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Patch 1.3.294 Is Live!


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#1 Kyle Polulak

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Posted 20 May 2014 - 09:06 AM

Greetings MechWarriors,

O Fortuna! Every battle is a chance to win or face demise.

Lady Luck is watching over us and we are warming the dice today with a new Firestarter Champion: Scorching through the battlefield with five medium lasers, shredding past enemy fire with twin-AMS, jump-jet and a swift 295 XL engine. Upping the ante at over 100 kph and named for the largest trebuchet of medieval Earth; The Loup de Guerre will do more than level a stone wall: It will leap over them with its Jump-Jets and stack the cards against defenders with its SSRMs, SRMs, Medium Pulse Lasers, BAP and AMS. Destiny is truly with Trebuchet owners, who will also get to enjoy our first art revision of icons and visual weapon customization on these Mechs.

The original 'War Wolf' may have surprised enemies into surrender, but such good fortune might not happen again today. With fate in mind, we also have five new hanging charms to decorate your cockpit. Unverified claims suggest they originate from mystical wildlife of five worlds far off in the periphery and provide magical benefits to their wearers. While no pixels were harmed in the creation of these accessories, such baubles may still seem exotic to those who take more inspiration from their roots. Many MechWarriors trace their lineage back to that place called Earth, and we have something for those who really feel proud of the place they call home: Thirty-five standing flags representing some of the top homes of our fans, with more to come down the line.

Serendipity moves us from International to Interface. The UI 2.X system has had several auspicious tweaks. Aside from a series of bug fixes, we have the addition of notes on Owned Mechs and the removal of the Shopping Cart Window until changes are made in the Mechlab. We're also taking some of the chance out of matchmaking wait-times with the introduction of a visual Launch indicator for the best weight class to pick.

With another stroke of luck, we have successfully enabled 3/3/3/3 with this patch. We will continue to monitor it as needed, but we are very hopeful for this iteration.

Whether you are a new recruit or simply looking to fill in your collection, we are fortunate to offer sale bundles highlighting each weight class with the Firestarter, Centurion, Cataphract and Stalker: 3 variants each, including a champion AND hero, their 'Mech Bays, 30 days of Premium Time, and more each for 50% off the normal price.

In the weeks to come, we hope to further your luck with ongoing work in improving matchmaking, gameplay, performance, information on Clans and more. In the meantime, please see the patch notes for more details on these packages and other changes.

May the stars smile on you,
Nikolai Lubkiewicz

Edited by Nikolai Lubkiewicz, 20 May 2014 - 10:08 AM.
3/3/3/3 Update


#2 Bront

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Posted 20 May 2014 - 09:12 AM

Treb Hero? Firestarter Champ? Fun.

Sounds pretty minor though. No 3-3-3-3 matchmaker fix yet apparently.

Interesting bundle ideas though.

Edited by Bront, 20 May 2014 - 09:13 AM.


#3 Blalok

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Posted 20 May 2014 - 09:13 AM

Don't leave us hanging! Gimme said notes below! mmoooaaarrr!
;)
EDIT: sneaky, very sneaky, Niko. Now has link to patch notes, but no 'edited by' tag...

Edited by Blalok, 20 May 2014 - 09:47 AM.


#4 Goosfraba

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Posted 20 May 2014 - 09:17 AM

Needs more flags. ;)

No, seriously, needs more flags.

#5 Desdain

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Posted 20 May 2014 - 09:17 AM

How about an update on 3/3/3/3?

#6 Redshift2k5

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Posted 20 May 2014 - 09:18 AM

Those mech bundles still seem really pricey, especially since they're MC cost and not a dollar cost- so a person must buy a much larger pool of MC. Compared to Clan pack a la carte they're cheaper, but compared to a clan pack tier they're generally more expensive... Any chance of a purchase, via the website, with a dollar cost instead of an MC cost, since most of the packs uncomfortably straddle the MC tiers?

The Medium tier one comfortably sits at 6500, right on the $29.95 mark. The Heavy and Assault, not so much.

Edited by Redshift2k5, 20 May 2014 - 09:20 AM.


#7 Hellen Wheels

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Posted 20 May 2014 - 09:19 AM

View PostNikolai Lubkiewicz, on 20 May 2014 - 09:06 AM, said:

. We're also taking some of the chance out of matchmaking wait-times with the introduction of a visual Launch indicator for the best weight class to pick.

Well this should be interesting, hope it mixes up better buckets.

#8 Mordin Ashe

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Posted 20 May 2014 - 09:19 AM

Nice stuff, but 3/3/3/3 is the most important thing for me and without it, there is little to enjoy.

#9 LtCasey

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Posted 20 May 2014 - 09:19 AM

THIS

is

all

???

#10 vipershark0

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Posted 20 May 2014 - 09:20 AM

Bundles actually look pretty nice this time.

#11 Void Angel

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Posted 20 May 2014 - 09:20 AM

[

#12 Cpt Zaepp

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Posted 20 May 2014 - 09:21 AM

I hoped this patch would bring us the next batch of Phoenix variants (Wolverine/Griffin) ...

;)

#13 Apnu

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Posted 20 May 2014 - 09:21 AM

View PostLtCasey, on 20 May 2014 - 09:19 AM, said:

THIS

is

all

???


Pretty normal for PGI. They put big game system changes in the first patch of the month, the 2nd patch is usually cosmetic and mechs.

#14 Triordinant

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Posted 20 May 2014 - 09:22 AM

  • Fixed an issue in matchmaking logic which provided more than one group per team.
Still no premade-free, PUG-only queue but definitely better than what we had before. Sometimes enlightenment comes in stages...

#15 Rasc4l

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Posted 20 May 2014 - 09:23 AM

PGI,

is it possible for you guys to tell us what is the situation of the final one or two SRM fixes that are still coming?

Thank You.

#16 BLOOD WOLF

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Posted 20 May 2014 - 09:24 AM

Clan cockpit items?? must see, must have ;)

#17 arghmace

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Posted 20 May 2014 - 09:26 AM

"Hover over the Launch button and a popup will show the matchmaking queue status for each weight class and will suggest a weight class to play for faster searching."

This is very welcome but otherwise the patch has absolutely nothing of interest.

#18 The Great Unwashed

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Posted 20 May 2014 - 09:27 AM

I received my Liquid Metal just in time, just after being killed in the match that unlocked that unchievement (Yes, you may take it away from me).

#19 Void Angel

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Posted 20 May 2014 - 09:27 AM

View PostRasc4l, on 20 May 2014 - 09:23 AM, said:

PGI,

is it possible for you guys to tell us what is the situation of the final one or two SRM fixes that are still coming?

Thank You.


I thought they'd already fixed the frame-limit issue, and put processing server-side - what other fixes are you looking for?

Also,

View PostNikolai Lubkiewicz, on 20 May 2014 - 09:06 AM, said:

We're also taking some of the chance out of matchmaking wait-times with the introduction of a visual Launch indicator for the best weight class to pick.

This obviously means that the matchmaker is trying to match weight classes within its parameters - has it always done that? I keep hearing different things, and it's hard to keep up since all of the information isn't in one spot.

#20 Malcolm Vordermark

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Posted 20 May 2014 - 09:28 AM

Quote

Fixed an issue in matchmaking logic which provided more than one group per team.


This seems to suggest that the 1 group per team rule is back in.





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