Kjudoon, on 27 May 2014 - 10:57 AM, said:
Reality #1: "Players play to the flaws of the game, every time, regardless of game." This is what creates "The Meta"... oooOOOOOOOoooooo! This is true of everything in the world really. Laws create the same thing by creating exploits for cheaters and the unethical because of artificial advantage that normally does not exist.
Reality #2: "You cannot force players to roleplay." This is known as the "You can't teach an old dog new tricks, but you can beat it repeatedly with a newspaper." clause. This is due to the fact that people are not able to be controlled and bring outside gaming experiences independent from what designers THINK things should be and what gamers THINK things should be versus what they really DO.
Reality #3: "Catering to elitist minorities is always a failing business model." If the game is only to be a high "skill" L337 status game that mocks 'casuals' and abuses them through the 'occult' flaws of the game, you're going to become just a niche self congratulatory 'secret' society nobody but a small group will join or desire to play.
So this "Lie back and think of <insert favorite political entity your **** is supposedly benefitting from>" philosophy is crap. It is the designer's responsibility to work with player's habits. Ignorance of these habits and refusal to adapt to them only results in destruction of the game and community that forms from it.
true, although #3 has a caveat.
When testing for flaws and shortcomings, you ALWAYS look to elite minority, precisely because if there are flaws and exploits, their very actions will reveal them. Learning from what the Elite are doing is actually the way to make the game better for the masses.
GoPro and Intova don't give their cameras to soccer moms to test. They give them to the most extreme nutjobs they can find, because if it can be broken, these guys will find the way. And then they can use that data to improve future products.
Sadly, too many of our casual masses (and I actually consider myself among the casuals, at least in skill) and PGI itself seems to overlook this in favor of looking to the soccer moms for fixes. You look to the masses for what content is desired, but not to test and break your product. (Aka, you want the soccer moms input on what features she wants in her minivan. But you don't look for her to test and flog the thing to show if the product works). Sadly, PGI looks at what the elite are doing, and at least tacitly, have said "Working as intended
tm".
The casual masses are indeed who should be catered to for pretty baubles, and such. But because they don't really understand metadata, and how to break and exploit it, their input on the core mechanics are not terribly useful, usually.
Edited by Bishop Steiner, 27 May 2014 - 11:11 AM.