Jump to content

So...3/3/3/3 Doesn't Work, Quit Trying To Force It


  • You cannot reply to this topic
98 replies to this topic

#81 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 20 May 2014 - 04:29 PM

View PostHellcat420, on 20 May 2014 - 04:28 PM, said:

i really dont care if you are swayed or not.


You should indeed care that your argument is totally baseless because you won't do well convincing any devs with random whining.

#82 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 20 May 2014 - 04:29 PM

View PostAkerlof, on 20 May 2014 - 04:12 PM, said:

<edit>And my client locked up when I tried to exit the game. Insult to injury...</edit>

That happens often now..

View PostBattlecruiser, on 20 May 2014 - 04:21 PM, said:

i dont like handicapping my team when i'm in a medium and the other team has 8 assaults 3 heavies and a raven.

Dunno about a medium being a handicap. When I am in my Griffin I usually get several kills and one of the highest match scores. If you are good in a mech. It does not really matter what weight it is.

#83 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 20 May 2014 - 04:30 PM

Also... a heavy is a 2 minute wait right now during primetime. I don't see the issue.

#84 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 20 May 2014 - 04:30 PM

View PostCaptain Stiffy, on 20 May 2014 - 04:29 PM, said:


You should indeed care that your argument is totally baseless because you won't do well convincing any devs with random whining.

where are all of the posts from people praising this stupid new system them are trying? and i dont give a crap about convincing devs about anything, they dont care about what the players want, or else we would have the game that they originally sold us on instead of a simplistic arena shooter.

Edited by Hellcat420, 20 May 2014 - 04:32 PM.


#85 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 20 May 2014 - 04:38 PM

View PostCaptain Stiffy, on 20 May 2014 - 04:30 PM, said:

Also... a heavy is a 2 minute wait right now during primetime. I don't see the issue.


Honestly I had shorter weights as a medium right after the patch was implemented than I am now, as a heavy, medium, or light. I had time to send a bunch of e-mails while waiting in queue as a heavy, and I'm typing this now as I've been waiting in queue as a medium. Even when the make-up was 19% lights, I queued up in a light and eventually gave up, since if the wait is going to take this long as the least favorable chassis, I might as well take the medium I was GOING to take before I looked at the queue %s.

2 minutes would be a non-issue.

Edited by Pale Jackal, 20 May 2014 - 04:38 PM.


#86 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 20 May 2014 - 04:40 PM

View PostHellcat420, on 20 May 2014 - 04:30 PM, said:

and i dont give a crap about convincing devs about anything


So you admit that you only want to complain and that you offer no reasonable solutions. Great!

Posted Image

#87 Reported for Inappropriate Name

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,767 posts
  • LocationAmericlap

Posted 20 May 2014 - 04:42 PM

View PostBartholomew bartholomew, on 20 May 2014 - 04:29 PM, said:

Dunno about a medium being a handicap. When I am in my Griffin I usually get several kills and one of the highest match scores. If you are good in a mech. It does not really matter what weight it is.


situational bias

#88 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 20 May 2014 - 04:42 PM

View PostCaptain Stiffy, on 20 May 2014 - 04:40 PM, said:


So you admit that you only want to complain and that you offer no reasonable solutions. Great!

Posted Image


i have, but i dont really care that much anymore, as pgi cares more about cashgrabs than making a working game. hell i probalby already put at least one suggestion in this thread already. if not i have already posted it in a couple different threads today, and im pretty sure i suggested it when they first floated teh idea of 3/3/3/3.

Edited by Hellcat420, 20 May 2014 - 04:44 PM.


#89 Chaotee

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 34 posts
  • LocationCalifornia

Posted 20 May 2014 - 05:07 PM

Even if 3/3/3/3 smooths out on wait times, it's going to quickly become 3 jenners/3 hunchies/3 orions/3 atlases every game, or whatever 'best in class' happens to be meta at the time. Weight limits would allow for more variety at least, and if the matchmaker can juggle the elo #s, it should be able to juggle weights without too much tweaking. I can see how 3's might've seemed a good idea in a meeting, and how small-scale trial server tests wouldn't have picked up on the potential long queues, but in practice its obviously got issues.

Edited by Chaote, 20 May 2014 - 05:09 PM.


#90 Jack Corban

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 560 posts
  • LocationPort Arthur

Posted 20 May 2014 - 05:07 PM

//Rant mode initiated\\

The game doesn't need Tonnage limits and it doesn't need 3/3/3/3. The game needs Battle Value to even teams out no only by tonnage but by tech used. People allways forget that its not the Mech thats the problem in the battle the Mech is a platform the real problem of unfair matches lies within the Tech used / mounted on that platform (Mech). The same way a Tabletopgame or a game like Rome Total War manages balance by counting up Team value and equaling out on this MWO needs a Point system that measures the actual value of a team and matches it against a similar valued team. It worked in BT Tabletop and it works in Warhammer 40k, or the Total War series, or any other game that lets you decide on the composition of a team.

Why is it not implemented even though it might even make most of the crapalicious decissions they are promoting towards clan balancing void and nil?

Because it would actually take efford to do so. And if i learned anything from PGi in the time since i first played this in the closed beta till now its this. PGI does not like to do work at all! If they are forced to they will but unless the mayority of the playerbase (the 80% PUGS) cries out in an outrage nothing happens. They are way more comfortable to rehash old mech chassies for a new MONEYCOW err sry i ment Heromech that they pulled out of a hat without it beeing even canon.

