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Bad Game Design Is As Much The Player's Fault As It Is The Designers

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#101 Bishop Steiner

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Posted 25 May 2014 - 06:23 PM

View PostTehSBGX, on 25 May 2014 - 06:21 PM, said:


I'm a dinosaur because I understand popular doesn't mean good. Okay broad appeal huh? I still play King of Dragons about once a week, that game is an incredibly Solid rpg / beat 'em up hybrid that makes dota-clones cry and it's well over 20 years old. When a game is truly great it can stand the test of time just like a good movie.

I don't THINK I'm a dinosaur, but every so often I do get a hankering for my old Red Box Basic D&D set from 1981......... maybe it's time to start stocking prunes?

#102 TehSBGX

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Posted 25 May 2014 - 06:24 PM

View PostBishop Steiner, on 25 May 2014 - 06:23 PM, said:

I don't THINK I'm a dinosaur, but every so often I do get a hankering for my old Red Box Basic D&D set from 1981......... maybe it's time to start stocking prunes?

Keep going with it, 1st ed and 3rd are pretty much the best ones.

#103 Bishop Steiner

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Posted 25 May 2014 - 06:27 PM

View PostTehSBGX, on 25 May 2014 - 06:21 PM, said:


I'm a dinosaur because I understand popular doesn't mean good. Okay broad appeal huh? I still play King of Dragons about once a week, that game is an incredibly Solid rpg / beat 'em up hybrid that makes dota-clones cry and it's well over 20 years old. When a game is truly great it can stand the test of time just like a good movie.



I Could of gone with Wolfchant or Northland, but I was thinking they were too esoteric.

I just need the inclusion of other elements to get into it anymore. Prog, Folk, etc really bring it alive. Negura's last couple of albums are mindblowing, and AA with Primordial may be one of the most amazing orators in heavy music. But I do get the feeling most people on here would not have a clue what to make out of Vreid's "MilOrg" or just about anything from Sigh since Imaginary Sonicscape. Nice to meet another Mechhead with interesting musical taste.

View PostTehSBGX, on 25 May 2014 - 06:24 PM, said:

Keep going with it, 1st ed and 3rd are pretty much the best ones.

Yeah. Closest thing I found to recapturing the feel was the DragonAge box set. I lve rules light RPGs that actually encourage story telling. My brother still does modern D&D and you spend more time with rule modifiers and maps now than I ever did in old TT Battletech. YEesh.

#104 Roland

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Posted 25 May 2014 - 06:28 PM

Err... King of dragons isn't even the same genre of game as dota or league of legends.

Have you ever even played league of legends, our do you just assume it's bad because it's new and people like it?

Tons of old games were great, but tons of new games are great too, dude. You are doing yourself a disservice by thinking that game design reached its pinnacle in 1994.

#105 Saint Scarlett Johan

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Posted 25 May 2014 - 06:30 PM

Since we're on the topic of entertainment, I prefer fishing to video games all day every day. Which is why I'm not on during the day on weekends. I'd rather be on a john boat with rod and reel and spinner bait 100% of the time. Same goes for hunting season.

People arguing about what form of entertainment is superior is pretty damn single minded. Calling someone's taste in music, video games, movies, books, etc is pretty bigoted when the sole reason any of that exists is purely for entertainment.

#106 Bishop Steiner

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Posted 25 May 2014 - 06:32 PM

View PostRoland, on 25 May 2014 - 06:28 PM, said:

Err... King of dragons isn't even the same genre of game as dota or league of legends.

Have you ever even played league of legends, our do you just assume it's bad because it's new and people like it?

Tons of old games were great, but tons of new games are great too, dude. You are doing yourself a disservice by thinking that game design reached its pinnacle in 1994.

I played it....about once. Wasn't my cup of tea (neither was Titanfall, though it had some interesting bits). Still waiting to see how the cookies crumble with Star Citizen.


