Jump to content

Reported Missile Damage Bug - May 20Th


259 replies to this topic

#221 Sodimus

    Member

  • Pip
  • The 1 Percent
  • The 1 Percent
  • 17 posts
  • LocationTerra

Posted 21 May 2014 - 01:24 PM

I would venture that now with Clan Tech slated to be released next month.....here comes the bug infestation! We've been pouring/throwing money at you in hopes of a great game many of us love! How about you guys stop cramming more mechs for us to buy (we have metric #$#@ tons avaliable already!) down our throats Start using our funding to focus on streamlining, fixing bugs, adding balance and most of all LISTEN to some of the Suggestions your players are trying to make. I have no doubt there will be many more bugs and problems with the new content slated for June.

#222 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 21 May 2014 - 01:30 PM

View PostNT Hackman, on 21 May 2014 - 12:06 PM, said:

Nothing can fix the miscarriage that this game is. Maybe this wouldn't have happened had PGI focused on making their game work instead of pushing for paid content. Enjoy your hero mechs and completely crippled clan tech.


I have been enjoying my Hero mechs since I got them and intend to do the same when my (gasp!!!) gold mech arrives --- once I decide what it will be.

#223 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 21 May 2014 - 01:31 PM

View PostMystere, on 21 May 2014 - 01:30 PM, said:


I have been enjoying my Hero mechs since I got them and intend to do the same when my (gasp!!!) gold mech arrives --- once I decide what it will be.

Get the fastest gold mech possible, because you know you are going to be like an Angler Fish's lure with that shiny gold finish.

#224 Tiamat of the Sea

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,326 posts

Posted 21 May 2014 - 01:33 PM

View PostBrian Windover, on 21 May 2014 - 11:45 AM, said:

We have tracked down the issue with the missile damage(LRMs, SRMs and Streaks) and a fix has been made. Right now we are currently doing an internal test before we kick off a hot fix later today.

Sorry for the inconvenience this has caused. We appreciate the support and feedback.



Thanks, Brian. I hope this goes well. I'd like to apologize for all the people in the thread who are claiming that PGI is incapable of doing anything right, 'every patch has made the game worse', and so on- but I'm not going to, because they've all decided to be trolls, jerks, and genitals of varying negative description. I'm really not sure why- if this game really is that bad from their perspective, I can't fathom why they're spending time on it at all.

Seriously, people, what the scrap.

I'm not gonna sit here and say PGI is doing a perfect job by any means (I still don't understand why the scaling heat cap and ghost heat are even things when better solutions exist, just for an example), but the game is not garbage. If you think it is, please stop torturing yourself by doing something you hate, you're worth more than that. If you don't actually think it is, why are you trying to leg the people making the thing?

I swear, I'm absolutely fishcheese insane and I still make more sense than most of what's been posted on this thread.

#225 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 21 May 2014 - 01:34 PM

View PostBlueVisionWarrior Online, on 21 May 2014 - 12:31 PM, said:

I suppose writing code that is **** for 20+ years does make you qualified to find **** code :D




#226 StillRadioactive

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 644 posts
  • LocationAlexandria, VA

Posted 21 May 2014 - 01:36 PM

View PostSephlock, on 21 May 2014 - 01:31 PM, said:

Get the fastest gold mech possible, because you know you are going to be like an Angler Fish's lure with that shiny gold finish.


Oh. My. ****.

We've found the purpose of the gold 'mechs. One gold Adder or Kit Fox squirrels enemies around the corner, where they find 3 Dire Wolves, each with 2 UAC/20s.

#227 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 21 May 2014 - 01:45 PM

View PostSephlock, on 21 May 2014 - 01:31 PM, said:

Get the fastest gold mech possible, because you know you are going to be like an Angler Fish's lure with that shiny gold finish.


Close. As I had said in another thread, my motivation is more like:

Quote

And that's how the enemy team will be beaten. They will be so blinded by intense rage upon seeing the shining golden mech in the distance they will head straight for it like a pack of zombies, ignoring everything else ... especially the 11 other enemy mechs waiting in ambush.

It'll be the perfect troll machine. <maniacal :D :huh: :o>


The $500 question now is: Which mech will that be?

The money I pay will be so worth it.


View PostStillRadioactive, on 21 May 2014 - 01:36 PM, said:

Oh. My. ****.

We've found the purpose of the gold 'mechs. One gold Adder or Kit Fox squirrels enemies around the corner, where they find 3 Dire Wolves, each with 2 UAC/20s.


Posted Image

Edited by Mystere, 21 May 2014 - 01:50 PM.


#228 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 21 May 2014 - 01:48 PM

View PostMystere, on 21 May 2014 - 01:45 PM, said:


Close. As I had said in another thread, my motivation is more like:



The $500 question now is: Which mech will that be?

The money I pay will be so worth it.

Also, make sure to drop an airstrike right around the corner so they are blinded by smoke as they come charging around, then have no choice but to keep going forward into your teammates crossfire. If they start backing up (which is a pretty understandable reflex) they and anyone behind them will eat AIRSTRIKE in addition to 11 alpha strikes!
BUWAHAHAHAHAHAHHAA!

