Jump to content

People Who Hate Ui 2.0 Should Come And See This Thread


152 replies to this topic

#21 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 May 2014 - 09:05 PM

View PostShar Wolf, on 14 May 2014 - 08:52 PM, said:

While it is the exact same UI - it may still perform differently for different people.

An example (if potentially a bad one)
My first PC that had Vista on it - ran beautifully.
All the problems that helped give Vista it's bad rep?

Never touched me.

Second PC that had Vista?
I well understood why people hated it.

Same stats on both PCs (first one got mauled moving)
Same maker, same model.

Potentially better explanation:
Currently, me and my father both use the same model PC.
When I went to replace that last one (using windows7 now :)) my dad went with me, and bought the same base model on the assumption of that what worked for me would work for him. (payed a lot more than he needed to, since all he needed was one to run his finances on, but that is life sometimes :))

First thing we did was try to install Firefox.

His will not run Firefox - crashed when we tried to install it.
Mine runs Firefox fine.

Exact same model - all the parts are were the same. (upgraded mine some since then)



welcome to the world of PCs. it been that way for decades now.

it still doesn't make the UI "game breaking"

View PostTesunie, on 14 May 2014 - 08:55 PM, said:


There are some people with "oversized monitors" who, when placed into full window mode, end up having super small font sizes. That is about the most "game breaking" issue I have heard of with the UI. The rest is really just "annoying". (Solution to the small font issue: Don't place it in full screen mode for UI? Not sure here.)


yeah, I doubt the number of people playing MWO in 4k is exactly large.

#22 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 14 May 2014 - 09:09 PM

View PostKilo 40, on 14 May 2014 - 09:05 PM, said:

welcome to the world of PCs. it been that way for decades now.

it still doesn't make the UI "game breaking"

Didn't say it did - just that the same UI would not necessarily work the same, even if the PCs running it were the same. :)

#23 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 May 2014 - 09:13 PM

View PostShar Wolf, on 14 May 2014 - 09:09 PM, said:

Didn't say it did - just that the same UI would not necessarily work the same, even if the PCs running it were the same. :)


I know you didn't, and I wasn't trying to imply you did.

and it would either run or not run. but it still functions the same way for everyone was my point.

#24 ZenTeapot

    Member

  • PipPip
  • Big Brother
  • 40 posts

Posted 14 May 2014 - 09:18 PM

View PostKilo 40, on 14 May 2014 - 08:46 PM, said:


it's the exact same UI for every player.

the only thing that depends on the player is the amount of whine.


It simply is not true. I personally find the mechlab unworkable, and I am far from alone with that. Configuring mechs is a pain in the ass. This is game breaking for me. Maybe you are extra patient and enjoy the click hell the way it is. Some people take whatever they can get, while people like me know exactly where the bar is.

Edited by ZenTeapot, 14 May 2014 - 09:21 PM.


#25 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 14 May 2014 - 09:20 PM

View PostSuckyJack, on 14 May 2014 - 08:09 PM, said:

Actually, this has given me an idea for an item for PGI to sell. Developer Vodoo Dolls, hang them in your cockpit! Collect them all!

Can you guess which would be the most 'popular?'


"The Hanging Paul" would be a bestseller, followed by the nodding (off) Russ bobblehead.

Edited by Deathlike, 14 May 2014 - 09:21 PM.


#26 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,594 posts
  • LocationSeraphim HQ: Asuncion

Posted 14 May 2014 - 09:26 PM

View PostZenTeapot, on 14 May 2014 - 09:18 PM, said:


It simply is not true. I personally find the mechlab unworkable, and I am far from alone with that. Configuring mechs is a pain in the ass. This is game breaking for me. Maybe you are extra patient and enjoy the click hell the way it is. Some people take whatever they can get, while people like me know exactly where the bar is.


Personally, I find mechlab to be a little click heavy, but far from unworkable. Actually, it isn't hard to work at all. Just a lot of clicks to work with. Then again, in a given single match in the game, I click far more than I do for Mechlab. (Then again, for a single picture I work on in Photoshop, just for the basic block coloring, requires more clicking than Mechlab does.)

Now, don't get me wrong here. Mechlab (and the UI) could use to be streamlined and improved on. I'm not arguing that. I'm just saying that it is actually very functional and not "unusable" or "breaking the game" as other people seem to be saying. It's very usable currently, though it could still use more changes.

Thankfully, eventually we are suppose to get a smurfy like mechlab. When, I don't know. But PGI has said it's in the works.

#27 Vweegit

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 198 posts
  • LocationEvans, NY, USA

Posted 14 May 2014 - 09:27 PM

View PostZenTeapot, on 14 May 2014 - 09:18 PM, said:


It simply is not true. I personally find the mechlab unworkable, and I am far from alone with that. Configuring mechs is a pain in the ass. This is game breaking for me. Maybe you are extra patient and enjoy the click hell the way it is. Some people take whatever they can get, while people like me know exactly where the bar is.


