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Dire Wolf


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#101 SirLANsalot

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Posted 27 May 2014 - 06:31 AM

View PostBishop Steiner, on 27 May 2014 - 05:51 AM, said:

most successful Atlas builds I see run between a 325 and 350 standard. Because with the 300 you turn like a Pig. All those guns are next to useless if you can't track anything faster or more agile than a Stalker or Banshee.


Arms/Torso speed is fine in a 300, your leg turning is a little sluggish yes, but I can pop lights with my LBX guns with no issue with a 300/325. I just laugh at the 350 atlas's as I blow them away with bigger guns, becsaue your a HUNDERED TON ASSAULT MECH OF DOOM, speed is not what you were made for. 50-60kph range is what you were made to do, and pack a lot of big guns. The Daishi just extenuates that fact by taking even more guns, all mid/large caliber and is able to "boat" them, both LBX or UAC varients.


View PostPariah Devalis, on 27 May 2014 - 05:21 AM, said:

Not a bad loadout, though that might be a little light on ammo. Might I suggest dropping 2 ERMLas for two more tons of ammo, one ton of each solid and canister, and half a ton less leg armor to free up another ton of solid ammo? That would bring you up to a solid 8 tons to feed four guns.


It can be ran with 4 UAC5 as well for 4 less crits (same tonnage). SSW doesn't let you take armor off since its just a Java based program taking straight from the TRO's and is a computerized version of the TT construction rules. So we can just speculate a few extra tons of ammo/DHS due to taking a little armor off the top like we all do with our attali already.

#102 Onmyoudo

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Posted 27 May 2014 - 06:53 AM

Looks terrible. Shame it's going to be the best mech on the field for some time.

#103 Solahma

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Posted 27 May 2014 - 07:06 AM

View PostNikolai Lubkiewicz, on 21 May 2014 - 08:57 PM, said:

• Dire Wolf:
o Prime
o A
o B
-Russ

The B variant is going to be interesting with all the ballistic hardpoints. 2 RT 2 LT and 1 RA. Might make a more viable triple gauss than the Ilya does. With back up weapons as well...

Edited by Solahma, 27 May 2014 - 07:12 AM.


#104 Malcolm Vordermark

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Posted 27 May 2014 - 10:16 AM

I will say that looking at the difference between the images of the Warhawk in its reveal thread vs the images on the clan package page makes me feel better.

#105 ManDaisy

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Posted 27 May 2014 - 10:26 AM

How so? That you can experience disappointment on two occasions and not only one?

#106 Malcolm Vordermark

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Posted 27 May 2014 - 10:52 AM

View PostManDaisy, on 27 May 2014 - 10:26 AM, said:

How so?


Because the picture on the Warhawk's reveal thread looks good while on the clan page it does not. And the reason it doesn't look as good is the same thing that bothers me about the Dire Wolf's picture.

#107 MisterPlanetarian

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Posted 27 May 2014 - 11:27 AM

View PostBishop Steiner, on 26 May 2014 - 07:05 PM, said:

I'm sorry which game are you playing?


It's going to pump out 10x more firepower...for 5-10 seconds before it overheats for the rest of the match.


Oh bishop. Stock loadouts are not viable points of critique for a mech. The Direwolf will be the ultimate ballistic mech. It's going to be a king crab on steroids.

#108 Bishop Steiner

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Posted 27 May 2014 - 11:31 AM

View PostMisterPlanetarian, on 27 May 2014 - 11:27 AM, said:


Oh bishop. Stock loadouts are not viable points of critique for a mech. The Direwolf will be the ultimate ballistic mech. It's going to be a king crab on steroids.

we will see.

DoT ballistics I believe might impact that more that you are willing to admit. They also might not, but after the ShadowHawk, I (finally) learned the folly of DOA and OP announcements made pre delivery.