#229 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 21 May 2014 - 02:03 PM

View PostJames Griffin, on 21 May 2014 - 10:15 AM, said:

Missiles are broken and not OP for once, oh noes whatever shall we do?

lets look at it like this, how many times have LRMs been broken and ridiculously OP nice to see them completely nerfed for a change.

Go run a test on training grounds. have fun. See how little damage they do... Of course, AFTER they patch it back to where it was last week, do the test again. See how bad they were nerfed... again.

#230 ExoForce

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 777 posts
  • LocationFields of the Nephilim

Posted 21 May 2014 - 02:26 PM

So public test is over.
Hope we will get results of this simulation.
What is the next clan weapon that will be tested in the next patch?

#231 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 21 May 2014 - 02:27 PM

Paul Fears the SRM that's why we have had this for so, so long. Posted Image

Edited by PropagandaWar, 21 May 2014 - 02:28 PM.


#232 ExoForce

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 777 posts
  • LocationFields of the Nephilim

Posted 21 May 2014 - 02:40 PM

Just played Desert. Distance 900 m. Enemy Cataphract standing still shooting at us and he was hit with more then 10 ERPPCs and more than 20 ERLLS directly straight to torso and walked away. At least 4 people noticed. Comments from closer players were like: It goes through him! If there is noone with this issue, please disregard and delete this post.

#233 Harathan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 970 posts
  • LocationSouthern California

Posted 21 May 2014 - 02:43 PM

You're not the only one who has reported that Exo. Remember to put a ticket in with Support - unless everyone does that, it may get lost here.

#234 ExoForce

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 777 posts
  • LocationFields of the Nephilim

Posted 21 May 2014 - 02:46 PM

ok thanks, thought i was halucinating.. will report

#235 Deux

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 474 posts
  • LocationOutreach

Posted 21 May 2014 - 02:47 PM

View PostNgamok, on 21 May 2014 - 09:25 AM, said:


Apparently they added in clan code so it's not entirely fluff.


Nope it wasn't fluff, it just freaked up the whole game.....bravo

#236 Corbenik

    Member

  • PipPipPipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 1,115 posts

Posted 21 May 2014 - 02:53 PM

View PostQuickdraw Crobat, on 21 May 2014 - 01:33 PM, said:



Thanks, Brian. I hope this goes well. I'd like to apologize for all the people in the thread who are claiming that PGI is incapable of doing anything right, 'every patch has made the game worse', and so on- but I'm not going to, because they've all decided to be trolls, jerks, and genitals of varying negative description. I'm really not sure why- if this game really is that bad from their perspective, I can't fathom why they're spending time on it at all.

Seriously, people, what the scrap.

I'm not gonna sit here and say PGI is doing a perfect job by any means (I still don't understand why the scaling heat cap and ghost heat are even things when better solutions exist, just for an example), but the game is not garbage. If you think it is, please stop torturing yourself by doing something you hate, you're worth more than that. If you don't actually think it is, why are you trying to leg the people making the thing?

I swear, I'm absolutely fishcheese insane and I still make more sense than most of what's been posted on this thread.

lol especially the ones who say they don't play and are only on the forums commenting on something they aren't even actually playing that to me sounds like a troll.

#237 Deux

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 474 posts
  • LocationOutreach

Posted 21 May 2014 - 02:56 PM

View PostCorbenik, on 21 May 2014 - 02:53 PM, said:

lol especially the ones who say they don't play and are only on the forums commenting on something they aren't even actually playing that to me sounds like a troll.


And especially those who didnt support you game financially in any way.

#238 Samual Kalkin

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 123 posts

Posted 21 May 2014 - 03:12 PM

View PostStillRadioactive, on 21 May 2014 - 01:36 PM, said:


Oh. My. ****.

We've found the purpose of the gold 'mechs. One gold Adder or Kit Fox squirrels enemies around the corner, where they find 3 Dire Wolves, each with 2 UAC/20s.


I don't expect most people will have enough patience to do this, but the best thing that the player base could do is show PGI what they think of gold mechs, after PGI has continually lied about the game:

Every time a gold mech launches, both teams could have "technical difficulties" except for a couple who would become gold mech wreckers. Then the wreckers could go kill the gold mech and return to spawn, without shooting any of the mechs having technical difficulties. Once all the techinical difficulties were resolved, the match could play out as normal.

#239 Corbenik

    Member

  • PipPipPipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 1,115 posts

Posted 21 May 2014 - 03:13 PM

View PostDeux, on 21 May 2014 - 02:56 PM, said:

And especially those who didnt support you game financially in any way.

If you meant me , I have but I missed out on the Founders which i regret.

#240 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 21 May 2014 - 03:21 PM

View PostSamual Kalkin, on 21 May 2014 - 03:12 PM, said:

I don't expect most people will have enough patience to do this, but the best thing that the player base could do is show PGI what they think of gold mechs, after PGI has continually lied about the game:

Every time a gold mech launches, both teams could have "technical difficulties" except for a couple who would become gold mech wreckers. Then the wreckers could go kill the gold mech and return to spawn, without shooting any of the mechs having technical difficulties. Once all the techinical difficulties were resolved, the match could play out as normal.


Reported for openly suggesting to TK other players. :D





24 user(s) are reading this topic

0 members, 24 guests, 0 anonymous users