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Brawling Takes No Skill

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#21 El Bandito

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Posted 13 May 2014 - 03:14 AM

View PostMeiSooHaityu, on 13 May 2014 - 03:12 AM, said:

Oddly, I think there are people that consider brawling as walking up to the enemy and unloading all their weapons without any sort of strategy or timing. I always treated the term brawling the same as close quarters combat. That is including zipping around buildings and hitting and fading.


Back in my brawling days, I enjoyed two things more than most. Back stabbing by going around the longer route, and ambushing. http://mwomercs.com/...true-srm-boats/

Granted, ever since they increased the players per team from 8 to 12, back stabbing with an assault is much harder to do now.

Edited by El Bandito, 13 May 2014 - 03:15 AM.


#22 MeiSooHaityu

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Posted 13 May 2014 - 03:17 AM

View PostEl Bandito, on 13 May 2014 - 03:14 AM, said:


Back in my brawling days, I enjoyed two things more than most. Back stabbing by going around the longer route, and ambushing. Granted, ever since they increased the players per team from 8 to 12, back stabbing with an assault is much harder to do now.


It is a bit harder to flank now than it used to be, but I can still pull it off depending on the map. I think the larger numbers makes it harder to do with the mediums, but lights still can still manuver into position and get behind an enemy assault.

#23 Sky Hawk

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Posted 13 May 2014 - 03:23 AM

View PostKarl Streiger, on 13 May 2014 - 01:44 AM, said:

But you are right - brawling in MWO depends on two things - the right loadout and the timing.
While Sniping - only needs two things - the right loadout - and mouse movement
LRM - only needs timing

So all snipers and brawlers out there - joint the trooper - the linesman - the anchor - that do and die Humpty Dumpty
You have weapons for sniping, brawling and LRM support...
you need timing, the right build, mouse controll of a god with 5 or 6 weapon groups and last not least balls...


There are some more things, that you forgot to mention:

Sniping: Big monitor, cool nerves.

LRM: Teammate, who can use the Target Lock (known as "R").

Brawlig: Ability to drive the Mech with a keyboard, more than 2 mouse button and notice in time if the target is not alone.


(I know, that least this things are needed too, because I don't have any of them.)

#24 maniacos

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Posted 13 May 2014 - 03:27 AM

View PostLexx, on 13 May 2014 - 02:46 AM, said:

The engine this game uses supports collision, physical attacks and destructible environments.


Yes please! Why cant we destroy houses, trees, shot craters with missiles and so on.

Destroy the cover of a mech with a LRM20
Damage a mech with crashing a roof on its head
Blasting the ground under an enemie's feet so that he falls on his nose (lol see that Fatlas in the dust!)
Mowing a forest with your big foots

So much fun that's missing here what other mech games had partially in the 90's already...

Oh and why doesn't water slow you down btw? Running 150kph thru 10m deep water? Yeah sure...

#25 Asmudius Heng

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Posted 13 May 2014 - 04:03 AM

View PostTurist0AT, on 13 May 2014 - 02:41 AM, said:

This game requres no skill to play according to ppl on the forum. What does take skill?


Forum warrioring ;)

#26 SirLANsalot

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Posted 13 May 2014 - 04:27 AM

View PostRAM, on 13 May 2014 - 02:59 AM, said:

Artillery Strikes lend dignity to what would otherwise be a vulgar brawl.


RAM
ELH


so, I wonder how many actually got the reference?



Its from a game called Wargame, the Arty units in that game will say that when you click on them, its quite funny.

#27 Nicholas Carlyle

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Posted 13 May 2014 - 04:30 AM

View PostTurist0AT, on 13 May 2014 - 02:41 AM, said:

Now im confused,

Brawling takes no skill

LRMing takes no skill

Poptarting takes no skill

This game requres no skill to play according to ppl on the forum. What does take skill?


Here is the problem....we are in slow moving giant mechs. Only lights have any real semblence of manuverability.

So this game isn't as much about having "skill", it's about knowing which build to use, knowing which spots on a map give you the advantage and then it's about having a set up that allows you to put your mouse over a target and click.

If you really watch a lot games, it's about people putting themselves in bad spots because they HAVE to shoot the enemy.

#28 Malcolm Vordermark

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Posted 13 May 2014 - 04:39 AM

Brawling rolls of the tongue better than CQC. Also, judging from how often I get shot in the back by friendlies I think "undisciplined" is a fairly accurate description of the event.

#29 Wolfways

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Posted 13 May 2014 - 04:40 AM

So many off topic posts...reading comprehension FTW ;)

#30 Bobzilla

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Posted 13 May 2014 - 05:52 AM

It probably got the term brawling from the fact that big stompy robots aren't agile. Lights in this verson can brawl, but it wasn't like that when the term came out.

#31 oldradagast

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Posted 13 May 2014 - 06:20 AM

View PostMeiSooHaityu, on 13 May 2014 - 03:12 AM, said:

Oddly, I think there are people that consider brawling as walking up to the enemy and unloading all their weapons without any sort of strategy or timing.

