Nova Screenshots Released!
#161
Posted 25 May 2014 - 08:13 AM
#162
Posted 25 May 2014 - 09:14 AM
The disadvantage should have been offset by other "perks" like jump jet efficiency, low profile, very fast response in its limit cone, greater turn speed, faster acceleration, heatsink perks, you could prob think of thousands of things you could "balance" with.
They could have even still worked out a 90 degree torso twist with a low profile nova with some imaginative decoupling and hydraulic magic of the shoulder/hip, if it absolutely required it, which it didn't.
But it was easier to take a stormcrow and give it nova arms.
I love the way this mech looks, I'd accept it as a nova "type II" pre-supernova.
But it is NOT, no way, NO a NOVA.
If y'all had a real nova before and some noob complained about the twist ***** - slap that mf and make him drive a stormcrow. This mech ain't for him.
#163
Posted 25 May 2014 - 09:25 AM
#164
Posted 25 May 2014 - 09:32 AM
ed3n1, on 25 May 2014 - 09:25 AM, said:
They gave the 'mech a lower torso and moved the legs there instead of the shoulders. This allows the 'mech to have a torso twist. This, in my opinion; makes the 'mech much more viable. Sure you tick off a few of the players, but I think more players would rather have a viable 'mech (Swayback has proven ghost heat can be easily worked around.) than a novelty 'mech.
Edited by Regulus1990, 25 May 2014 - 11:30 AM.
#165
Posted 25 May 2014 - 11:52 AM
Anyway it look more like the Supernova.
#166
Posted 25 May 2014 - 12:05 PM
ed3n1, on 25 May 2014 - 11:52 AM, said:
Anyway it look more like the Supernova.
Sigh, some of you worry me dearly. They've had to add a torso to the Jenner, Locust (could be wrong on this one) Kit Fox, Nova, and eventually the Owens, if it makes it into the game, in order to maintain balance. They simply can't decide "oh, let's add a torso, and torso twist to this mech, but leave the rest high and dry", that would cause all sorts of balance issues, which we have enough of as is.
Edited by Todd Lightbringer, 25 May 2014 - 12:05 PM.
#167
Posted 25 May 2014 - 12:29 PM
The problem could be resolved by making the two hip joints count as side torsos, but doing that means you're left with a very confusing hitbox arrangement that doesn't conform to the same visual rules that every other 'mech follows. This isn't a problem for higher-end players who can recognise each 'mech and memorise each exception to the rules, but too many of these exceptions can hurt intermediate and new players, which is why all 'mechs have torso twist and are joined up in more or less the same way.
#168
Posted 25 May 2014 - 01:27 PM
Even when Mektek made a Black Hawk for Mechwarrior 4: Mercenaries in one of their mech packs they saw fit to add a torso to it.
#170
Posted 25 May 2014 - 02:51 PM
Risko Vinsheen, on 25 May 2014 - 01:27 PM, said:
Even when Mektek made a Black Hawk for Mechwarrior 4: Mercenaries in one of their mech packs they saw fit to add a torso to it.
Shh...
You're pretending that Jenners, Cicadas, Locusts, and Kit Foxes are 'liked.'
#174
Posted 25 May 2014 - 04:57 PM
Iqfish, on 25 May 2014 - 04:53 PM, said:
Only way to do that is gimp yourself like crazy.
Btw how's Davion Blues coming along? Episode 1 (or is it 2 now) out yet?
Edited by Koniving, 25 May 2014 - 04:58 PM.
#175
Posted 25 May 2014 - 04:59 PM
Koniving, on 25 May 2014 - 04:57 PM, said:
I did that and now I moved on. Other games deserve the gimping way more and I could write you a two pager but I believe you know whats my point. If not, toss me a personal message...
#176
Posted 25 May 2014 - 05:11 PM
#177
Posted 25 May 2014 - 05:20 PM
Darth Bane001, on 25 May 2014 - 05:11 PM, said:
Edited in. Combination of Mechwarrior 3's computer + MWO's original Betty (Target: Center Torso. Damage. Warning, targeted!)
Long before there was a voice in MWO (that people could publicly access), I made this video with it. The 'targeting' aspect is a bit overdone but otherwise I liked it. Made back in closed beta.
Made in open beta, this video uses extracted computer voice files from the final patch in closed beta, including the never released 'commander' voice.
And because I was a bored... sometime earlier this month I released a collection of random computer voice samplings from MW2/Mercs, 3, and 4.
The voice actress for MW2's computer is also the one who currently does MWO's computer.
#178
Posted 25 May 2014 - 08:10 PM
Koniving, on 25 May 2014 - 05:20 PM, said:
Thats so cool! Now we need a male voice for us female players. Over hearing the default woman's infuriatingly calm tone while I fall apart! Maybe Tony Starks House computer, JARVIS (Actor Paul Bettany) from Ironman.
Edited by Keira_NZ, 25 May 2014 - 08:25 PM.
#179
Posted 25 May 2014 - 08:16 PM
Keira_NZ, on 25 May 2014 - 08:10 PM, said:
I would pay for a butler voice
"Ma'am, the peasants are firing missiles at you again."
I think it'd go well in my gold Warhawk yes, I'm one those idiots...
#180
Posted 25 May 2014 - 08:22 PM
Risko Vinsheen, on 25 May 2014 - 01:27 PM, said:
I dont care either way, but to be fair it wasnt that they saw fit to give it torso twist, but they 'had' to give it a torso due to how they had to add mechs at the time they couldnt change the basic fundamentals (of which each mech was essentially the code of a original mech with a new body strapped on it with different values) to emulate the lack of a torso twist they gave it a bare minimium torso twist range (was something like fifteen degrees).
Wasnt until some time later that they got ahold of the source code and were allowed to make major changes.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users