Consistently the biggest frustration came from all of the, non-missile, weapon mounts being so damned low.
And I thought "if only the ballistic mount was placed the same way it is on the Shadowhawk".
But then I went to sarna, and saw this:
http://www.sarna.net...3025_Atlas1.jpg
Well, MWO stayed pretty true to what that (and other iterations) looked like.
Do we fault PGI for when they stay true to this stuff, because the makers of that game didn't really need to worry about those mounts making no sense in an action/fps style game?
They didn't have to worry about boulders preventing you from firing on enemies that have no problem firing on you.
The reason I made this thread is because yes, JJs are very strong and allow mechs that have them to do things that other mechs can't - but after playing Jagers and Stalkers I feel those mechs are at least closer in overall playability without JJs in that they aren't outright penalized by their physical design/hardpoint location.
JJs mechs/poptarts would still have an advantage, but at the very least it wouldn't be painful to play knuckle dragging mechs like the Cataphract 4X or DDC - and maybe, just maybe, the gap would at least be a little bit closer.
How true do you fans of BT think PGI has to stay to those old (awful) pictures from TT/Sarna, etc?
Would it be OK for PGI to deviate from that artwork for better playability (unlikely to see changes to existing mechs, I'm a realist, but I like to dream sometimes)?
Edited by Ultimatum X, 19 May 2014 - 10:02 AM.