I always treated the term brawling the same as close quarters combat. That is including zipping around buildings and hitting and fading.


Same here.

I think "Brawling" stuck as a name when back when in the tabletop game since mechs could punch and kick each other, which does sort of look like a drunken bar-room fight.

#32 wanderer

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Posted 13 May 2014 - 06:51 AM

Quote

so, I wonder how many actually got the reference?


Frederick The Great, (Frederick II of Prussia), actually.

#33 Randalf Yorgen

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Posted 13 May 2014 - 06:59 AM

View PostSirLANsalot, on 13 May 2014 - 04:27 AM, said:


so, I wonder how many actually got the reference?



Its from a game called Wargame, the Arty units in that game will say that when you click on them, its quite funny.



Actually, this is wrong. That game may have used the line but it was actually first used by Frederick II of Prussia in the mid 1700s.

http://en.wikiquote....k_II_of_Prussia

This is just the first link I came across. Cheers

#34 Ngamok

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Posted 13 May 2014 - 07:04 AM

View PostKarl Streiger, on 13 May 2014 - 01:44 AM, said:

See what you did there :rolleyes: :D

But you are right - brawling in MWO depends on two things - the right loadout and the timing.
While Sniping - only needs two things - the right loadout - and mouse movement
LRM - only needs timing

So all snipers and brawlers out there - joint the trooper - the linesman - the anchor - that do and die Humpty Dumpty
You have weapons for sniping, brawling and LRM support...
you need timing, the right build, mouse controll of a god with 5 or 6 weapon groups and last not least balls.... :D :D :D

Edit:
I have to think about the Lights -and why they are no skill mechs ;)


LRMs need two things, timing and position. I've watched plenty of people try to shoot LRMs over hills and watch the missiles just slam into the hills. If you can't get those missiles over, no matter how long that Atlas stands out in the open on the other side, you'll never hit it.

#35 Kaldor

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Posted 13 May 2014 - 07:07 AM

View PostSuperBroHeroFella, on 13 May 2014 - 01:47 AM, said:

The most skill I need in in the game is to not get stuck in the terrain, everything else is rather easy.


Epic post....

#36 AlmightyAeng

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Posted 13 May 2014 - 07:08 AM

I like what you did there, lol. So much rage! So little reading of actual OP!

For what it's worth, most people think of Close-Quarter-Combat as a 'brawl' because of the knock-down drag out images the word 'brawl' conjures...and they equate mechs, slowly wearing each other down in close quarters, with that image.

So, MWO "brawling" does take skill...in ways that a traditional drunken bar fight does not ;)

#37 KingCobra

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Posted 13 May 2014 - 07:11 AM

(So, my point?
The definition of a brawl is a noisy, undisciplined, unskilled fight. A barroom brawl, a street fight, the drunk having a fight with a stop sign...

I have no idea why brawl is used for CQC (Close Quarter Combat) in MWO. I've never seen it used in other games, and tbh it just makes players look stupid saying "brawling takes skill", to me at least.)


Wolfways there was a time MechWarrior3 when brawling was a art you had to have more skill than a sniper or missile boat just to survive and get multiple kills per battle of course in PC MechWarrior3 the mechs had x10 the agility and movement speed MWO mechs have.Even in MechWarrior4 the mechs had 5x the agility and movement speed of MWO.

This allowed players to dodge and deflect a lot of incoming weapons fire at close range dodging behind objects for cover.In MWO the mechs are slower more lethargic making even a skilled brawler pilot at a huge disadvantage unled your in a very fast medium or light mech. Assaults and heavies are harder to maneuver and just stand there and soak up a lot of damage they cannot get away from even if you have a lot of skill piloting them.

Right now light mechs are the best brawlers in MWO.

Posted Image

#38 Amsro

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Posted 13 May 2014 - 07:13 AM

A. - Brawl - a large-scale fist fight usually involving multiple participants

B. - Brawling - a rowdy argument on church property

Yep pretty sure neither of these are going on during Close Quarter Combat. A = No Melee, B = Factions = Churches? ;)

#39 InRev

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Posted 13 May 2014 - 07:14 AM

View PostAsmudius Heng, on 13 May 2014 - 04:03 AM, said:


Forum warrioring ;)


This man gets it.

PS: If one is trumpeting one's own skill in a video game, then one desperately needs a hug and a life reevaluation.

#40 Levi Porphyrogenitus

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Posted 13 May 2014 - 07:15 AM

I guess this is a call for the community to arrive at a new term for what up to now has been called "brawling," yes?

CQC is awkward to say out loud, either as an acronym or as Close Quarters Combat.

Brawling rightly refers to disorganized and chaotic fisticuffs more than anything.

Melee is what I'd probably go with, but its meaning has twisted over the last couple of decades in large part due to pen-and-paper RPGs treating Melee and Hand-to-Hand as synonymous. Melee originally was simply the general combat portion of a tournament (or the analogous stage of a battle where the two lines finally met after the initial exchanges of missiles and probing cavalry actions).

My vote goes for Melee. For example: I run a Melee build on my Wolverine 7K with 3x ML and 3x ASRM6s. It's a real beast.





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