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Clan 'mech Release Schedule


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#341 Alaskan Nobody

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Posted 19 May 2014 - 05:21 PM

Here is a hint though - Next time you talk about how horrible something is?
How wonderful it "should" be?

In the internet - that is either called trolling or raging.

Given this post:

View PostMister Blastman, on 19 May 2014 - 05:14 PM, said:


LOL

I'm not mad. I'm giggling profusely over here. :(

What was your point, again?

Oh, I guess you missed me winning a tourney in MWO and placing in other ones. Who are you again? That's what I thought.

See, I have an opinion, too. One you clearly don't like. It wrecks your precious little game. That's okay, though. You'll get over it (hopefully) and learn to deal with it.

I am going to have to assume trolling - so welcome to the ignore list, and have a nice life.

#342 Mister Blastman

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Posted 19 May 2014 - 05:23 PM

View PostShar Wolf, on 19 May 2014 - 05:21 PM, said:

ignored


Thanks! I like quiet.

#343 Alaskan Nobody

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Posted 19 May 2014 - 05:24 PM

Would never know it from the way you act. :(

#344 Uncle Totty

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Posted 19 May 2014 - 05:53 PM

*sits down with a plate of nachos* :(

#345 Alaskan Nobody

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Posted 19 May 2014 - 05:58 PM

Depending on his knowledge of how the ignore list functions - I think that conversation is over.


Moving right along though - anyone have any particular mech (other than the assaults/Timberwolf) they are looking forward to in this?

#346 FupDup

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Posted 19 May 2014 - 06:01 PM

View PostShar Wolf, on 19 May 2014 - 05:58 PM, said:

Depending on his knowledge of how the ignore list functions - I think that conversation is over.


Moving right along though - anyone have any particular mech (other than the assaults/Timberwolf) they are looking forward to in this?

Ryoken. If the hitboxes don't get dun goofed, it could very well be the Clan equivalent of the Shadow Hawk (minus the JJs). It would have a damn good blend of speed, armor (especially if hitboxes are good), and firepower.

As a bonus, the Prime stock variant might actually be amazing due to already having all of the DHS it needs to function...it might even have slightly too many lol.

#347 xX PUG Xx

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Posted 19 May 2014 - 06:03 PM

*chortle* This thread went off topic slightly.....

#348 Alaskan Nobody

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Posted 19 May 2014 - 06:07 PM

View PostFupDup, on 19 May 2014 - 06:01 PM, said:

Ryoken. If the hitboxes don't get dun goofed, it could very well be the Clan equivalent of the Shadow Hawk (minus the JJs). It would have a damn good blend of speed, armor (especially if hitboxes are good), and firepower.

As a bonus, the Prime stock variant might actually be amazing due to already having all of the DHS it needs to function...it might even have slightly too many lol.

Looking at the shoulders on it..... I am not so sure about the hitboxes. :(

They jut well over the cockpit.

#349 Corbenik

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Posted 19 May 2014 - 06:08 PM

i'm looking forward to all of em xD cant wait to tinker around and just see something different out in the battlefield till they become Meta :X

#350 Alaskan Nobody

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Posted 19 May 2014 - 06:09 PM

View PostxX PUG Xx, on 19 May 2014 - 06:03 PM, said:

*chortle* This thread went off topic slightly.....

Repeatedly. :(

#351 XxXAbsolutZeroXxX

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Posted 19 May 2014 - 06:59 PM

View PostMister Blastman, on 19 May 2014 - 04:19 PM, said:

#1 -
And besides, free + wait or 240 bucks = now isn't reasonable. I imagine if PGI charged only 60 bucks for the entire Clan pack, they would find many more willing buyers than they have that will pay 240 bucks.

In fact, I bet they'd find more than four times the buyers... maybe even eight times. That's more money... I can buy a graphics adapter for 240 bucks. I can upgrade my CPU for 240 bucks. I can get 1.5 Track IRs for 240 bucks. I can get a mechanical keyboard, a new laser mouse AND a glass mouse pad for 240 bucks.

The list goes on.

240 bucks is in no way reasonable. It is asinine.

