Lrm And Ssrm Damage Totally Bugged
#81
Posted 20 May 2014 - 09:43 PM
#82
Posted 20 May 2014 - 10:22 PM
MortVent, on 20 May 2014 - 09:43 PM, said:
Yeah, others just tested this in private matches, and it's definitely messed up, not just a Testing Grounds bug. Tested with streaks, so it's not a hit detection problem, and very consistently it comes out to less than 1 damage per missile. It's supposed to be 2.5 damage per missile.
#83
Posted 20 May 2014 - 10:40 PM
Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.
I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.
#84
Posted 20 May 2014 - 10:43 PM
#85
Posted 20 May 2014 - 10:43 PM
Vassago Rain, on 20 May 2014 - 10:40 PM, said:
Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.
I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.
I AM NOSTRASEPHLOCK, BOW TO ME!
I KNOW YOUR FUTURES!
#86
#88
Posted 20 May 2014 - 11:05 PM
Vassago Rain, on 20 May 2014 - 10:40 PM, said:
Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.
I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.
Well, the "fearless leader" returned under dire circumstances... not realizing what was released in the wake of the patch.
#89
Posted 20 May 2014 - 11:06 PM
Vassago Rain, on 20 May 2014 - 10:40 PM, said:
Confirmed that they are doing something with missiles.
Also confirmed that they're sharing systems between clan and IS.
Further confirmed that missiles ARE BROKEN.
I bet all missiles are doing damage based on the range to the target, with low range resulting in almost no damage.
that concurs with my findings
180 meters...nearly no damage. 18 volleys, Commando live.
200 meters, 14 volleys finally kills it.
500 meters, 10 volleys to kill. Still doing about half their "advertised" damage.
#90
Posted 20 May 2014 - 11:08 PM
So what's the next big oops the game's going to pull?
#91
Posted 20 May 2014 - 11:09 PM
#92
Posted 20 May 2014 - 11:12 PM
Edited by Wolfways, 21 May 2014 - 12:16 AM.
#95
Posted 20 May 2014 - 11:27 PM
Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.
Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?
:EDIT:
Lol, after posting this, i went to the next page in my tab list and saw this - http://mwomercs.com/...84#entry3391284
>_<
Edited by Reitrix, 20 May 2014 - 11:30 PM.
#96
Posted 20 May 2014 - 11:34 PM
Reitrix, on 20 May 2014 - 11:27 PM, said:
Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.
Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?
I also fired at 200 meters, and 500 meters. And sorry, but "barely" outside minimum range doesn't cut it. I launched over 4 times the damage needed to kill it. Even if somehow 75% of the missiles were missing (which would be a huge problem in itself against an immobile target) it should have been dead.
I use that particular map and that target, because normally using a simple dual LRM15 loadout, the Commando dies in 3 volleys, be the range 180, 200, 500 or 1000. that's approximately 99 damage, for the record.
But hey, russ has acknowledged something is amiss, finally, and that is what matters.
Reitrix, on 20 May 2014 - 11:27 PM, said:
Also, You are firing from barely out of the minimum range on your first video. The missiles barely have time to arc up before they have to come back down again.
Also, your damage is being spread to 8 locations. 8 Locations taking 1.1 damage per missile. Any not every missile always connects.
Which could easily explain why the missiles appear to do "more" damage from further out, as they had time to arc, properly group and then fall in.
Keep in mind, I'm not saying that theres *nothing* wrong with Missiles. I'm just giving my observation of what I've been able to see in your video.
Have you tried setting up a private Match among friends so you can get hit confirmations on every missile?
:EDIT:
Lol, after posting this, i went to the next page in my tab list and saw this - http://mwomercs.com/...84#entry3391284
>_<
alos...yes. Unfortunately, PGIs lovely other issue many people on the forum have been reporting for the last 2 months, inability to log into the client with any reliability has kept me from doing it. But since multiple people on here are verifying my reports, and looking at other sites, many many more, I think we can handle it from here. Thanks tough.
Also...last thing on this. Do the math. Even hitting every single part of the mech, unless 50% of the missile were missing, it should have died.
Edited by Bishop Steiner, 20 May 2014 - 11:35 PM.
#97
Posted 20 May 2014 - 11:35 PM
Bishop Steiner, on 20 May 2014 - 11:31 PM, said:
I use that particular map and that target, because normally using a simple dual LRM15 loadout, the Commando dies in 3 volleys, be the range 180, 200, 500 or 1000. that's approximately 99 damage, for the record.
But hey, russ has acknowledged something is amiss, finally, and that is what matters.
Yeah, i edited to note that i saw the Russ post *after* reading/posting here. I wasn't implying you were incorrect about missile damages, i just wanted to let you know what i saw.
I still recommend running a private match so others can confirm the number of missiles that don't connect. You should be able to more accurately math out the curve of damage loss when you know how many missiles simply don't hit.
#98
Posted 20 May 2014 - 11:38 PM
Reitrix, on 20 May 2014 - 11:35 PM, said:
I still recommend running a private match so others can confirm the number of missiles that don't connect. You should be able to more accurately math out the curve of damage loss when you know how many missiles simply don't hit.
Which, also, would point out yet another issue. Against a stationary target, they should ALL be hitting. and I did see when doing the testing "dud" missiles bouncing on the ground. A rather interesting graphical sight (wish that afterburner was higher fidelity) as that became real apparent when shooting at the Cicada. Though the SSRMs should not have had that issue, and certainly did less than 250 damage (on top of 22 volleys of 20 lrms, at 180-190 meters)
#99
Posted 20 May 2014 - 11:46 PM
Bishop Steiner, on 20 May 2014 - 11:38 PM, said:
Well, to be fair, large (15+) groupings of missiles tend to miss a portion on small stationary targets. Thats been a thing for as long as i can remember. If the grouping were any tighter, we'd go back to the CT hunting murder missiles we had in that one bug a while back, lol.
I might take out my A1 Kitty and see what its like in the live environment. And tank my KDR while doing it XD
#100
Posted 20 May 2014 - 11:48 PM
At day one of this tactic, no one recognized 1 out of 20LRM's came without explosive warhead. So they kept going.
At day two, 2 out of 20 LRM's
and now we are at day 18.
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