Sennin, on 29 May 2014 - 01:34 AM, said:
Well that totally defeats the purpose of pod space and will be horribly abused to mount even more rediculous tonnage of weaponry/equipment.
Player A: "I'm sorry, did I hear you just say you mounted 6 ERPPC's, 2 UAC/2's, and an LRM-10 on your Dire Wolf?"
Player B: "I did!"
Player A: "Are you high?"
Player B: "Pass me the cheeto's"
Obviously, I am making a fun exaggeration but you know someone is going to make that rediuclous glass cannon or horribly abusive meta build that they would not have been able to without adjusting armor values. The latter of the two is going to cause immeasurable rage.
Just because you can put 6 LRM20 on a Catapult does not make it a good idea. The way to do it is to drop the engine down and strip all the armor off. I have seen it in game. Just because you can slap three gauss rifles on an IM does not make it a good idea either.
The only way you free up appreciably significant room on an Omnimech is to cut its armor in half. Especially since many use Ferro Fibrous. A Cataphract has, on average, about 40 tons to tinker with after armor and engine, but before weapons, equipment, and heatsinks, in a typical
customized mech. The Summoner only has around 23 tons, and then you need to devote a ton to fixing its armor, so really only around 22. Half the tonnage available for a comparable IS mech. Even factoring in 5 tons for the totally hardwired and non-removable jump jets, you would still have around 35 tons to work with in the CTF-3D. Clan weapons are about 20% lighter (except missiles, which are 50% lighter), and only the energy weapons hit harder. 20%=|=40%-50%, so you already start off with a firepower disadvantage unless you take full use of Clan missiles and Clan energy weapons. Kinda leaves Clan ballistics a bit high and dry, here.
Even stripping half the armor off a mech will only save you 5 or 6 tons, but it would not be worth it. Not for the hit to survivability.
It is actually the engine SIZE that IS mechs use to free up so much tonnage. Clan mechs have huge engines that weigh just as much as IS XL engines, but with no option to reduce their size. The Clan mechs with gobs of disproportionately huge firepower are only the ones that move only about as fast as IS mechs. IE: Dire Wolf, Nova Cat, Night Gyr. The rest are extremely short on actual tonnage to mount things.
So, no, it does not undermine the omni-system's "balance." The omni-system, on paper compared to customized IS mechs, is of dubious balance as is, and not in the Clan favor. We need to see how it plays out, in game, and the loadouts and tactics that pilots adopt, before we can say it can be abused, because right now that is looking pretty unlikely.
Jaroth Corbett, on 29 May 2014 - 02:54 AM, said:
Classic Battletetch - Tactical Operations Pg.279
Well, that would be nice if ECM functioned like that for SSRM in game. :\ Disable the lock and force it back into dumbfire.
Edited by Pariah Devalis, 29 May 2014 - 04:38 AM.