They are not supplying us with maps anywhere close to enough. We are still fighting arena matches ala Solaris VII with 24 Combatants. There is not one gamemode in the game that resembles anything close to a Battletech experience in term of objectives unless you count Skirmish wich is the laziest of lazy modes to implement and them boast about it in a Patchnote.

We got announced a Flea nearly year ago. It never saw the light again. instead we are handsomly supplied with One Heromech after another.

They are completly ******* over any form of weapon balance over and over and over and over and to psydofix ther **** ups they implement stuff like Ghostheat and Double heatsinks that only have 70% of their intended efficiency or the best of all way back when the game was still in Beta "Double Armor" to prolong the game. Yeah that worked like a charm. next thing they did was change weapon stats accordingly to counter the new armor and look where we are today. We are back where we started in closed Beta. Engagements last between 5 - 20 seconds with the current metagame and everything that was done before is void.

PGI is a dog chasing its own tail in these regards while failing its fanbase over and over.

//Rant Mode disabled\\

#91 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 20 May 2014 - 05:22 PM

Quote

At this point, I'm assuming PGI cares more about a cash grab than having a finely balanced game.


Fixed that for you.

Edited by Kassatsu, 20 May 2014 - 05:23 PM.


#92 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 20 May 2014 - 05:25 PM

Battle Value with DHS weighing heavily. Stock matches are quite different and could provide info.

No elo for mechs.
Instead players are rated on overall W/L + K/D(some math person could figure it out) to give the player a personal BV.

MWO BV + Player BV for MM to parse.

Simplify the formula.

My clients ask me all the time about their Body Mass Index. I explain to them that that metric is for measuring POPULATIONS not individuals. BMI would give me a reading of near Obese, though I am in decent shape.
Better metric for them is bodyfat %, ability to do a chin-up, postural correctness, resting heart rate/reserve. Etc.

Maybe it is time to do away with the current elo system?

On another note for mech variety/ light mech viability:

Make Assault reward base capture WAY over kill all mechs.
Same for Conquest, way bigger reward for time spent capping less for kill all mechs.

#93 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 21 May 2014 - 01:01 PM

View PostBattlecruiser, on 20 May 2014 - 04:42 PM, said:

situational bias

Posted Image
Not really

edit average match time of 7.14 minutes. off topic. but interesting..

Edited by Bartholomew bartholomew, 21 May 2014 - 01:06 PM.


#94 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 21 May 2014 - 01:53 PM

So I tried relatively hard (for me) to find a clip of Futurama where they are getting chased on the moon and go under a low rise and the farmer forces his robo-daughter-car through..... Alas, I stopped caring....

#95 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 21 May 2014 - 04:05 PM

View PostInspectorG, on 20 May 2014 - 05:25 PM, said:

On another note for mech variety/ light mech viability:

Make Assault reward base capture WAY over kill all mechs.
Same for Conquest, way bigger reward for time spent capping less for kill all mechs.

I like this

#96 Reported for Inappropriate Name

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,767 posts
  • LocationAmericlap

Posted 21 May 2014 - 11:44 PM

View PostBartholomew bartholomew, on 21 May 2014 - 01:01 PM, said:

Posted Image
Not really



>kd ratio not above 2

#97 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 22 May 2014 - 12:12 AM

View PostInspectorG, on 20 May 2014 - 05:25 PM, said:

Instead players are rated on overall W/L + K/D(some math person could figure it out) to give the player a personal BV.


First you have to renew the "Reward" System. Instead of Assists, Kills and Damage you get payed for pecentatge of damage dealt to a target.

This prevent - assist leaching (shot at 12 guys with one laser - is 12 assists) not good
This prevent - HSR luck lottery who get the kill
This also increases the "value" of perfect shots

The remaining % of a killed Mech (examle 45%) is divided on the quantifer of damage dealt to this mech

(example - 4 mechs did shoot at the killed one
1 did 8% dmg - get additional 6%
1 did 34% dmg - get additional 28%
1 did 1% dmg - get additional 1%
1 did 12% dmg - get additional 10%


If you have dealt in the end more as 50% dmg on a Mech - > you got a kill. Otherwise those numbers are added and for each 100% you get a kill.

In this case player 2 got a kill (but the percentage is removed) - the other players add the % to their account

With this calculation you have a fair distribution of "Damage" Effekts. Still the matter is to give "scouts" that guide indirect LRMs, or does spotting a better reward for their critical work

Edited by Karl Streiger, 22 May 2014 - 12:14 AM.


#98 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 22 May 2014 - 01:59 AM

Sure, BVs would be great.... assuming PGI could come up with a reasonable BV system. I assume nothing of the sort. I stand by my conviction that anyone who thinks PGI capable of coming up with a fair and balanced BV system needs a new prescription for their rose-colored glasses, because they're short-sighted in the extreme.

#99 Diablobo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,014 posts
  • LocationOn your six

Posted 22 May 2014 - 03:29 AM

I think a 4 maximum of each class is a good compromise. It keeps teams from having too many assaults, heavies, or lights. I think they could even go to 5 maximum, but 6 or more of the same class is totally unacceptable when the other team is more balanced.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users