Question 1: Right now, gameplay weapon variety is at an all time low. PPCs, Autocannons and Gauss have dominated this game for over a year now. Brawling is all but dead. Players are scared to fight up close. At this time, I think the best thing PGI could do is remove HSR for missiles, put SRM damage back to 2.5 per missile, put splash damage back in for just SRMs to closed-beta levels and re-implement the old flightpath that rewarded skill with the in->out->in pattern (they hit all in one location up close and nearing maximum range). What are the chances of this happening?
Russ, I guarantee you your game would improve dramatically overnight.
Question 2: How about removing Ghost Heat on all weapons except PPCs?
Since PPCs are used all the time due to their front-loaded, minimum exposure pinpoint benefit, it seems logical to try this. The game is stale.
Question 3: How about giving the Dragon 5N six ballistic hardpoints in that arm? Six machine guns... The Dragon needs a major buff.
Question 4: How about removing terrain movement penalties for all 'mechs that can't mount jump jets?
Question 6: How about setting heat to a 30 point scale, doubles to 2.0 and setting the heatsink cycle time in step with the medium laser instead of ten seconds?
Question 7: How about splash damage for PPCs?
Question 8: How about damage over time (burst-fire) like you are doing for Clan autocannons also being applied to Inner-Sphere ones?
Question 9: How about reverting the Medium/Small Laser/Pulse Laser damage nerfs from back in closed beta? i.e. reduce their heat by 1 point.
Edited by Mister Blastman, 22 May 2014 - 07:33 AM.