The most I have EVER paid for a game in my life is 140 bucks for Samurai Showdown 2 on the Neo Geo. Yes, the actual cartridge. It was worth every cent--the game is regarded as the best Samurai Showdown ever made and in fact, one of the greatest fighting games ever made.

Would I pay that again for a game? No. In retrospect, it wasn't a wise expenditure. Most of the cost was due to the hardware costs. Have you ever seen a Neo Geo cartridge? They are huge!

But for a PC game... 60 bucks is our limit. It is within reason. I'd rather the game not be F2P, honestly, and instead have user run servers, huge amounts of content and a fully fleshed out single-player to complement the multiplayer. All for 60 bucks. Other game companies do it all the time... for far far less.

Take a look at Minecraft... How much did the guy make... oh... over 100 million...

Premium pricing only limits you to a niche market. It purges the majority of the population from the customer base. It is, in itself, a bad idea.

...

#2 - Team Fortress 2 gameplay >>>> MWO.

There is no comparison. TF 2 has balance and tons of content. MWO has limited content and horrific balance. They are NOT the same.

TF 2 is also not an arena based shooter. It is a team based, strategy shooter with 12v12 or 16v12, multiple classes, many maps, varied game modes.

MWO doesn't have varied game modes. MWO = blob together. Push. Snipe. Win. You can't do that in TF 2. It won't work. Not like it does here.


Since no one took you up on it. I'll be your designated naysaying poster for the evening.

Edited your post a bit to make it easier to respond to.

Point #1. I think some of you are making a mistake in comparing Wal mart to mom and pops stores. There's a substantial difference between what a giant like Wal Mart can do, and what a small mom and pops store is capable of. Blizzard, EA Games. Those are giants. They have billions of dollars of resources at their disposal. PGI is nowhere near their size. You can't compare the two.

There's also a substantial difference between the size of player bases. If you have a player base that is 60 million in size and you charge them each $60 that's = $3,600,000,000.

$3.6 billion. More than enough to comfortably develop a MMO.

What happens if your player base (consumer base) is only 100,000 in size? 100,000 * $60 = $6,000,000.

$6,000,000 isn't enough to develop a MMO.

What this proves is a business model that works for a game with a substantially large player base, isn't feasible for a game with a smaller player base.

It isn't a one-size-fits-all thing where all game developers are able to use the same development approach or business model. But rather that the approach they take is dictated by circumstances relating to player base size and other variables.

I think given microsoft's decision to abandon the mechwarrior franchise rather than develop a sequel to mechwarrior 4, we can confirm $60 to play a mechwarrior title is no longer feasible from a business perspective.

Those $60 to play days are gone. The player base isn't large enough to support it. Due to circumstances, PGI is forced to resort to other measures.

If people want a $60 to play MWO, they should encourage the size of its player base to increase and make it financially viable such that microsoft & others will view it as a lucrative and desirable franchise.

...

Point #2. I've never played TF2, so I can't speak on the topic as someone knowledgeable. I looked at gameplay videos on youtube and don't see how TF2 amounts to more than goldeneye 64 with a few extras. Goldeneye 64 might've had better graphics.

I think the strategy and gameplay aspects of MWO are greatly diluted by a majority of active players solo dropping and lacking a means to coordinate strategy. It is inaccurate to say players grouping into a coherent mass and "deathballing" is the only strategy. That isn't the only strategy. Only the most convenient for instances where we lack real communication or planning. And teams also tend to be fragmented and inexperienced.

One strategy to defeat a team that is in a "deathball" is to drop arty strikes. Or, shoot the legs off a few to force them to abandon a few or limit their mobility. In some instances, they can be split into two separate groups by a light mech that uses itself as a decoy. Half will break off and "chase the light" while the other half will be smart enough not to fall for it. Stomp one half, then the other.

There is a depth to things of which we've only scratched the surface. I hate to say that, it sounds lame. It annoys me how a lot of mechs have less torque than a datsun pick up when it comes to climbing hills and overcoming obstacles. I don't know if any rational weapons designer would mount guns that couldn't elevate past 30 degrees or so. I wonder who designed the streak srm-2 launcher that lacks a manual firing option to shoot at mechs that overheat and shutdown, or have ECM.

I do think a lot of you are being premature in thinking this is anything more than in its infancy as far as builds, strategy and gameplay go. Most don't appear to comprehend what torso twisting is. They don't understand the basic fundamentals. Its inaccurate to look at their example and say: this is all there is.

