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Lrm And Ssrm Damage Totally Bugged

Weapons Balance Gameplay

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#121 Widowmaker1981

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Posted 21 May 2014 - 06:54 AM

View PostMister Blastman, on 21 May 2014 - 06:45 AM, said:


I still ran IS 'mechs and tech all the time in MW 4, regardless of it being weaker. And I had great success with it. :D Just ask my Argus, he was nasty.


and that would would put you firmly in the camp of 'roleplayer' i suspect. The number of people who will choose based on lore not ingame strength is tiny, and even then there are just as many if not more clan roleplayers as IS ones.

#122 Roland

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Posted 21 May 2014 - 06:57 AM

View PostMister Blastman, on 21 May 2014 - 06:45 AM, said:


I still ran IS 'mechs and tech all the time in MW 4, regardless of it being weaker. And I had great success with it. :D Just ask my Argus, he was nasty.

Well, MW4 was level 4 IS tech... It took place after the IS had re-started weapons development, and so the IS had some decent weapons.

They had the light gauss, the XPulse, Arrow IV's.

They also had some awesome non-standard weapons, like the Longtom.

#123 Mister Blastman

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Posted 21 May 2014 - 07:01 AM

View PostWidowmaker1981, on 21 May 2014 - 06:54 AM, said:


and that would would put you firmly in the camp of 'roleplayer' i suspect. The number of people who will choose based on lore not ingame strength is tiny, and even then there are just as many if not more clan roleplayers as IS ones.


Actually I'm a clanner. :D

I did it because...

a. I could
b. It was fun
c. It was effective

One AC 20 + 2 IS Large Lasers was nasty on that little 60 tonner. :D

View PostRoland, on 21 May 2014 - 06:57 AM, said:

Well, MW4 was level 4 IS tech... It took place after the IS had re-started weapons development, and so the IS had some decent weapons.

They had the light gauss, the XPulse, Arrow IV's.

They also had some awesome non-standard weapons, like the Longtom.


I did it with basic tech, too. Though, that level four tech was neat. ;)

#124 Englebert

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Posted 21 May 2014 - 07:07 AM

Missle boating is now a thing of the past until the fix the problems that this patch has created. Time to go back to ballistics and energy. Haven't seen any problems yet with energy and ballistic weapons.Posted Image

#125 Shae Starfyre

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Posted 21 May 2014 - 07:15 AM

What you are experiencing has always been there; just not so pronounced.

Now that the Match Maker is taking more bandwidth and processing power, these issues are more evident.

#126 ShadowWolf Kell

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Posted 21 May 2014 - 07:54 AM

View PostJoseph Mallan, on 21 May 2014 - 03:43 AM, said:

(F)Atlas
Battlemaster
Sara

I scoff at the Clanners and still want them to be the beasts I have fought for 20+ years.


It's funny that you mention that because back in MW2/MW2 Mercs, most Clanners did play by Zellbrigen. Rather than focus fire, we'd divide and conquer unless our opponents decided otherwise. Then it was no mercy.

But the player demographic was quite a bit different in the Kali/Merc PPP days. People would challenge others to a duel knowing full well they'd lose, so they could learn and get better. Now days, that challenge is only made if it's a guaranteed win.

Running 3-4 mplas on a Clan or IS was pretty much the same and a lot of Clanners practiced in IS mechs exclusively, then switched to Clan tech for combat drops. Generally speaking, the Clan pilots were simply better players because they learned to offset following Clan doctrine with lots and lots of practice. Many of us continually practiced 2 v 1 or more, day in and day out.

You don't see that now days because games like CoD promote mob warfare. It's no surprise that the Clans are getting nerfed into the ground because kids now days don't know what fair play is, or how to play nice. They'll say war is hell and anything goes, or quote Sun Tzu, yet have absolutely no clue why Adolf Galland contacted the RAF to get Bader a new set of legs. Mutual respect seems to be a thing in short supply now days.

It's pretty obvious who the target demographic is for PGI. And why shouldn't it be that way? Most multiplayer games have been catering to the same demographic for years, and it's been working quite well for raking in the $$$.

#127 Mister Blastman

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Posted 21 May 2014 - 07:59 AM

View PostEnglebert, on 21 May 2014 - 07:07 AM, said:

Missle boating is now a thing of the past until the fix the problems that this patch has created. Time to go back to ballistics and energy. Haven't seen any problems yet with energy and ballistic weapons.Posted Image


Problems?

They ARE the symptom of the problem.

Edited by Mister Blastman, 21 May 2014 - 07:59 AM.


#128 VIPER2207

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Posted 21 May 2014 - 08:39 AM

View PostGhost Badger, on 21 May 2014 - 06:46 AM, said:

PGI. Releases missile-centric Hero Mech.
...
...
Breaks missiles.
...
...
Deja vu?


PGI. Puts AC-centric Hero Mech (CTF-IM) on Sale.
...
...
Nerfs UAC5s two days later.
Posted Image

#129 3rdworld

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Posted 21 May 2014 - 09:18 AM

View PostVIPER2207, on 21 May 2014 - 08:39 AM, said:


PGI. Puts AC-centric Hero Mech (CTF-IM) on Sale.
...
...
Nerfs UAC5s two days later.
Posted Image


better than nerfing the 733C, then putting the Dragon Slayer on sale the same week.

