I think a timed chat cutoff should be made for destroyed mechs. Being alive still after the mech has fallen makes sense, and reporting the enemy position thereafter, as well as any other tactical info also makes sense. After a year of playing this game, I've yet to see any crucial tactical info come from someone who's been dead more than 2 minutes, other than telling players to play the game THEIR way, or dishing out insults which clog the chat.
After this arbitrary cutoff time, users could enter a separate "Spectator" channel. They should be able to still see their team & general chat communications, but can't respond (they can only talk in the Spectator channel) Once a match has ended, their messages would then go back into the general/team chats so they can congratulate teammates, or QQ hard. ** PGi would have to fix the "alive" Disco issue before this can be implemented, I realize this.
They could even add in some cool Betty dialogue like "Life Support Failing" or "Commencing Eject Sequence." After their time in their dead mech has run out, they would then be put into spectator mode, following someone else.
Now for the part that would rustle Jimmies:
-After your time has ended, you could have an option to see a killcam of who shot your mech and from where. I can't tell how many times this would have alleviated the sometimes "that's bullsh*t" reaction I've gotten from dying. Maybe it would even calm everyone down if they see how they died and realize "oh wait, it wasn't actually messed up hit detection from the front, there was just a Jenner shooting me in the ass"
Edited by xeromynd, 14 May 2014 - 07:23 AM.