...

Non-existent gamer e-cred: I haven't played PC games since starcraft I (the first game) and multiplayer battletech solaris somewhere between 10-15 years ago. I haven't been around for 10-15 years and only returned around december 2013 to play this game and starcraft II.

I think I made it as far as the semis of some small starcraft I tournaments. Not big name tournaments just small ones some of the bigger clans would host for fun that didn't have prizes. I think I did win my inter clan tournament for mpbt - solaris, for the unit I was in. And I might've been voted in the top 5 for medium and heavy class on the AOL servers for MPBT - solaris, in the monthly user polls, when the game was in a decline and hardly anyone played anymore.

.

z zzZ zZ Zzz

#352 Cavendish

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Posted 20 May 2014 - 06:20 AM

View PostMister Blastman, on 19 May 2014 - 04:19 PM, said:

..And besides, free + wait or 240 bucks = now isn't reasonable. I imagine if PGI charged only 60 bucks for the entire Clan pack, they would find many more willing buyers than they have that will pay 240 bucks.

In fact, I bet they'd find more than four times the buyers... maybe even eight times. That's more money... I can buy a graphics adapter for 240 bucks. I can upgrade my CPU for 240 bucks. I can get 1.5 Track IRs for 240 bucks. I can get a mechanical keyboard, a new laser mouse AND a glass mouse pad for 240 bucks.

The list goes on.

240 bucks is in no way reasonable. It is asinine.

The most I have EVER paid for a game in my life is 140 bucks for Samurai Showdown 2 on the Neo Geo. Yes, the actual cartridge. It was worth every cent--the game is regarded as the best Samurai Showdown ever made and in fact, one of the greatest fighting games ever made.

Would I pay that again for a game? No. In retrospect, it wasn't a wise expenditure. Most of the cost was due to the hardware costs. Have you ever seen a Neo Geo cartridge? They are huge!

But for a PC game... 60 bucks is our limit. It is within reason. I'd rather the game not be F2P, honestly, and instead have user run servers, huge amounts of content and a fully fleshed out single-player to complement the multiplayer. All for 60 bucks. Other game companies do it all the time... for far far less.


Well, I dont find Free + Wait unreasonable considering its a product designed and created by a company. If you want it, you pay the price they ask. If you do not agree with their pricing then you will have to wait. What is the problem with this? They are even going to give you the product FOR FREE in a while. I am going to assume your problem with it is not simply "waaaaa! I want shiney toy now for free!".

As to the pricing, well yeah I give you that one. I have no idea who thought a $240 price was a good idea since I personaly think they need to fire the person with that idea and hire someone who understands that volume of trade usualy beats selling luxery items one by one. As you point out, a price ranging between $60-100 would probl. have given them way more money.

Collectors Editions usualy come with in-game bonuses (and for single-player games usualy extra content, see Watchdogs bewildering array of diffrent editions for example. Are they worth it? Depends, I collect them so for me they are, a person who dont care would say "no way!" just like with the Clan Packs. In this case the "bonus" comes down to early access to the mechs, variants with C-bill bonuses, a TON of weapons that you save C-bills on since you can swap them out and use them on whatever version you decide to play and a slightly diffrent look, if thats worth it is up to the consumer.

(Sorry for the derail Forum!).

You say $60 is "our" limit, and its really not. In the EU you would have to cough up around $90 for a PS4 game for example, the US market prices are very VERY low compared to the rest of the world. Now, it might be YOUR limit and thats perfectly alright, you just have to skip buying the games that cost more /shrug.

#353 dragnier1

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Posted 20 May 2014 - 10:48 AM

View PostMister Blastman, on 19 May 2014 - 04:19 PM, said:

And besides, free + wait or 240 bucks = now isn't reasonable. I imagine if PGI charged only 60 bucks for the entire Clan pack, they would find many more willing buyers than they have that will pay 240 bucks.

Yes, 240 bucks for clan package (the whole thing) is not reasonable (overpriced) but 60 bucks for the same is not either. 120-160 would have been about right for me (that's just me)

View PostShar Wolf, on 19 May 2014 - 05:58 PM, said:

Depending on his knowledge of how the ignore list functions - I think that conversation is over. Moving right along though - anyone have any particular mech (other than the assaults/Timberwolf) they are looking forward to in this?

