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#101 A banana in the tailpipe

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Posted 19 May 2014 - 04:48 PM

View PostCaptain Stiffy, on 19 May 2014 - 04:16 PM, said:

holy crap guys "welcome to FPS" is all I can say to this thread


While I wouldn't bat an eye on the type of behavior we're discussing if this were a typical FPS, this is also a MMO and stricter guidelines apply. That's percisely how it's so easy to make the "L2P" crowd look like the douchy tryhards they are. That may be fine for Counterstrike, but MMOs are about community. When you poison the community, you poison the MMO.

In before the mouth breathers claim this is just another baseless complaint. :(

Edited by lockwoodx, 19 May 2014 - 04:50 PM.


#102 Squirtbox

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Posted 19 May 2014 - 05:15 PM

Complain all you want about dead people on your team talking I find it more annoying when someone relays information or calls for a push while doing so only to see the derpsquad which is the rest of their team just ignore it or go off somewhere else.

Some times it is the players fault they died by being ******** but the number of times I've watched derps on my team doing who knows what is much higher.

#103 Reported for Inappropriate Name

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Posted 19 May 2014 - 06:55 PM

I've never once backed over a fire hydrant. Old ladies in the supermarket parking lot however...

#104 NKAc Street

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Posted 19 May 2014 - 07:07 PM

As soon as you couldn't care less what people say in chat, the problem goes away.

#105 White Bear 84

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Posted 19 May 2014 - 07:17 PM

View PostSquirtbox, on 19 May 2014 - 05:15 PM, said:

Complain all you want about dead people on your team talking I find it more annoying when someone relays information or calls for a push while doing so only to see the derpsquad which is the rest of their team just ignore it or go off somewhere else.


Yeah, like when a lance flanks the enemy, drawing them back and giving the team the chance to advance and hit their rears (since they all turned to the flanking lance)... ..but they dont. They hide. They do not move, then suddenly they are surprised to be four mechs down and oh, there is the loss. Or when a light goes into the fray, giving a plethora of targets, distracting their assaults, harassing their missile boats.. ...oh and the team is still jump sniping from the ridge.. ..BORING!!

On the other hand - I led a lance of assaults to the rear of the enemy team, we called it out and gave the team the command to push. While they were focusing on our advance and pulling back the team completely walked over them, I was actually genuinely impressed and pleased with the team for following through with the comms - because it happens so rarely.

#106 Captain Stiffy

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Posted 19 May 2014 - 08:44 PM

View Postlockwoodx, on 19 May 2014 - 04:48 PM, said:


While I wouldn't bat an eye on the type of behavior we're discussing if this were a typical FPS, this is also a MMO and stricter guidelines apply. That's percisely how it's so easy to make the "L2P" crowd look like the douchy tryhards they are. That may be fine for Counterstrike, but MMOs are about community. When you poison the community, you poison the MMO.

In before the mouth breathers claim this is just another baseless complaint. :(


Yes sir I wish I could say that this were a "better" sort of FPS community but that is not true. It's just a far less densely populated one. In the largest FPS pool of players imaginable the 1337 crew (define how you will) will completely "poison" everything - and I use that term loosely because I could care less how people behave or what they have to say.

In MWO there are not really enough of the positive side of the "MMO" crowd like WoW might have to balance the extreme negativity that can be brought by the myg0t side of the playerbase.

Plenty that is said here that is nasty and negative is totally right. It's the general feel and attitude of the playerbase we're defining and in MWO I don't think there's enough of either side to definite it. It's just a random mix of MMO, BattleTech and FPS players.

Also: If forums were interesting enough to make a Reality TV show out of them this would definitely take the cake.

Edited by Captain Stiffy, 19 May 2014 - 08:46 PM.


#107 deadflight84

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Posted 18 July 2014 - 08:47 AM

View Postxeromynd, on 14 May 2014 - 07:21 AM, said:

I think a timed chat cutoff should be made for destroyed mechs. Being alive still after the mech has fallen makes sense, and reporting the enemy position thereafter, as well as any other tactical info also makes sense. After a year of playing this game, I've yet to see any crucial tactical info come from someone who's been dead more than 2 minutes, other than telling players to play the game THEIR way, or dishing out insults which clog the chat.

