The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The Primary configuration adds a basic but powerful arsenal of twoER PPCs which are linked to an advanced Targeting Computer, allowing the Primary configuration of the Adder to strike at long range with deadly accuracy. To help handle the massive heat from the twin ER PPCs, the Adder has an additional double heat sink. Even with the additional double heat sink, the 'Mech must use a volley fire strategy to prevent it from overheating.
Alt. Config. A
A long range missile support configuration, the Adder A has a pair of LRM-20 launchers, allowing it to bombard an enemy from long range. For close combat, the 'Mech has two Small Pulse Lasers.
Alt. Config. D
Another long range sniper configuration, the Adder D has an ER Large Laser and an Ultra Autocannon/5 for long range engagements, with a pair of Streak SRM-2 launchers to finish off any enemies who close with the 'Mech.
DIRE WOLF
In its primary configuration, the Dire Wolf carries an extensive long range payload that is backed up by good close combat weapons. The primary long range weapons are four ER Large Lasers which give the Dire Wolf an impressive long range punch. These are backed up by two Ultra Autocannon/5sfor even more direct fire capability and an LRM-10 launcher giving the Dire Wolf some indirect fire capabilities. For close combat, the Dire Wolf has a simple yet effective array of four Medium Pulse Lasers.
Alt Config A
The A configuration of the Dire Wolf is configured to engage its enemies at a variety of ranges. The primary long range weapon carried in this configuration is a Gauss Rifle. This is backed up by three impressive Large Pulse Lasers which are effective at any range. For close combat, theA configuration carries two Streak SRM-6 launchers and for additional defense against incoming missiles it carries an Anti-Missile System.
Alt. Config. B
The B configuration is armed for long range engagements with four Ultra Autocannon/2s which have a reach of 810 meters and are backed up by a pair of ER PPCs for even greater punch. An LB-X Autocannon/10 provides excellent medium to long range firepower and allows the Dire Wolf B to act in a variety of roles including vehicle hunting and anti-aircraft. For close combat, the B configuration has two Medium Pulse Lasers and an ER Small Laser.
KIT FOX
In its primary configuration, the Kit Fox mounts an ER Large Laser and Small Pulse Laser on the left arm as its primary source of firepower. These are supplemented by an LB 5-X Autocannon for tactical flexibility and a Streak SRM-4 rack for close range combat.
Alt. Config D
The Kit Fox D is configured for indirect fire support, mounting dual LRM-15 racks as well as a LRM-5. A Narc Missile Beacon is also carried, which may be exploited by the Kit Fox D itself, as the targeting systems of Clan LRMs lack a minimum range; this literally allows the Kit Fox D to run up to an enemy and mark them for increased accuracy, and then fall back, firing the entire time.
Alt. Config S
The Kit Fox S is intended for urban combat situations, and mounts six Jump Jets for increased flexibility. A Large Pulse Laser provides the Kit Fox S with its primary source of firepower. AMedium Pulse Laser and a Small Pulse Laser complement this, with a Streak SRM-4 for additional firepower. For point defense versus infantry, the Kit Fox S also mounts dual Machine Guns.
NOVA
In its primary configuration the Nova is a devastating close combat 'Mech and battle armor killer that is capable of delivering a powerful barrage with its twelve ER Medium Lasers. To help it use these as effectively as possible, the Nova has added four more double heat sinks bringing the total up to eighteen. Even with the added double heat sinks, the Nova prime is capable of producing almost twice as much heat as it can dissipate.
Alt. Config. B
Also designed around long range combat, the B configuration carries an Ultra Autocannon/5 which can fire twice as fast as a standard autocannon and a highly accurate Large Pulse Laser as its primary weapons. These are backed up for close combat by an ER Small Laser and, for soft targets, it has two Machine Guns.
Alt. Config. S
The S configuration is made for urban combat. The 'Mech has six highly accurate Medium Pulse Lasers. For use against soft targets, the Nova S has four Machine Guns. For added protection from missile attacks, the 'Mech has an Anti-Missile System. It also carries an Active Probe to detect any hidden enemy units.
STORMCROW
The primary configuration of the Stormcrow is capable of engaging an enemy at any range and uses its speed to strike at its target with a great deal of force and evade a counter attack. The 'Mech's primary weapons are a pair of ER Large Lasers allowing the 'Mech to strike at long range. For close combat, the Stormcrow carries three ER Medium Lasers. To handle the heavy heat load, the Stormcrow Prime has twelve double heat sinks on top of the ten mounted in the base chassis.