I'm looking at the kit fox, summoner and stormcrow.

View PostxX PUG Xx, on 19 May 2014 - 06:03 PM, said:

*chortle* This thread went off topic slightly.....

Not slightly, very.

#354 Uncle Totty

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Posted 20 May 2014 - 12:00 PM

View PostShar Wolf, on 19 May 2014 - 05:58 PM, said:

Depending on his knowledge of how the ignore list functions - I think that conversation is over.


Moving right along though - anyone have any particular mech (other than the assaults/Timberwolf) they are looking forward to in this?

No. :)

#355 Reza Malin

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Posted 21 May 2014 - 01:51 AM

Erm...is no one worried that they still know next to nothing about clan release?

I have been off the forums for a while and haven't been playing. Just browsing now, and less than a month until clans drop, still cant find any:

- Details on clan mechs, hardpoints etc. I am not preordering packs of mechs that i don't even know if i will want to use.
- Details on warhorns?
- Details on 'special modules' with some packs?
- Details on where Community warfare is and why has it still not been released prior to clans as was originally told. (This doesn't worry anyone else???? When they can't even get the 3/3/3/3 working right?)

Among other things.

I am quite open to spending my money on video games, i have spent quite a lot of money on this game and others in the past.

However, i'm starting to smell a rat, and it is making me hold off purchasing any clan stuff until i know more. All half of you commenting are thinking of is new shinies, and dreaming of clan mechs and how you think in your mind they will be represented.

Looking at performance and scheduling so far, I think the reality is going to be something far different.

I would preorder some mechs right now if they would make an announcement about this stuff. The fact i can't find any mention of CW since about January/February, gives me a major cause for concern.

I don't want to be Debbie Downer, but i keep seeing lots of posts about, "ooh what clan hero mech they going to release first?" or "*sadface* won't be able to buy my summoner until september". Seriously, are you not more worried they game appears to be going down the toilet first and foremost?

#356 McGruff

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Posted 21 May 2014 - 05:49 AM

Quote

I don't want to be Debbie Downer, but i keep seeing lots of posts about, "ooh what clan hero mech they going to release first?" or "*sadface* won't be able to buy my summoner until september". Seriously, are you not more worried they game appears to be going down the toilet first and foremost?


Unfortunately this has also crossed my thougths. But one hopes. And hope is usually the last thing that dies. Until then no more money from my group until CW is released.

#357 ZachMan119

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Posted 21 May 2014 - 09:56 AM

Wow a staff/dev actually listens! (Yes I know I'm behind a bit with the comments)

#358 Shismar

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Posted 21 May 2014 - 10:27 AM

So December looks like a good time to seriously look into MWO again. If it is still around then, which I hope after what I already spent on this game. PGI could have won me for their clan package at a third the price. But well, then 10 times the people might have purchased that. Can't have that, can we?

Well, maybe I'll play a match or two once in a while. Can't let those 30+ mechs get too rusty and the bank needs some padding too.

#359 Malcolm Vordermark

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Posted 21 May 2014 - 11:01 AM

View PostShismar, on 21 May 2014 - 10:27 AM, said:

PGI could have won me for their clan package at a third the price.


The price for each tier isn't too bad. Getting the mech you want may have a huge price tag tacked on, though. With the a la carte you just don't get any value for your money. They need to start coming up with smaller packages.

Lets just say for example you could be convinced to spend $60 on the package. Your current options are, buy and 1 chassis or buy the Kit Fox and Nova from the totem pole. Now if they had a deal like $60 buys all three variants of the chassis of your choice + 3 additional prime variants how many people would buy in to that? Its good value for the money and you set up the incentive to grind out 6 additional mechs and the purchase of mechbays for those mechs.

Oh well, might be too late to worry much about that stuff.

#360 WarHippy

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Posted 21 May 2014 - 11:40 AM

Personally I think they should have released the first four(Kit Fox, Nova, Summoner, and Dire Wolf) on July 1st, and then released the remaining four one mech a month for MC/C-bills. That way the Clans would have one of each weight class available more or less at the start.





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