Plenty of modern games are indeed very good from one aspect or another, but number of players is still one of the worst standards for judging actual game mechanics. Game Design, now that can tell you something (after all Tetris was not exactly ground breaking game mechanics. But the Design was obviously amazing, because of it's addictive nature)

Oh, and MarioKart 8? Amazing. Almost enough to make me buy a Nintendo again. Almost (instead I will probabyl jsut hog the demo at Walmart)

View PostJohanssenJr, on 25 May 2014 - 06:30 PM, said:

Since we're on the topic of entertainment, I prefer fishing to video games all day every day. Which is why I'm not on during the day on weekends. I'd rather be on a john boat with rod and reel and spinner bait 100% of the time. Same goes for hunting season.

People arguing about what form of entertainment is superior is pretty damn single minded. Calling someone's taste in music, video games, movies, books, etc is pretty bigoted when the sole reason any of that exists is purely for entertainment.

Psshhh. Fishing? Amateur hour. Spearfishing is where it's at. Or Deer Hunting with Jody von Jedi! ;)

#107 White Bear 84

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Posted 25 May 2014 - 06:43 PM

Adaptation: Community coming up with stock mech mondays as a counter to the volume of meta cheese.

Bishop Steiners post regarding 90% devs 10% is somewhat correct. The heart of the problem imo is simply that the game was designed to allow players to do whatever they want; and that my friends is where bad meta comes from. Because of course; players will always gravitate towards whatever can do the most damage. But the problem itself sits with how the game has actually been designed.

Edited by White Bear 84, 25 May 2014 - 06:50 PM.


#108 TehSBGX

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Posted 25 May 2014 - 07:17 PM

View PostRoland, on 25 May 2014 - 06:28 PM, said:

Err... King of dragons isn't even the same genre of game as dota or league of legends.

Have you ever even played league of legends, our do you just assume it's bad because it's new and people like it?

Tons of old games were great, but tons of new games are great too, dude. You are doing yourself a disservice by thinking that game design reached its pinnacle in 1994.

I played dota for five minutes, i felt my braincell die. Then said '**** that'. Point is, mobas fall under 'rpg lite' as does KoD. KoD simply does it better.

Game design is far from it's pinnacle, but it has taken numerous steps backwards in the past decade to appeal to people who shouldn't be playing video games in the first place.

#109 Bishop Steiner

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Posted 25 May 2014 - 07:40 PM

View PostTehSBGX, on 25 May 2014 - 07:17 PM, said:

I played dota for five minutes, i felt my braincell die. Then said '**** that'. Point is, mobas fall under 'rpg lite' as does KoD. KoD simply does it better.

Game design is far from it's pinnacle, but it has taken numerous steps backwards in the past decade to appeal to people who shouldn't be playing video games in the first place.

Sounds a lot like music, although in fairness the worst of that seemed to be between 1993 and 2003...... (unless one listens to mainstream radio, where it is still braindead)

#110 Heffay

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Posted 25 May 2014 - 07:44 PM

View PostBishop Steiner, on 25 May 2014 - 07:40 PM, said:

Sounds a lot like music, although in fairness the worst of that seemed to be between 1993 and 2003...... (unless one listens to mainstream radio, where it is still braindead)


Woah woah, watch it! Everyone knows that music hit its pinnacle in 1994!

#111 TehSBGX

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Posted 25 May 2014 - 07:48 PM

Oh Heffay, don't stop being you. :3

#112 Aym

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Posted 25 May 2014 - 07:53 PM

So it's the players fault for using better weapons because the developers haven't addressed the massive imbalance that the players TOLD the developers about over a year ago? No, this one is the developer's fault.

#113 Sephlock

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Posted 25 May 2014 - 07:53 PM

View PostWhite Bear 84, on 25 May 2014 - 06:43 PM, said:

Adaptation: Community coming up with stock mech mondays as a counter to the volume of meta cheese.

