

Matchmaker Feedback
#121
Posted 20 May 2014 - 12:02 PM
6 minute waits for a medium mech then 30 seconds
6 minute wait the 2
This isn't the biggest issue, though it would in the long term it will have a negative effect on population
last match terra therma catapult no pilot, disconnect on a highlander
Losing two heavy weight makes the match more imbalanced than without 3/3/3/3.
Your servers still start matches without loading everyone after two years and are dropping people.
I can't talk for the rest of the community, but this isn't what I'm prepared to pay for, or continue to log in for, after the months of developement this game has had the match maker should not be starting games without pilots in mechs
#122
Posted 20 May 2014 - 12:04 PM
#123
Posted 20 May 2014 - 12:04 PM
#124
Posted 20 May 2014 - 12:05 PM
Edited by Mizeur, 20 May 2014 - 12:05 PM.
#125
Posted 20 May 2014 - 12:05 PM
IS Class: Light, Medium, Heavy, Assault
IS ELO: varied
Game Mode: Conquest, Assault, Skirmish
Map: 11
Clan Class: Light, Medium, Heavy, Assault
Clan ELO: varied
CW vs Non-CW
This isn't giving me any confidence that you'll be able to handle that.
#127
Posted 20 May 2014 - 12:07 PM
Let's recap: Matchmaker recommended a medium at 1528 EST. I dropped in a medium, solo, any game mode. I've been waiting 40 minutes.
YOUR GAME IS NOW UNPLAYABLE OUTSIDE OF PRIVATE MATCHES.
#128
Posted 20 May 2014 - 12:08 PM
#129
Posted 20 May 2014 - 12:08 PM
not a SINGLE person realized what's TRULY going on???
WAR IS OVER!!! Peace has come! Yai! Celebrate! No more fighting!
The ready button is a lie.
#130
Posted 20 May 2014 - 12:10 PM
BTW, Premiumtime-Users, lighten up your money - but don´t waste it in WAITINGTIME...
#131
Posted 20 May 2014 - 12:10 PM
3/3/3/3
4/3/3/2
4/4/3/1
4/4/2/2
4/4/4/0
etc..
We are going to see how this works out, there remains a strong possibility we will have to further increase this maximum or altogether shut off the class limits and revert back to group limits in the interim, so please stay tuned here. We are playing by ear on this one as we build the data. Thanks again for standing by.
------
As seen here. However, it's still backend only...4-mans are still capped at a max of 3 per weight class.
Edited by Ghost Badger, 20 May 2014 - 12:12 PM.
#132
Posted 20 May 2014 - 12:10 PM
with the whole ELO thing, wouldn't groups with mixed ELO really break this thing as it tries to find all players within same ELO range.
#133
Posted 20 May 2014 - 12:12 PM
~19:35 UTC, Solo - Any game type - Light mech as was indicated by the Launch overlay, would possibly be faster.
Waited 5 minutes or so, restarted game.
Second attempt:
~19:45 UTC, Solo - Any game type - Medium mech, as it was now indicated to lead to faster join.
Waited 15 minutes, finally loaded into game. Was a 12 - 0 Win for my side, and I didn't see all of the team's other tonnage, but guessing it was probably unbalanced.
Third attempt:
~20:10 UTC, Solo - any game type - Medium - waiting...
#134
Posted 20 May 2014 - 12:12 PM
#135
Posted 20 May 2014 - 12:12 PM
#136
Posted 20 May 2014 - 12:12 PM
This fix is not working either.
#137
Posted 20 May 2014 - 12:12 PM
#138
Posted 20 May 2014 - 12:13 PM
The game is supposed to be fun --- right?
#139
Posted 20 May 2014 - 12:14 PM
Then I went on to drop as a group with one to three others, and the first time (me and one other player) we had to abort because we could not get a match. We were both in Assault 'Mechs, but when I switched to a Heavy we got into a match in 5 minutes or so. After that, the waiting times seemed to go down to just a bit longer than normal.
My experience seems to be quite a bit more positive than that of the rest of you here in the thread, I don't know why though.
#140
Posted 20 May 2014 - 12:15 PM
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