#109 Alexandrix

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Posted 27 May 2014 - 11:32 AM

View PostMisterPlanetarian, on 27 May 2014 - 11:27 AM, said:


Oh bishop. Stock loadouts are not viable points of critique for a mech. The Direwolf will be the ultimate ballistic mech. It's going to be a king crab on steroids.


I've got this niggling little thing in the back of my mind that says there will be "strategically placed" un-moveable DHS to fill up crit slots and prevent most of the ridiculous builds we are imagining.

Then again,that would be to smart,and it is PGI we are talking about here.

guess we'll see in a few weeks.maybe.

Edited by Alexandrix, 27 May 2014 - 11:32 AM.


#110 FupDup

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Posted 27 May 2014 - 11:33 AM

View PostAlexandrix, on 27 May 2014 - 11:32 AM, said:


I've got this niggling little thing in the back of my mind that says there will be "strategically placed" un-moveable DHS to fill up crit slots and prevent most of the ridiculous builds we are imagining.

Then again,that would be to smart,and it is PGI we are talking about here.

guess we'll see in a few weeks.maybe.

Assuming Piggy doesn't mess up the stock version of the Daishi's base config, its critical slot allocation will look like this:

http://bte.battletec...te/pdf/4045.pdf

Minus the hand actuators, of course.

#111 Alexandrix

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Posted 27 May 2014 - 11:40 AM

View PostFupDup, on 27 May 2014 - 11:33 AM, said:

Assuming Piggy doesn't mess up the stock version of the Daishi's base config, its critical slot allocation will look like this:

http://bte.battletec...te/pdf/4045.pdf

Minus the hand actuators, of course.

Thanks for that.I always like seeing the old read outs.
I might be reading something wrong,I'm not to accustomed to those sheets,but far as I can tell that sheet says 15 DHS.The clan page has the dire wolf prime listed at 22 DHS?

#112 MisterPlanetarian

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Posted 27 May 2014 - 11:41 AM

View PostBishop Steiner, on 27 May 2014 - 11:31 AM, said:

we will see.

DoT ballistics I believe might impact that more that you are willing to admit. They also might not, but after the ShadowHawk, I (finally) learned the folly of DOA and OP announcements made pre delivery.


UAC's wont be OP thats for sure, burstfire made sure of that. They will still be great.

What worries me are LB20X with slugs and stacking 3x Gauss or 4x LB10X with Slugs.

#113 Bishop Steiner

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Posted 27 May 2014 - 11:41 AM

View PostAlexandrix, on 27 May 2014 - 11:40 AM, said:

Thanks for that.I always like seeing the old read outs.
I might be reading something wrong,I'm not to accustomed to those sheets,but far as I can tell that sheet says 15 DHS.The clan page has the dire wolf prime listed at 22 DHS?

15 are base, 7 are "added". Prime loadout is not the Mech's Core, it's just the most common loadout for the mech.

#114 FupDup

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Posted 27 May 2014 - 11:41 AM

View PostAlexandrix, on 27 May 2014 - 11:40 AM, said:

Thanks for that.I always like seeing the old read outs.
I might be reading something wrong,I'm not to accustomed to those sheets,but far as I can tell that sheet says 15 DHS.The clan page has the dire wolf prime listed at 22 DHS?

The Prime config adds more DHS than the Base config comes with. The number of DHS listed on the Base config is the minimum number that all alternate configs must have, but the maximum is only defined by how much tonnage and slots you have to spend.

#115 Bishop Steiner

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Posted 27 May 2014 - 11:41 AM

View PostMisterPlanetarian, on 27 May 2014 - 11:41 AM, said:


UAC's wont be OP thats for sure, burstfire made sure of that. They will still be great.

What worries me are LB20X with slugs and stacking 3x Gauss or 4x LB10X with Slugs.

Yeah, still waiting to see if they are burst fire in slug mode. If not, then they will be legitimately OP.

