tucsonspeed6, on 25 May 2014 - 09:40 AM, said:
I haven't seen BETTER solutions by the community either. IE: replacing Ghost Heat with convergence alterations won't affect mechs that can use multiple ppcs on a single component like the Battlemaster, and cone of fire would punish people firing a single PPC as much as those firing 5, so why even use it at all? So if the devs have the community to critique their solutions, who will critique the community solutions? Other members of the community? Turns out, the community dismisses other community members just as easily as Russ did. Where do you think the term 'White Knight' came from anyway?
Hm, yes, you might get some occasional issues still. So it's indeed better to apply a mechanic that breaks everything than fixes that only break a few things. Good to know. Also, a proper, Btech correct Heat Threshold was actually the common solution offered for GH. Because extra heatsinks add extra cooling, not capacity.
Also, most intelligent posters, like Koniving, myself and such realize there is no one single thing needed to fix issues, but a series of core mechanics changes, that were recommended by legions of players in early closed beta that would have totally eliminated the issues. But of course, then we hear people whine that we are limiting the mechlab.... then have those same people whine again about the meta, which exists because they whined about us proposing ideas that would have fixed it.