Alt. Config. C
The Stormcrow C is armed with some of the most accurate weapons available to the clans. For long range combat, the 'Mech has an LB-X Autocannon/10 that can fire both standard and cluster ammunition. The C configuration also carries a Large Pulse Laser and two Medium Pulse Lasers for short to medium ranges.
Alt. Config. D
A long range support configuration, the Stormcrow D has, as its primary weapons, a pair of LRM-20 launchers. These are backed up by two SRM-2 launchers for close combat. All of these weapons are augmented with an Narc Missile Beacon, which can mark enemy units with a missile homing beacon for increased accuracy.
SUMMONER
In its primary configuration the Summoner has a basic yet effective arsenal. The primary direct fire weapon is an ER PPC backed up by an LB 10-X Autocannon that can fire both standard and cluster ammunition. For fire support and bombardment, the Summoner has an LRM-15 launcher.
Alt. Config. B
A missile bombardment configuration, the B configuration carries a pair of LRM-20 launchers for long range engagements. For close combat, theSummoner B has two SRM-4 launchers. A Narc Missile Beacon allows the Summoner to designate targets for missile fire from other friendly units. The Summoner B has further protection through the use of an Anti-Missile System which gives it increased protection from missile attacks.
Alt. Config. D
A multi-role configuration of the Summoner, the D configuration is armed with a pair of ER Large Lasers for long range combat. These are backed up by a pair of ER Medium Lasers for short range combat. All of these lasers are linked to an advanced Targeting Computer making the 'Mech highly accurate. For anti-infantry combat, the 'Mech has a pair of Machine Guns. A pair of Anti-Missile Systems give the 'Mech protection from missile carrying 'Mechs and vehicles.
TIMBER WOLF
The primary configuration of the Timber Wolf features a well blended mix of energy and missile weaponry; primarily extended-range lasers and long range missile racks that give the Timber Wolf considerable firepower at medium and long range. A pair of LRM-20 racks supplemented by two Extended Range Large Lasers make up the bulk of the Timber Wolf's firepower. The Timber Wolf also has an array of lighter, shorter ranged weaponry for use once the 'Mech draws closer to its prey: two ER Medium Lasers and a Medium Pulse Laser. Finally, it has two Machine Guns for point defense against infantry. Even on the modern battlefield the primary configuration of the Timber Wolf is a force to be reckoned with.
Alt. Config. C
A long range configuration of the Timber Wolf, the C configuration carries an assortment of long range weapons. For direct fire capabilities, theTimber Wolf C mounts two ER Large Lasers and an Ultra Autocannon/5. For indirect fire support capability, its two LRM-15 launchers provide an ample quantity of firepower. Finally, for close range protection, the C carries an ER Medium Laser and an Anti-Missile System.
Alt. Config. S
A highly maneuverable urban combat configuration of the Timber Wolf, the S mounts five jump jets, allowing it to jump up to one hundred and fifty meters. To offset the inaccuracy from using jump jets, the S configuration is armed with a Large Pulse Laser backed up by two Medium Pulse Lasers. The S configuration also carries four SRM-6 launchers and two Machine Guns, making it a deadly close combat fighter.
WARHAWK
In its primary configuration, the Warhawk had an impressive arsenal of long range weapons which were centered around four ER PPCs that took advantage of the 'Mech’s Targeting Computer. While unable to fire all of the ER PPCs at once it could use a volley fire strategy to manage its heat. These were backed up by an LRM-10 launcher that allowed the Warhawk a secondary weapon that can be utilized for long range combat.
Alt. Config. A
Configured for a more all around combat role, the Warhawk A had two ER Large Lasers for long range combat. These were supported by an LB 10-X Autocannon that could fire both solid and cluster ammunition and an LRM-15 launcher capable of providing long range missile fire support. For close combat, the 'Mech mounted a highly accurate Streak SRM-6 launcher.
Alt. Config. B
The B configuration of the Warhawk was a generalist rather than focused variant. For long range combat, the 'Mech carried a Gauss Rifle which could do a great deal of damage at long range. For close combat, the 'Mech had three ER Medium Lasers and a single ER Small Laser as well as two SRM-6 launchers. Finally, the 'Mech also carried a Narc Missile Beacon launcher which was capable of tagging a 'Mech with a beacon that can be used by friendly units for more accurate missile fire on the designated target.
Edited by CoffiNail, 22 May 2014 - 04:21 PM.