Ballance:
1 - PGI started the hitbox correction in a few 'mechs. Then placed it on hold. When will PGI get to work again on this matter?
2 - Same thing with the specs of a few 'mechs. Same question.
3 - Will the above be worked in from start to finish or will PGI probably put it on hold like happened before? (This question refers to the priority of this kind of work)
4 - What's PGI's take regarding 'mechs not being able to afford to use too strong or heavy or big weapons for their chassis?
4.1 - How is PGI thinking to address the collisions so there will actually be a bit more than just a minor scratch or dent on the armor?
5 - Considering the arrival of the Clans, there will be the inevitable hitbox and weapon balance issues, if not in the IS tech, in the Clan tech. Is PGI considering running the Clans and IS 'Mechs on a Public Test Server at least for 15 days to gather all the data they can to correct issues way before the release? (About a month before)
Strategy:
1 - When is PGI going to add more relevant stats at the end of a match that can consider other roles than skirmisher or brawler?
2 - Why can't PGI ask the community for ideas for new maps, typed in the forums, not images?
3 - Why release the Clans in MC all separate from each other when in BT the Clans showed up all together?
4 - Is PGI happy with the kind of meta the games now have? Does PGI think it's a good way to go?
4.1 - If answered "No" to the previous question, what are PGI's plans to resolve this issue?
Organization:
1 - What's more important to PGI: Releasing 'mechs they try their best to be balanced without all other 'mechs and weapons being balanced or balance everything as much as possible and then release 'mechs closely balanced to the standard?
2 - What other things can the employees responsible for creating cockpit-items do besides that, that can help improve the amount of content in the game?
3 - If PGI notices one of their moves was a bad one and tries to correct it, is there anyone that can prevent them from doing so if it's a move that won't grant an immediate income revenue?
4 - On a scale of 0 to 10, being 0 the worst and 10 the best option, where would PGI say MW:O is regarding its content and the content existing in closed and open beta? And why?
5 - Does PGI/IGP / Any-other-high-entity-with-rights-in-MOW acknowledge that they know they would get a higher revenue if the game had more content and less fluff (cockpit items, cammos and whatnot)?
6 - Is PGI actually concerned about keeping MW:O close as possible to BT or are we to expect more "out of the box" thinking from PGI in the next few months?
I'll stop now...
Edit - One last one. When (if ever) is PGI considering servers in Europe / Asia / Australia?
Edited by FlipOver, 22 May 2014 - 06:25 AM.