Bishop Steiners post regarding 90% devs 10% is somewhat correct. The heart of the problem imo is simply that the game was designed to allow players to do whatever they want; and that my friends is where bad meta comes from. Because of course; players will always gravitate towards whatever can do the most damage. But the problem itself sits with how the game has actually been designed.
They could just make the weapons balanced in such a way that taking a diverse loadout would be rewarded... that's been suggested quite a few times, in all sorts of different ways.

#114 Jun Watarase

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Posted 25 May 2014 - 07:53 PM

Why are people still arguing over this? Its legal precedent in almost every country that you are responsible for your own actions, not a 3rd party which made the faulty product/service.

Funny how these guys only do it on the internet where there are no consequences involved...

Lol adaptation...i wonder how the top ranked chess players in the world would react if i email them and tell them to adapt to playing chess with all queens. Im pretty sure they would simply not play with me. The minority should totally force the majority to adapt to their special snowflake needs.

Edited by Jun Watarase, 25 May 2014 - 07:54 PM.


#115 Bishop Steiner

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Posted 25 May 2014 - 07:54 PM

View PostHeffay, on 25 May 2014 - 07:44 PM, said:


Woah woah, watch it! Everyone knows that music hit its pinnacle in 1994!

with....what? ;)

#116 TehSBGX

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Posted 25 May 2014 - 07:56 PM

View PostBishop Steiner, on 25 May 2014 - 07:54 PM, said:

with....what? ;)

The 90's had some Good Power Metal.... and uhhhhhh Well that's all I can think of. :/

#117 Bishop Steiner

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Posted 25 May 2014 - 08:00 PM

View PostTehSBGX, on 25 May 2014 - 07:56 PM, said:

The 90's had some Good Power Metal.... and uhhhhhh Well that's all I can think of. :/

well, Canada did have the Tea Party (great non metal band) but by 94, SitA, RiP, were out, Soundgarden had jumped the shark, Pumpkins had gone off the rails..... Metallica had cut their hair, Bruce had left Iron Maiden, ........

Ouch. Mid 90s bad memories. ;)

#118 White Bear 84

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Posted 25 May 2014 - 08:12 PM

View PostSephlock, on 25 May 2014 - 07:53 PM, said:

They could just make the weapons balanced in such a way that taking a diverse loadout would be rewarded... that's been suggested quite a few times, in all sorts of different ways.


Yeah, couldn't agree more!

But as the community suggests things, the suggestion often gets put with the jettisoned communications.. ..look at what happened regarding boating which led to god awful changes to the gauss and the abomination that is ghost heat. Yet the whole time the community is pushing for changes to convergence to reduce pinpoint damage (something still being pushed and ignored..)

Going back to the meta.. ..current problems players have with meta could easily be fixed up if convergence was altered so that you do not get every weapon hitting exactly the same spot.

#119 Roland

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Posted 25 May 2014 - 08:25 PM

View PostTehSBGX, on 25 May 2014 - 07:17 PM, said:

I played dota for five minutes, i felt my braincell die. Then said '**** that'. Point is, mobas fall under 'rpg lite' as does KoD. KoD simply does it better.

Game design is far from it's pinnacle, but it has taken numerous steps backwards in the past decade to appeal to people who shouldn't be playing video games in the first place.

I'm sure your five minutes of experience really grasped the intricacies of the game... And your absolutely zero experience with league of legends makes you a truly well rounded expert on the subject.

At this point, you are just the cranky old man yelling at kids to get off his lawn. Sad, really.

Oh, and for the record, no dude. King of dragons is absolutely nothing like a game such as league of legends, and you sound like an imbecile when you say they are the same genre. League of legends isn't a role playing game, just because it has fantasy themes.

#120 Sidekick

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Posted 25 May 2014 - 08:26 PM

I read again and again one assumption that is used as an insult:

Lockwoodx is not a good (effective) player.

Well.... if this is right, and he supported this conclusion, doesn´t this mean that his assertion is favorable to the general (casual) target audience of this game?

The conflict between casuals (or like some others like to call them: DERPS) and competetive players (so called tryhards, Metahumpers) can not be resolved easily. Splitting those groups by game mode or level would be good.



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