Mister Blastman, on 19 May 2014 - 04:19 PM, said:
#1 -
And besides, free + wait or 240 bucks = now isn't reasonable. I imagine if PGI charged only 60 bucks for the entire Clan pack, they would find many more willing buyers than they have that will pay 240 bucks.
In fact, I bet they'd find more than four times the buyers... maybe even eight times. That's more money... I can buy a graphics adapter for 240 bucks. I can upgrade my CPU for 240 bucks. I can get 1.5 Track IRs for 240 bucks. I can get a mechanical keyboard, a new laser mouse AND a glass mouse pad for 240 bucks.
The list goes on.
240 bucks is in no way reasonable. It is asinine.
The most I have EVER paid for a game in my life is 140 bucks for Samurai Showdown 2 on the Neo Geo. Yes, the actual cartridge. It was worth every cent--the game is regarded as the best Samurai Showdown ever made and in fact, one of the greatest fighting games ever made.
Would I pay that again for a game? No. In retrospect, it wasn't a wise expenditure. Most of the cost was due to the hardware costs. Have you ever seen a Neo Geo cartridge? They are huge!
But for a PC game... 60 bucks is our limit. It is within reason. I'd rather the game not be F2P, honestly, and instead have user run servers, huge amounts of content and a fully fleshed out single-player to complement the multiplayer. All for 60 bucks. Other game companies do it all the time... for far far less.
Take a look at Minecraft... How much did the guy make... oh... over 100 million...
Premium pricing only limits you to a niche market. It purges the majority of the population from the customer base. It is, in itself, a bad idea.
...
#2 - Team Fortress 2 gameplay >>>> MWO.
There is no comparison. TF 2 has balance and tons of content. MWO has limited content and horrific balance. They are NOT the same.
TF 2 is also not an arena based shooter. It is a team based, strategy shooter with 12v12 or 16v12, multiple classes, many maps, varied game modes.
MWO doesn't have varied game modes. MWO = blob together. Push. Snipe. Win. You can't do that in TF 2. It won't work. Not like it does here.
Since no one took you up on it. I'll be your designated naysaying poster for the evening.
Edited your post a bit to make it easier to respond to.
Point #1. I think some of you are making a mistake in comparing Wal mart to mom and pops stores. There's a substantial difference between what a giant like Wal Mart can do, and what a small mom and pops store is capable of. Blizzard, EA Games. Those are giants. They have billions of dollars of resources at their disposal. PGI is nowhere near their size. You can't compare the two.
There's also a substantial difference between the size of player bases. If you have a player base that is 60 million in size and you charge them each $60 that's = $3,600,000,000.
$3.6 billion. More than enough to comfortably develop a MMO.
What happens if your player base (consumer base) is only 100,000 in size? 100,000 * $60 = $6,000,000.
$6,000,000 isn't enough to develop a MMO.
What this proves is a business model that works for a game with a substantially large player base, isn't feasible for a game with a smaller player base.
It isn't a one-size-fits-all thing where all game developers are able to use the same development approach or business model. But rather that the approach they take is dictated by circumstances relating to player base size and other variables.
I think given microsoft's decision to abandon the mechwarrior franchise rather than develop a sequel to mechwarrior 4, we can confirm $60 to play a mechwarrior title is no longer feasible from a business perspective.
Those $60 to play days are gone. The player base isn't large enough to support it. Due to circumstances, PGI is forced to resort to other measures.
If people want a $60 to play MWO, they should encourage the size of its player base to increase and make it financially viable such that microsoft & others will view it as a lucrative and desirable franchise.
...
Point #2. I've never played TF2, so I can't speak on the topic as someone knowledgeable. I looked at gameplay videos on youtube and don't see how TF2 amounts to more than goldeneye 64 with a few extras. Goldeneye 64 might've had better graphics.
I think the strategy and gameplay aspects of MWO are greatly diluted by a majority of active players solo dropping and lacking a means to coordinate strategy. It is inaccurate to say players grouping into a coherent mass and "deathballing" is the only strategy. That isn't the only strategy. Only the most convenient for instances where we lack real communication or planning. And teams also tend to be fragmented and inexperienced.
One strategy to defeat a team that is in a "deathball" is to drop arty strikes. Or, shoot the legs off a few to force them to abandon a few or limit their mobility. In some instances, they can be split into two separate groups by a light mech that uses itself as a decoy. Half will break off and "chase the light" while the other half will be smart enough not to fall for it. Stomp one half, then the other.
There is a depth to things of which we've only scratched the surface. I hate to say that, it sounds lame. It annoys me how a lot of mechs have less torque than a datsun pick up when it comes to climbing hills and overcoming obstacles. I don't know if any rational weapons designer would mount guns that couldn't elevate past 30 degrees or so. I wonder who designed the streak srm-2 launcher that lacks a manual firing option to shoot at mechs that overheat and shutdown, or have ECM.
I do think a lot of you are being premature in thinking this is anything more than in its infancy as far as builds, strategy and gameplay go. Most don't appear to comprehend what torso twisting is. They don't understand the basic fundamentals. Its inaccurate to look at their example and say: this is all there is.
...
Non-existent gamer e-cred: I haven't played PC games since starcraft I (the first game) and multiplayer battletech solaris somewhere between 10-15 years ago. I haven't been around for 10-15 years and only returned around december 2013 to play this game and starcraft II.
I think I made it as far as the semis of some small starcraft I tournaments. Not big name tournaments just small ones some of the bigger clans would host for fun that didn't have prizes. I think I did win my inter clan tournament for mpbt - solaris, for the unit I was in. And I might've been voted in the top 5 for medium and heavy class on the AOL servers for MPBT - solaris, in the monthly user polls, when the game was in a decline and hardly anyone played anymore.
.
z zzZ zZ Zzz