Hillslam, on 21 May 2014 - 08:54 AM, said:
Been in BT since it was released in ziplock baggies. Before most of you were born.
Nerfing the clans is the one thing PGI is doing right in a 1-customer-per-mech title.
If this were a top down title where everyone controlled a lance or company of mechs then fine make one set of units more powerful then the other and balance by numbers.
but when every paying customer is sitting in one and just one mech, and the ONLY thing they get to do is shoot other paying customers sitting in other mechs, then, well, whenever I hear some Clanner bleating about how they're not going to get uber gear I say:
"clan mechs for everyone!"
"mix tech everywhere"
because F**K you if you think I'm going to pay to play against boss enemies in ANYTHING but a PVE environment.
PVP ? N.O.P.E.
Grow your larping epeen elsewhere. How about you earn your wins? shoot straight, drive right, earn it.
whining advantage seeking mouth breathers......
Yeah well, on the converse Clan mechs could come out so weak that they won't change anything for the game, except just be yet another thing for people to complain about.
In this particular case, I am talking about LRMs especially... there are a lot of players who are going to do the exact same thing regardless of whether you shoot 20LRMs at time at them or shoot 40. There were 0 LRMs fired in this weeks tournament matches...because that end of the MWO pilot spectrum sees them as worthless- but PGI needs to nerf them on Clan mechs?
I get the idea that they need to have some kind of balancing done, because having them come into the game and make all of the current mechs obsolete is bad.... but how far is too far? And how bad would it actually be to take the current meta and flip it over on it's ear? (I played a bunch of 12 mans last night to escape the MM problems...everybody in that "meta" flies the exact same thing and it's boring.)
What I see happening right now is PGI nerfing them to a point that they will make the people who really want to see them in game sick to their stomach to actually play them... and at the same time, the people who are going to complain about "balance" issues are going to complain regardless...look at the people who were "alarmed" to see how many tubes yesterdays Hero Trebuchet has, like having that many missiles even matters in the current state of the game.
Edited by Pygar, 21 May 2014 - 09:35 AM.