And 3-4 Gauss is that genie being unleashed that most of us warned of back in Closed Beta (those nonsense anti PGI talk, according to Shar Wolf) about how perfect convergence and other mechanics would come back to bite them in the butt. Charge Mechanics and PPC/Gauss de-sync ain't gonna do a thing if it's 3-4 perfectly converged Gauss rounds shot at the same time.

Edited by Bishop Steiner, 27 May 2014 - 11:43 AM.


#116 Alexandrix

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Posted 27 May 2014 - 11:45 AM

View PostFupDup, on 27 May 2014 - 11:41 AM, said:

The Prime config adds more DHS than the Base config comes with. The number of DHS listed on the Base config is the minimum number that all alternate configs must have, but the maximum is only defined by how much tonnage and slots you have to spend.

Gotcha.That's what I'm not sure about.Will PGI place those "extra" DHS and make them unchangeable,or will only the 15 "base config" DHS be unchangeable? i'm not sure if that's been made clear yet?

Either way,I hope the DW will still be a fearsome mech.

Edited by Alexandrix, 27 May 2014 - 11:45 AM.


#117 FupDup

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Posted 27 May 2014 - 11:46 AM

View PostAlexandrix, on 27 May 2014 - 11:45 AM, said:

Gotcha.That's what I'm not sure about.Will PGI place those "extra" DHS and make them unchangeable,or will only the 15 "base config" DHS be unchangeable? i'm not sure if that's been made clear yet?

I'm fairly certain that only the base config's DHS will be hardwired. For the Prime, you'll almost certainly be able to strip out the 7 extras (just like you could strip out the Prime's ammo and weapons, because none of those are hardwired either).

#118 MisterPlanetarian

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Posted 27 May 2014 - 11:48 AM

Chain fire will be a must since I can't exepct Paul to miss LB20X stacking when he has ghost heat in game. Hopefully Slugs will have ammo shortages to worry about aswell.


6xBallistic and 8xEnergy with B's side torsos and Primes arms will be the most common loadout. The dangerous bit is that those ballistics are very well distributed, 2 per side torso and 1 per arm, which is almost ideal.

#119 FupDup

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Posted 27 May 2014 - 11:50 AM

View PostMisterPlanetarian, on 27 May 2014 - 11:48 AM, said:

Chain fire will be a must since I can't exepct Paul to miss LB20X stacking when he has ghost heat in game. Hopefully Slugs will have ammo shortages to worry about aswell.


6xBallistic and 8xEnergy with B's side torsos and Primes arms will be the most common loadout. The dangerous bit is that those ballistics are very well distributed, 2 per side torso and 1 per arm, which is almost ideal.

I wouldn't be surprised if its quirks got preemptively nerfhammered into the ground like the Battlemasters 1G and 3M are. Heck, they even gave a quirk nerf to the Thunderbolt 9S they gave out for free. They nerfed a Thunderbolt! ;)

#120 Malcolm Vordermark

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Posted 27 May 2014 - 11:50 AM

View PostAlexandrix, on 27 May 2014 - 11:45 AM, said:

Gotcha.That's what I'm not sure about.Will PGI place those "extra" DHS and make them unchangeable,or will only the 15 "base config" DHS be unchangeable? i'm not sure if that's been made clear yet?

Either way,I hope the DW will still be a fearsome mech.


Well the Dire Wolf B only uses the base 15 DHS. So they can't make any more hardwired and still follow the construction rules they've set while also keeping the stock configurations the same. Also, all the crazy builds generally are based on the B's hardpoints anyways.

As for placement the Dire Wolf had 2 in the engine, 1 in each side torso, and 1 in the left leg. With standard armor and standard internal structure there is nothing else to eat up space in those side torso. In fact there is exactly enough space for the hard wired DHS, the 2 engine crits, and a UAC20.

EDIT: Corrected a miscalcuation on how many crits would be left over.

Edited by Rouken, 27 May 2014 - 12:01 PM.






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