Best All Round Weapon?
#21
Posted 20 June 2012 - 06:48 AM
#22
Posted 20 June 2012 - 07:02 AM
It’s up to the pilot skill and their ability to out think their victim. I have seen LRM decoy builds to take out “elite” young kids that had “mad skillz” up close. Toss a couple of LRM volleys out there any wait for the hunters to race in. Suddenly the stooge is faced with a Catapult maxed out in SRM/Machine Guns at point blank range. The hunter is killed before he can communicate back ( I am sure all the younger players will be on VOIP of some kinds but one can hope). You then move to a new spot and send out more LRMs to entice another scout/hunter.
Edited by Valhakar, 20 June 2012 - 07:04 AM.
#23
Posted 20 June 2012 - 11:18 AM
Honestly the best weapon will be the one you play best with. It's true in any game.
#24
Posted 20 June 2012 - 11:20 AM
No such animal - the weapon that kills your enemy 1st.
#25
Posted 20 June 2012 - 11:26 AM
My answer, lots of Small Lasers in a small, fast, Agile mech
#26
Posted 20 June 2012 - 11:30 AM
Now if they didn't have hardpoints... MGx8 and a fast mech, chews through people fast.
#27
Posted 20 June 2012 - 11:30 AM
#28
Posted 20 June 2012 - 11:32 AM
#29
Posted 20 June 2012 - 11:37 AM
#30
Posted 20 June 2012 - 11:41 AM
The Gauss is a particularly good choice for heavier units, since they can more readily support the weight of a large ballistic weapon as a primary armament. The low heat also allows mounting of PPCs and/or Large Lasers as additional long-range firepower.
#31
Posted 20 June 2012 - 11:43 AM
Medium Laser- low weight good punch decent range
SRM4-good crit seeking plus it is the same weight as an LRM5 if you want to swap for longer range.
Also 3/4 missiles hit on a seven in TT so there is that
LRM15+Artemis IV Lower weight than LRM20 but the same or slightly more average damage. Plus you get 2 extra shots.
LBX-10 First poke a hole then through buckshot at the problem
Sorry, couldn't pick just one.
#32
Posted 20 June 2012 - 11:45 AM
#33
Posted 20 June 2012 - 11:49 AM
#34
Posted 20 June 2012 - 12:02 PM
Bigfootz, on 20 June 2012 - 06:42 AM, said:
Ditch the AC/20, LRMs, and SRMs on your atlas and fill it in with a Gauss Rifle and as many Medium Lasers as you can! Steiners need no heat sinks....
#35
Posted 20 June 2012 - 12:04 PM
#36
Posted 20 June 2012 - 12:16 PM
Seriously though, there is no "best" weapon. Each of them has pros and cons. But I'm found of...
1.) 15+ damage weapons that can decap an opponent in one shot
2.) sleeper weapons that are cheap and don't generate much heat so you can mount a ton. But MWO nerfed that with "hardpoints" which limits the number of weapons you can mount on any mech.
3.) Otherwise Streak SRM-6, LRM 15s or 20s with Artemis IV, Ultra AC/10, and ER Medium Lasers are my favorites.
#37
Posted 20 June 2012 - 12:24 PM
#38
Posted 20 June 2012 - 12:32 PM
#39
Posted 20 June 2012 - 01:40 PM
however, in terms of general usefulness id have to say the ac5 (if the light knockback effect we saw in MW4 is there). your target cant aim cuz he keeps getting knocked around and you're doing good dps at anything but truely long range...only problem is potential ammunition trouble, but from the looks of it MWO maps will have lots of cover making truely long range fights with direct fire weapons unlikely and with the limit of 12 v 12 you dont have to worry about ammunition as much as single player missions.
#40
Posted 20 June 2012 - 01:41 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users