's actual core audience, the players that whether they want it to be true or not are in fact their bread and butter if they want this game to last.





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