

Patch 1.3.294 Is Live!
#221
Posted 20 May 2014 - 01:04 PM
#222
Posted 20 May 2014 - 01:04 PM
Supremely pissed off. If I lived in Vancouver I just might come yell a few choice words at you. It would be worth the drive.
Nikolai Lubkiewicz, on 20 May 2014 - 01:03 PM, said:
A bit of a sidebar here,
R&R went away for a different reason. While it contextually makes a lot of sense, especially when one is engaged in a long-term tabletop campaign. For all it adds in immersion for those BT fans, feedback at the time suggested that having a big negative number on display in the system attached to regular gameplay was generally psychologically perceived to feel like a tax on playing the game. Unfortunately, there were few ways to adjust besides simply averaging the difference those fees made into the rewards and removing the punitive or demoralizing presence it had for those players.
The system also provided a pretty brutal edge-case: Players can always find a way to put their Mechs into too much disrepair to send them into battle, and yet have already spent their CBills on equipment or such, preventing further play. While a workaround was introduced through Trial Mechs, the situation arising itself can be too demoralizing to many players in an online environment where one expects continuous progression and cannot simply load up their last saved checkpoint.
Instead of justifying the unjustifiable, why don't you just spend your time FIXING YOUR GAME!
Edited by Calamus, 20 May 2014 - 01:05 PM.
#223
Posted 20 May 2014 - 01:06 PM
15 mins waiting for what? for cancelling?
if I were a new player I would say "****`THIS"
PATCH your brains and stop screwing with us and this game
Edited by Namouche, 20 May 2014 - 01:09 PM.
#224
Posted 20 May 2014 - 01:07 PM
DjPush, on 20 May 2014 - 12:44 PM, said:
However, shame on you PGI for being the only game developer willing to create this game that we all love to ***** about and yet continue to play.. Not only that. How dare you work so hard to give your clients a timeline of content release, deliver said content (with some minor delays) and still put up with the constant nay say.
I LOVE THIS GAME! !
I LOVE THE PATCH!!
YAY 3/3/3/3!
I'm in the "recommended" type of mech and it's still taking longer than 10 minutes. So say all you will man, the system is broken from a user standpoint today.
#225
Posted 20 May 2014 - 01:08 PM
But if you're new, that seems like a pretty fair deal.
And I'm interested in what that wait-time indicator tells you when half the people I see on-line in my friends list are in groups...
#228
Posted 20 May 2014 - 01:12 PM
Alternatively, consider outsourcing this coding bit and re-focus on working towards CW/Clans/MAPS
#230
Posted 20 May 2014 - 01:12 PM
#231
Posted 20 May 2014 - 01:13 PM
Great
#232
Posted 20 May 2014 - 01:14 PM
#233
Posted 20 May 2014 - 01:15 PM
#234
Posted 20 May 2014 - 01:15 PM
#235
Posted 20 May 2014 - 01:15 PM
Nikolai Lubkiewicz, on 20 May 2014 - 01:12 PM, said:
With the class limits lifted again, at least for the time being, has the 1-premade per teamrestriction been re-instituted, or is that still removed?
#236
Posted 20 May 2014 - 01:17 PM
Edited by Calamus, 20 May 2014 - 01:18 PM.
#237
Posted 20 May 2014 - 01:18 PM
Nikolai Lubkiewicz, on 20 May 2014 - 01:12 PM, said:
What kind of testing process, if any, is done on these patches before their release?
It can't be some random chance that causes every patch to have significant problems, it has to be some kind of procedural error that lets these bugs get through.
#238
Posted 20 May 2014 - 01:19 PM
Calamus, on 20 May 2014 - 01:17 PM, said:
Might not be there fault the games been a unbalanced grind fest for that long there simply isn't the player base anymore to balance it , everyone jumped ship , may not be a poorly implemented patch that's the issue, rather a poor track record.
#239
Posted 20 May 2014 - 01:19 PM
Nikolai Lubkiewicz, on 20 May 2014 - 01:03 PM, said:
First part, 100% understandable. Quoted part..
Players could still play but they were in negative values (debt) until making a positive income. I felt and feel, and thankfully in one of the very last Ask the Devs Paul expressed a similar opinion here, that if brought back it'd need to wait until after Community Warfare and be completely overhauled from the ground up.
Some things it absolutely cannot do: Use an arbitrary percentage of 'free'. If it gives anything for free, it should be a very strict, set limit. Example, 2 tons of ammunition reloaded free. Any more and you're paying out of pocket.
It gave 80% ammunition free, which then prompted the most dramatic over-abundance of LRM and AC boats we have ever seen in the history of the franchise.
When it gave 25% repairs free, players would field mechs in complete disrepair to always have a profit.
The difficulties stemmed from a combination of no fallback plan, no distinction between hardcore and regular play, etc. Some quickies in the spoiler.
What it needs is good design and more importantly good timing behind it. The original wasn't well planned and instituted far too early; without Community Warfare and the long term goals, it really is simply a tax.
Edited by Koniving, 20 May 2014 - 01:23 PM.
#240
Posted 20 May 2014 - 01:20 PM
Koniving, on 20 May 2014 - 12:37 PM, said:
You should ask George (the voice actor aka Duncan Fisher) first. He seems to be very happy to do any projects, but as it's his voice it's only proper to ask first.
But that covered, then we can make one together.
Someone I helped during his start into MWO last year said that he saw a post where I said I wouldn't be able to get the Clan mechs.
It was mentioned that it would be a shame if I would not be able to provide help for players using Clan mechs, and when I accepted I was under the impression of "one Clan mech."
He was so overly generous in his 'thank you' for what he called being "a pillar helping to build the community" that when I read "It is done," I checked to see what mech either via package or Al La Carte I'd be getting.
...and then promptly spit coffee all over my TV monitor and was quick to both express gratitude and ask if perhaps there was a mistake.
Lets just say I won't have much trouble getting Lordred to do screenshots of the Clan mechs, nor will I have issues helping out in such a video (as I was planning to do it myself anyway).
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This community, both in its newer members and long standing Battletech fans, is amazing and there is great potential in it. Sometimes I wish PGI and IGP could take a step back and realize it, then develop the game with us in mind.
wow dude that must have been an awesome feeling wish some one would buy me the masakari package been staring at it longingly trying to justify $240 any one ? i'll be ya best buddy

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