#130 VIPER2207

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Posted 21 May 2014 - 09:19 AM

View Post3rdworld, on 21 May 2014 - 09:18 AM, said:

better than nerfing the 733C, then putting the Dragon Slayer on sale the same week.

indeed... and nerfing the victor's movability afterwards ;)

#131 BourbonFaucet

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Posted 21 May 2014 - 09:35 AM

View PostShadowWolf Kell, on 21 May 2014 - 07:54 AM, said:

Snippity snip


I've sort of suspected that PGI wants the AC/PPC meta because poptarting is basically this game's "SOOPER LEET NOSCOPE"

And it's not that the skillshot of doom shouldn't be a viable tactic. It's just that it shouldn't be your target audience, or the only way to win. And sadly, it really feels like the munchkins representing the poptarting guild have won the vast majority of the attention.

Edited by Techorse, 21 May 2014 - 09:35 AM.


#132 Miles McQuiston

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Posted 21 May 2014 - 09:37 AM

Serious issues with SSRMs for me. I have played several matches with KTO-18 5SSRM and a Commando 2D 3SSRM. I see them hitting (tough to miss) but damage does not reflect tons of ammo expended.

I do not know what changed, but for me SSRM are broken.

#133 Mcgral18

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Posted 21 May 2014 - 10:53 AM

View PostBAHS, on 21 May 2014 - 09:37 AM, said:

Serious issues with SSRMs for me. I have played several matches with KTO-18 5SSRM and a Commando 2D 3SSRM. I see them hitting (tough to miss) but damage does not reflect tons of ammo expended.

I do not know what changed, but for me SSRM are broken.


All missiles currently have the exponential damage decay after their max range.

We now know what to expect for cLRMs when you are in their min range. It won't be as severe.

#134 Egomane

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Posted 21 May 2014 - 10:53 AM

I removed a lot of posts for developer bashing or simply being unconstructive and off-topic.

Please avoid all those things in your future discussion in this thread and if some of your posts are missing please re-read the code of conduct.

#135 Vassago Rain

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Posted 21 May 2014 - 12:15 PM

A guy in my guild did some additional missile testing.

Behold!

View My Video

And shooting something at point blank will kill you before you can even take a limb off the enemy.

View My Video

Edited by Vassago Rain, 21 May 2014 - 12:17 PM.


#136 ShadowWolf Kell

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Posted 21 May 2014 - 12:36 PM

View PostVassago Rain, on 21 May 2014 - 12:15 PM, said:

A guy in my guild did some additional missile testing.

Behold!

View My Video

And shooting something at point blank will kill you before you can even take a limb off the enemy.

View My Video



I really liked the last one. I was expecting an overheat, override and ammo explosion but that was soooo much better lol.


Edited by ShadowWolf Kell, 21 May 2014 - 12:38 PM.


#137 wanderer

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Posted 21 May 2014 - 12:41 PM

View PostWidowmaker1981, on 21 May 2014 - 05:21 AM, said:


And you don't think that the vast majority of gamers, roleplayers aside (who make up a very small percentage), would choose the numerically inferior side in order to be individually more powerful? causing a completely lopsided situation where the supposedly numerically inferior side has vastly MORE players? because that is what definitely would happen. Asymetrical balancing does not work when each player only controls one unit, because no one chooses the side where they are weaker.


You really should have told the bigger Houses back in Mechwarrior EGA that one. Numerical superiority carried the community warfare of the day- quite simply, the bigger Houses (Davion-Steiner) could drown the other houses in sheer numbers. It applies at smaller scales as well- individually powerful but numerically inferior players are at a HANDICAP in team play. Take even a 5v8.

One error and the Clan Star has a member being 4v1'd and torched. Or even take a 10v16. In Conquest, do you dare split the team to take points, knowing you could run into a deathball or simply end up with IS forces taking points behind you? Or how you deal with the simple fact that ganging up becomes more likely as your opponent starts with enough pilots to ambush, flank, and otherwise pummel your highly concentrated firepower?

We'll never know. Instead, we have Clan 'Mechs that may end up objectively worse than their IS cousins, if this is any indication.

#138 Bishop Steiner

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Posted 21 May 2014 - 01:05 PM

View Postwanderer, on 21 May 2014 - 12:41 PM, said:


You really should have told the bigger Houses back in Mechwarrior EGA that one. Numerical superiority carried the community warfare of the day- quite simply, the bigger Houses (Davion-Steiner) could drown the other houses in sheer numbers. It applies at smaller scales as well- individually powerful but numerically inferior players are at a HANDICAP in team play. Take even a 5v8.

One error and the Clan Star has a member being 4v1'd and torched. Or even take a 10v16. In Conquest, do you dare split the team to take points, knowing you could run into a deathball or simply end up with IS forces taking points behind you? Or how you deal with the simple fact that ganging up becomes more likely as your opponent starts with enough pilots to ambush, flank, and otherwise pummel your highly concentrated firepower?

We'll never know. Instead, we have Clan 'Mechs that may end up objectively worse than their IS cousins, if this is any indication.

sad but true.

#139 Thorqemada

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Posted 21 May 2014 - 01:11 PM

LRM and SRM were not in a good place b4 this patch - i outperform my Wolverine 7K (ALRM20 + 2xASRM6) with my Blackjack (AC10 + ERPPC) by 2 to 3 times pre patch and with the broken Missiles its 4 to 6 times better with a damage profile that is far superior.

When they fix them we are bad in the state that Missiles suck less and Superboats can farm PUGs but still miss a good Missile gameplay.

#140 Wolfways

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Posted 21 May 2014 - 01:32 PM

View PostEgomane, on 21 May 2014 - 10:53 AM, said:

I removed a lot of posts for developer bashing or simply being unconstructive and off-topic.

Please avoid all those things in your future discussion in this thread and if some of your posts are missing please re-read the code of conduct.

I hope you know that many of us that say bad stuff about PGI really, really want to be able to say good stuff :D





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