While you have a point that the UI is kind of a mess, using words like "game-breaking" and "unworkable" serve only to undermine what you're trying to get across.

It most certainly is neither. If the UI is an insurmountable challenge for you, I would caution you against entering a battle against real, live players. :)

I have my own short-list of gripes, but you're a bit overboard.

#28 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 May 2014 - 09:28 PM

View PostZenTeapot, on 14 May 2014 - 09:18 PM, said:

Configuring mechs is a pain in the ass. This is game breaking for me.


as I said...mildly inconvenient, or even a "pain in the ass" =/= game breaking.

#29 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 14 May 2014 - 09:29 PM

View Postdarkkterror, on 14 May 2014 - 07:27 PM, said:


Neg. Pitch forks must remain at the ready until we see what these "UI fixes" actually are. If they end up being crap then we'll still have our pitch forks close at hand :)


Posted Image

#30 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 May 2014 - 09:29 PM

View PostTesunie, on 14 May 2014 - 09:26 PM, said:


Personally, I find mechlab to be a little click heavy, but far from unworkable. Actually, it isn't hard to work at all. Just a lot of clicks to work with. Then again, in a given single match in the game, I click far more than I do for Mechlab. (Then again, for a single picture I work on in Photoshop, just for the basic block coloring, requires more clicking than Mechlab does.)

Now, don't get me wrong here. Mechlab (and the UI) could use to be streamlined and improved on. I'm not arguing that. I'm just saying that it is actually very functional and not "unusable" or "breaking the game" as other people seem to be saying. It's very usable currently, though it could still use more changes.

Thankfully, eventually we are suppose to get a smurfy like mechlab. When, I don't know. But PGI has said it's in the works.



exactly

#31 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 14 May 2014 - 09:35 PM

View PostZacharyJ, on 14 May 2014 - 08:27 PM, said:

See sig

Heres the thing...the UI in MW2 functioned better and was more streamlined than what we have in MWO. Think about that for a moment.


Haha, the UI in MW2 is just as"bad" as UI 2.0. It was a click fest.

#32 ZenTeapot

    Member

  • PipPip
  • Big Brother
  • 40 posts

Posted 14 May 2014 - 09:37 PM

View PostTesunie, on 14 May 2014 - 09:26 PM, said:


Personally, I find mechlab to be a little click heavy, but far from unworkable. Actually, it isn't hard to work at all. Just a lot of clicks to work with. Then again, in a given single match in the game, I click far more than I do for Mechlab. (Then again, for a single picture I work on in Photoshop, just for the basic block coloring, requires more clicking than Mechlab does.)

Now, don't get me wrong here. Mechlab (and the UI) could use to be streamlined and improved on. I'm not arguing that. I'm just saying that it is actually very functional and not "unusable" or "breaking the game" as other people seem to be saying. It's very usable currently, though it could still use more changes.

Thankfully, eventually we are suppose to get a smurfy like mechlab. When, I don't know. But PGI has said it's in the works.


As I've said previously, we have different standards for game breaking/workable. Can I configure a mech in UI 2.0? Yes. Is it convenient? No. Is it inconvenient to the point that when I do this after each game I simply give up? Yes. This is what I call unworkable/game breaking. It realistically stopped me from playing.

#33 Uncleclint

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 200 posts
  • LocationEurope

Posted 14 May 2014 - 09:39 PM

View PostTesunie, on 14 May 2014 - 09:26 PM, said:

When, I don't know. But PGI has said it's in the works.


Fool me once... :)
(i know i know, it should actually read "now that you´ve fooled me for the 1001st time...")

View PostZenTeapot, on 14 May 2014 - 07:15 PM, said:


If they know but do not act to change it or even make any promises, I think it's time to just leave this game. I'd like more people to do this with me so PGI could learn that they cannot just take player's money without delivering something good. The alternative should be a refund.


I don´t think it´s time to leave the game, even if this mess of an ugly interfarce is preventing you from havin fun with the mechlab. I rather think it´s time to play a lot and not waste a single thought about wasting any more money than you already have, until the state of the game is somewhere near justifiable to spend some more. Enjoy the free-to-play-side-of-the-game as long as their servers are running. This still is the only Battletech PC game in a whole decade.

Edited by HAS UncleClint, 14 May 2014 - 09:40 PM.


#34 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 14 May 2014 - 09:39 PM

View PostZenTeapot, on 14 May 2014 - 09:37 PM, said:


As I've said previously, we have different standards for game breaking/workable. Can I configure a mech in UI 2.0? Yes. Is it convenient? No. Is it inconvenient to the point that when I do this after each game I simply give up? Yes. This is what I call unworkable/game breaking. It realistically stopped me from playing.


