Joseph Mallan, on 27 May 2014 - 06:47 AM, said:
I disagree. Is it the players fault for taking the path of least resistance? Yes. But more important, is it wrong to do so?

Only if the past of least resistance breaks the rules.
We are talking video games, not major life moral imperatives here, even if Lil Locky seems to think he is some sort of MWO MArtin Luther King on a crusade for the underprivileged being repressed by the man. (Without being bright enough to figure out the man IS PGI, not the players, who play the game PGI set out before the.)
I'm all for playing by a personal "code of conduct" as it were, if a person chooses. I certainly dislike poptarting, and find it boring. I also dislike the epeen swagger of many self proclaimed "L33Tz". I dislike the same attitudes when it's from Underhive Scrubs who can't compete, and so want to try to castigate anyone who doesn't play the game the way they imagine it in their adolescent daydreams.
Are their balance changes needed to make the game better? Absolutely. And it's PGI's responsibility to read these forums, look at the metadata, and make those changes. They should have reigned in Poptarting a year ago, but instead they sit there with their head in the sand, apparently, whilst players like Lil Locky try to tell the community it's our fault the Meta is what it is.
Sadly, even if 99% of players made a "gentlemans" agreement not to use certain things or tactics, that 1% still would. Be it the get any edge Comp guys, or the dudes that just can't handle sucking, so look for any crutch. And they would be the one's in the right. Because it is in the game, PGI allows it, has not done a bloody thing to reign it in, and if a person was to report them for it, PGI would like "LOLWut?".
And so because some tryhards will do it no matter what, the Comp Guys (hey you and I may find them an.....odd breed, but if that is what they call fun, who are we to judge?) eventually are "forced" back into doing it to be able to stay competitive. (Lets face it, even in the top Comp Clans, less than the top 10% of player there are so good that they would be able to overcome the competition, no matter what. Probably closer to 1-3%.)
So hey, I don't poptart (I am not above taking a jumpsnipe shot while repositioning ,but would guestimate those shots to be less that 5% of the shots I take in any given game) and find the hill humping snipe game boring too. I like agile brawling and flanking, it's my idea of fun. I LOVE me stock matches, using Closed Beta levels of Tech. I don't feel the need to try to force everyone to play "my way", and in fact, feel that if I want to tie a hand behind my back (and often I do) that is what Private Matches are for. But whatever choices I make, is it the players on the other team fault if their "deck" is stronger than the one I brought? I could build the same deck if I chose to. Instead I like ideas that force me to play at the cutting edge of my ability to win.
There are a lot of things I don't like.... but the only thing I even feel is remotely worth getting upset about, is "Comp Teams" synch dropping the Pug Queue (which the current MM...is supposed to not allow...or did the 1 premade per side not get into game yet?) Which the Devs have pretty categorically stated was not desirable. And yet, as long as the Devs did not fix the problem, or enforce penalties when people did it, it means they tacitly approved of it. So, crying about it was pointless. Making suggestions to the Devs about the need to change it, or how to fix it, great. Raging at the players who did it?
Pointless.
This is a Video Game, not the Civil Rights Movement of the 1960s. in a Video Game there are really only 2 specific guiding forces.
1) FUN. The problem being FUN is totally subjective.
2) Rules and Mechanics. Which are what they are.
If #2 is being followed, no cheats, hacks or exploits being used, and #1 is not happening, then either the Company producing the game has failed, or this is not the game for said individuals subjective definition of "fun".