

Why So Many Dragon Slayers?
#101
Posted 24 May 2014 - 10:02 PM
If you're on a map where JJ mobility is not as critical, I guess it's OK. But since you never know what map you'll drop on.... getting Canyon Network in a non-JJ-capable mech sucks.
The JJs are about much more than just poptarting. People need to stop focusing so obsessively on jump shooting. It just happens to be that they nerfed the ability to use cover vertically for non-JJ-capable mechs. So that leaves players using the next-best thing that lets them use cover vertically.
I really wish they'd re-do the hill-climbing mechanics.
#102
Posted 24 May 2014 - 10:32 PM
Edited by Sarlic, 24 May 2014 - 10:35 PM.
#103
Posted 24 May 2014 - 10:36 PM

#104
Posted 24 May 2014 - 10:43 PM
Bartholomew bartholomew, on 24 May 2014 - 06:56 PM, said:
Ask Paul. I was never really threatened by the "AC2 meta" outside of making my own mistakes vs them.
Zerex, on 24 May 2014 - 03:12 PM, said:
The Splatcat "meta" was far more entertaining than this current drivel.
Then again, Paul will have his preemptive strike on any SRM fixes and nerf them back to 1.5 damage per missile... needlessly.
#105
Posted 25 May 2014 - 12:13 AM
My VCT-DS runs AC10 + 2 PPC + XL 375 + 3 JJ
My SHD-5M runs 1xUAC5 + 2 PPC + XL280 + 1JJ
The SHD is much more effective in jump sniping then my DS. The SHD's JJ reload time is lower, even using a XL 375 on my DS my SHD is much much more agile and torso twisting is much more efficient. The only drawback is that the SHD runs slightly hotter.
I realy don't understand why the DS is so popular. In fact, I find it mediocre at best. It virtually only allows jump sniper builds because of his terribad hardpoints. However, beside pure walking speed (twist rate was nerfed) the highlander makes a better one.
Today I had a 1vs1 brawling with my SHD-2D2 (2 LL, 4xSSRMs) against a Victor. I won. Simply because I focused on his side torso, which is quite easy to hit from straight front. Do you know what killed me? A dual Gauss Jaegermech ...
#106
Posted 25 May 2014 - 03:05 AM
As long as they don't understand that firing while jumping needs to be "severely" discouraged this game will keep stagnating with tons of unused/unusable non-jumping 'mechs and stale competitive play.
#107
Posted 25 May 2014 - 06:40 AM
#109
Posted 25 May 2014 - 08:55 AM
Edited by Joe Decker, 25 May 2014 - 09:02 AM.
#110
Posted 25 May 2014 - 08:59 AM
#111
Posted 25 May 2014 - 09:10 AM
Joe Decker, on 25 May 2014 - 08:55 AM, said:
xe N on, on 25 May 2014 - 08:59 AM, said:
hence my suggestion to keep it, yet tone down it's dominance, by raising the skill cap needing to use it consistently. Jumpsniping is indeed part of the big circle or Rock, Paper, Scissor that is need for the game to work, along with Brawling, LRMs and Wolf Packs.
It's just the reward/risk ratio needs to be tweaked back to where it doesn't so overtly favor one tactic (currently Jumpsniping) over the others. Part of that, of course, is effective LRMs to help suppress Poptarts. Another thing is to fix SRM reliability to increase brawling effectiveness, and the last step, in this particular puzzle, is to reduce JumpSniping EASE just a skosh. right now, as tactics go, it has the lowest skill cap of anything.
Effective Tactics and Weapons only become the dominant Meta when they are easy enough that the plebeian masses adopt them. Elseways, the Gauss would still be a huge part of the Meta.
#112
Posted 25 May 2014 - 09:16 AM

And yes, if you have a Hero mech that is the best mech in the game ... that is P2W. You know, since you can only buy the DS with real money. You may not know this, but you cant buy Hero mechs with C-bills.
You are welcome Bishop Steiner, always willing to show you the light.
#113
Posted 25 May 2014 - 09:19 AM