After this arbitrary cutoff time, users could enter a separate "Spectator" channel. They should be able to still see their team & general chat communications, but can't respond (they can only talk in the Spectator channel) Once a match has ended, their messages would then go back into the general/team chats so they can congratulate teammates, or QQ hard. ** PGi would have to fix the "alive" Disco issue before this can be implemented, I realize this.

They could even add in some cool Betty dialogue like "Life Support Failing" or "Commencing Eject Sequence." After their time in their dead mech has run out, they would then be put into spectator mode, following someone else.

Now for the part that would rustle Jimmies:
-After your time has ended, you could have an option to see a killcam of who shot your mech and from where. I can't tell how many times this would have alleviated the sometimes "that's bullsh*t" reaction I've gotten from dying. Maybe it would even calm everyone down if they see how they died and realize "oh wait, it wasn't actually messed up hit detection from the front, there was just a Jenner shooting me in the ass"

do you cut yourselves out of the mumble channel?

#108 Scratx

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Posted 18 July 2014 - 08:52 AM

View Postdeadflight84, on 18 July 2014 - 08:47 AM, said:

do you cut yourselves out of the mumble channel?


Do you regularly perform thread necromancy?

#109 KuroNyra

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Posted 18 July 2014 - 09:03 AM

dead should be able to talk.

It can come in handy and I have multiple time had the opportunity to answer question of some of my fellow fallen comrad watching me piloting my Clanmechs.

Or my Atlas, or "why do you use that loadout" question for exemple.

#110 Dago Red

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Posted 18 July 2014 - 09:14 AM

View PostScratx, on 18 July 2014 - 08:52 AM, said:


Do you regularly perform thread necromancy?



Seems appropriate given the topic yes?

#111 ScarecrowES

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Posted 18 July 2014 - 10:14 AM

I'm not the least bit afraid of dying in a video game... especially when a small amount of self-sacrifice can reap positive rewards for my team. So one way or another, you'll often see me dead by the end of the match - either from grinding it out with the enemy, pushing to turn a flank, brawling in to take out a crippled but still lethal enemy, or whatever. Of course, you'll also usually see me within the top 4 (if not higher) on the team for performance, and almost never out of the top 50%, no matter how long I lasted. I'm a smart and capable player, who has better than average piloting skills and awareness, and a much better than average understanding of tactics, strategy, and player psychology.

Thus... If I find myself dead within the first few minutes of the match, it is, in almost all cases, the fault of the morons on the team. That's just the way it is. I'm just one player on a 12-person team. No amount of good I can do can overcome the potential for stupidity in 11 other players.

I'm more talkative than the average player. You'll frequently see me calling out numbers, types, and locations of enemies. I'll call for formational shifts, fire focus, basic strategy, specific strategy, etc. If I see a flank coming, I'll warn you about it. When I'm dead, I monitor the battlefield and offer better situational advice. If I see one player struggling with a flank, I announce to the rest of the team that they need to shift to that location. Of course, if I see you doing something stupid that's going to negatively impact the team, I'll warn you about that too. If I warned you about something the enemy was doing that needed a reaction by the team to counter, and the team doesn't act, and we suffer over it... I'll be sure to mention that as well. If your stupidity gets me killed, I'll probably let you know, and rarely so tactfully, that your situational awareness or gameplay skills may need improvement. If you've built a bad mech, or are using it the wrong way, I may offer advice that falls between the spectrums of genuinely helpful tips to outright ridicule depending on your attitude ("Hey RandomDude04, You may want to rethink that Catapult A1 build. One LRM-20 and one NARC beacon is not going to work." Or... "Hey SuperNoob4Eva... You need to offload that second SRM from your Raven 3L. The second missile slot is only a one-tube bay, so that's why your six missiles are firing off one at a time, and you can't hit anything with them.") If you're being a drag on your team, you'll probably hear about it.

The reality here is, I talk. Alive or dead. Mostly it's positive and directly helpful. Sometimes it will be general humor and trash-talk. And sometimes it will be to reiterate the fact that the team, or specific players, are sucking it up and need to do better. Regardless, you're going to want me to be able to talk when I'm dead, because chances are I'll be more helpful to you dead than your other teammates will be alive.





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