That's on you then and a very stupid opinion. The mech lab is far from a pain. It's literally the same on we've had for the entirety of MWO.

#35 ZenTeapot

    Member

  • PipPip
  • Big Brother
  • 40 posts

Posted 14 May 2014 - 09:42 PM

View PostVweegit, on 14 May 2014 - 09:27 PM, said:


While you have a point that the UI is kind of a mess, using words like "game-breaking" and "unworkable" serve only to undermine what you're trying to get across.

It most certainly is neither. If the UI is an insurmountable challenge for you, I would caution you against entering a battle against real, live players. :)

I have my own short-list of gripes, but you're a bit overboard.

I don't think words like those undermined anything. It's exactly what's happening to me. I have uninstalled the game exactly because when I look at the UI and try to configure a mech, it's quagmire of confusion and going back and forward. Is it workable for you? yes I suppose. For me? no, I do not think any competent studio could allow this to happen.

View PostDymlos2003, on 14 May 2014 - 09:39 PM, said:

That's on you then and a very stupid opinion. The mech lab is far from a pain. It's literally the same on we've had for the entirety of MWO.

It's not a stupid opinion and that 50+ pages of feedback + other posts are living proofs of that. If you are extra tolerant, fine by me. Just step aside.

#36 Vweegit

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 198 posts
  • LocationEvans, NY, USA

Posted 14 May 2014 - 09:42 PM

View PostZenTeapot, on 14 May 2014 - 09:40 PM, said:

I don't think words like those undermined anything. It's exactly what's happening to me. I have uninstalled the game exactly because when I look at the UI and try to configure a mech, it's quagmire of confusion and going back and forward. Is it workable for you? yes I suppose. For me? no, I do not think any competent studio could allow this to happen.


Sound like this game isn't for you.

Peace, love, and reactor breaches, brother.

#37 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 14 May 2014 - 09:43 PM

View PostZenTeapot, on 14 May 2014 - 09:37 PM, said:

This is what I call unworkable/game breaking.


You're entitled to your own opinion on the UI, but you're not entitled to your own definitions of words.

#38 ZenTeapot

    Member

  • PipPip
  • Big Brother
  • 40 posts

Posted 14 May 2014 - 09:48 PM

View PostHAS UncleClint, on 14 May 2014 - 09:39 PM, said:


Fool me once... :)
(i know i know, it should actually read "now that you´ve fooled me for the 1001st time...")



I don´t think it´s time to leave the game, even if this mess of an ugly interfarce is preventing you from havin fun with the mechlab. I rather think it´s time to play a lot and not waste a single thought about wasting any more money than you already have, until the state of the game is somewhere near justifiable to spend some more. Enjoy the free-to-play-side-of-the-game as long as their servers are running. This still is the only Battletech PC game in a whole decade.

I like how you think about it. For me the UI has become such a pain that it really has stopped me from playing. Do enjoy the game if you find the UI still in some min state of usability. I agree the battles are still enjoyable. Too bad this is the only Battetech PC game right now. That's what saddens me. I'm such a fan of the universe yet PGI is plain incompetent.

View PostKilo 40, on 14 May 2014 - 09:43 PM, said:


You're entitled to your own opinion on the UI, but you're not entitled to your own definitions of words.

I'm entitled to voice my opinion that's drawn from my experiences and those shared my others. My words reflect that.

View PostVweegit, on 14 May 2014 - 09:42 PM, said:


Sound like this game isn't for you.

Peace, love, and reactor breaches, brother.

The game would be for me if they fix the UI or even revert back to 1.5 usability. 2.0 is when they crossed the line. I do not think as game developers they could brush stuff off simply by saying the game isn't for you.

Edited by ZenTeapot, 14 May 2014 - 09:49 PM.


#39 Kirtanus

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 156 posts
  • LocationRDL

Posted 14 May 2014 - 09:49 PM

Bye bye ZenTeapot, you are leaving mwo. Good luck in real life where sadly we wont see any battletech game ever if mwo will die too soon. Nobody will investing this title after bad end.

#40 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 14 May 2014 - 09:50 PM

View PostZenTeapot, on 14 May 2014 - 09:48 PM, said:

I like how you think about it. For me the UI has become such a pain that it really has stopped me from playing. Do enjoy the game if you find the UI still in some min state of usability. I agree the battles are still enjoyable. Too bad this is the only Battetech PC game right now. That's what saddens me. I'm such a fan of the universe yet PGI is plain incompetent.


I'm entitled to voice my opinion that's drawn from my experiences and those shared my others. My words reflect that.


The game would be for me if they fix the UI or even revert back to 1.5 usability. 2.0 is when they crossed the line. I do not think as game developers they could brush stuff off simply by saying the game isn't for you.


This is just like UI 1.5 It's missing some details but other than that they are exactly the same



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users