#114
Posted 25 May 2014 - 10:47 AM
Zolaz, on 25 May 2014 - 09:16 AM, said:
Apperently PUG and Premade are different worlds. For PUGs I can say that a Dragon Slayer is not Pay to Win. In fact, I somehow lose (in terms of games, not kills) much more if I use my Dragon Slayer then in any other mech I own. It has the worst win/loss rate of all my mechs: 0,6 (K/D rate is 1.6)! Apperently, there is some hidden algorithm that put you always in the team meant to loose ... the name Victor seem to be a hoax.
My beloved SHD has a W/L of 1.1 and a K/D of 2. I know why I mostly play this machine ...
Edited by xe N on, 25 May 2014 - 10:50 AM.
#115
Posted 25 May 2014 - 11:31 AM
#116
Posted 25 May 2014 - 11:38 AM
Vassago Rain, on 25 May 2014 - 11:31 AM, said:
You are right, that hardly sounds like pay to win. The best mech in the game is a cash grab Hero mech. Hard to believe that PGI would do something like that.

With the current MM, you are pretty much guaranteed to lose half the time. If you dont then the boot of Paul descends on your neck to make absolutely certain that your W/L gets as close to equal. Never heard of that in a competitive sport before. You are way too good, we need to put some mouth breathers and Leroy Jenkinses on your team.
Yep, have to agree PGI is making the best marginally viable product on the market.
#117
Posted 25 May 2014 - 12:00 PM
Vassago Rain, on 25 May 2014 - 11:31 AM, said:
What are you smoking? The highlander 733C is completely better than the victor at everything, even with 3 JJs on it you win:
Which mech has better speed? Dragonslayer
Which mech turns better? 733C
Which mech torso twists faster? 733C
Which mech has more arm movement? 733C
Which mech can carry 2xUAC5 instead of 2xAC5? 733C
Which mech has higher elevation of hardpoints? 733C
Which mech has more armor? 733C
Which mech carries more ammo? 733C
Which mech runs a cooler build? 733C
Which mech can jump snipe? Both, but 733C is better.
The ONLY advantage to the DS is flat out speed...but what do you need that for? You are jump sniping...
Additionally, the DS does not torso twist better than the Highlander unless you run >375XL engine. Which means you must run AC10 instead of 2xAC5 or 2xUAC5 to get similar torso twist performance, which gimps your DPS.
That means all things being equal, a DS cannot turn as well as a 733C ever, cannot move arms as well as a 733C ever, and can only twist faster with an engine so large it cannot carry the same optimum payload as the 733C can with the max engine installed.
Also, I would like to point out, in my highlander, I am never so slow @ 65 kph that I ever have problems...
So keep hanging onto your overnerfed DS because you are infatuated...however, do not spread nonsensical BS about the mech when reality is...it is a second class citizen for a jump sniper...you are simply too foolish to realize meta passed you by a long time ago, and you are sitting in last year's model that you overpaid for.
The 733C outclasses the mech completely...do not believe me? Check smurfys...look at the numbers...they come straight from the game, and they do not lie. The Victor has the same torso twist speed as the 100T Atlas.
DS is not P2W, instead it is P2Fail...buy the mech that outclasses it...HGN-733C. You want the build that does it? Here it is: http://mwo.smurfy-ne...ae0c1bad339e72d
Victor is garbage...even for jump sniping...it has been a second class citizen for a long time now...maybe one day you "meta DS pilots" will wake up and realize I am still doing 700-800 damage a match in my 733C and killing you all in my "gimped" mech.
Edited by Gyrok, 25 May 2014 - 12:02 PM.
#118
Posted 25 May 2014 - 12:03 PM
If you just nerf the dragon slayer that still leaves the Cataphract 3d, the shadowhawks and any other future jump sniping mech.
Make jump snipers take that extra second or two climbing high enough to get their shots off. It's worked wonders for balancing the highlander, I don't understand why they stopped there.
#119
Posted 25 May 2014 - 12:05 PM
There's way too many Dragon Slayers! Why are there so many Dragon Slayers? The brochure said there'd only be a few Dragon Slayers! This is a terrible metagame!
#120
Posted 25 May 2014 - 12:05 PM
Jman5, on 25 May 2014 - 12:03 PM, said:
If you just nerf the dragon slayer that still leaves the Cataphract 3d, the shadowhawks and any other future jump sniping mech.
Make jump snipers take that extra second or two climbing high enough to get their shots off. It's worked wonders for balancing the highlander, I don't understand why they stopped there.
Actually, you just need 3 JJs now instead of the 1 you used to get away with...then it was 2...now you need 3 to liftoff like you used to be able to do...
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