Pretty Sure The Quickdraw 4G And 4H Are No Longer Viable.
#1
Posted 27 May 2014 - 08:08 PM
The 5K works decent as a flanker and long distant poke platform, though suffers from high heat with all that energy.
The only thing I can turn to would be a LRM boat with the quickdraw. Because its so tall those legs are the first to go. If I run a standard im slower and have more survivability but the at a price of speed.
The side torsos even while torso twisting just pop right off.
I feel that this mech needs to be scaled down in height and maybe go on a slight diet, but thats asking a lot. Now that the tournament is over Id like to get back to running mechs that are not seen as much.
Anyone got any suggestions for what to try next cause im shortly running out of ideas other than a last ditch fire sale.
#2
Posted 27 May 2014 - 08:14 PM
1. Re-Stock em,
2. Bring em to Stock Mech Monday, Stock Mech Wednesday, Stock Mech Saturday
I guarantee you'll have fun with the 4G/4H there.
Edited by General Taskeen, 27 May 2014 - 08:15 PM.
#3
Posted 27 May 2014 - 08:50 PM
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.
But aside from that the only mechs worth taking are the victor,3D phract, shadowhawks, firestarters, jenners, banshees, atlas (1 trick pony), gryphon has its moments
I know ngng podcast said they are working on perks for each mech, but some mechs just are out of whack.
Edited by Kyle Wright, 27 May 2014 - 08:53 PM.
#4
Posted 27 May 2014 - 08:54 PM
Kyle Wright, on 27 May 2014 - 08:50 PM, said:
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.
But aside from that the only mechs worth taking are the victor,3D phract, shadowhawks, firestarters, jenners, banshees, atlas (1 trick pony), gryphon has its moments
I know ngng podcast said they are working on perks for each mech, but some mechs just are out of whack.
Orion V is one of the best LRM boats in the game...VA aint bad for that neither.
#5
Posted 27 May 2014 - 08:56 PM
I think you just need to play them more, and find a build that works if you think that many mechs are bad. Could be opperator error.
#6
Posted 27 May 2014 - 08:58 PM
#7
Posted 27 May 2014 - 09:11 PM
#8
Posted 27 May 2014 - 09:29 PM
#9
Posted 27 May 2014 - 11:21 PM
My other Quickdraws are gathering dust. The 4H is fun sometimes with 2x LRM15 and medium lasers/TAG to taste and the 5K looks good on paper with 2 LL and 4 ML but you get legged so fast in a brawl that its hardly worth it.
Unfortunately as FupDup alluded to, the Shadow Hawk can do pretty much everything a Quickdraw does with a smaller, faster chassis.
#10
Posted 28 May 2014 - 01:15 AM
Kyle Wright, on 27 May 2014 - 08:08 PM, said:
The 5K works decent as a flanker and long distant poke platform, though suffers from high heat with all that energy.
The only thing I can turn to would be a LRM boat with the quickdraw. Because its so tall those legs are the first to go. If I run a standard im slower and have more survivability but the at a price of speed.
The side torsos even while torso twisting just pop right off.
I feel that this mech needs to be scaled down in height and maybe go on a slight diet, but thats asking a lot. Now that the tournament is over Id like to get back to running mechs that are not seen as much.
Anyone got any suggestions for what to try next cause im shortly running out of ideas other than a last ditch fire sale.
Your problem is the quickdraw is 60 tons and mainly an energy platform.
Or meta bait.
60 tons lacks the armor potential to survive 30-40 point front loaded alphas so 40 point side torso armor = XL goes pop in 2 hits.
Not small or fast enough to not be picked off by 30-40 point alpha spam.It's just an extreme case of what medium mechs have to deal with.
Non PPC energy weapons are so far below the AC/PPC meta damage output they provide more handycap than offensive power.
All this adds up to a lemon of a mech when facing top teir meta humpers.
#11
Posted 28 May 2014 - 01:27 AM
Weapons are 3 SSRMS , 2 ML and 2 PPC
#13
Posted 28 May 2014 - 03:21 AM
#14
Posted 28 May 2014 - 05:40 AM
Kyle Wright, on 27 May 2014 - 08:50 PM, said:
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.
*snip*
Interestingly, this entire list of 'mechs re-appear on Stock Mech Mondays. All of them have a role and a place on the battlefield.
Last monday it was commented that we were being torn up by a group of Hunchbacks. Because three 4G's at close range are murder ... in stock mode.
#15
Posted 28 May 2014 - 06:35 AM
For the 4H, the missile hardpoints would suggest it would be a better BRAWLER. The problem with that is with its scaling and the mech is woefully easy to leg (you can't skimp on leg armor at all, you can skimp on arm armor though). Unfortunately, you can't go full SRM boat (6 tubes) because of the tube configuration... what it would need is BOTH the CT and 2nd missile hardpoint to be expanded to 6 tubes at least. At the moment, ASRM4s is probably going to be the sweet spot for it. If you struggle with SRMs (hitreg or whatever), then 3 SSRM2s aren't half bad. You will still want to keep 2 large energy weapons available (LL on arms, PPCs in RT or arms) to keep enemies at range as much as possible.
Although you "could" attempt to run an LRM boat it's going to require the same kind of exposure that a Trebuchet or Kintaro suffers from... and the tubes don't help.
You "could" put a large LRM launcher on the mech (LRM20 on the LT), but dumping missiles in one volley is better IMO (I'm sure other LRM users disagree), but the Quickdraw really isn't a good LRM platform...
The arms are best used as shields though, and best used to house a few medium lasers. Better to lose your arms than your side torsos or CT.
The 5K is the best anyhow, so I guess it's up to you to make the best of it for the 4G and 4H. It's not as bad as it sounds, but compared to like the non-Raven-3L variants, it's not that bad. It could be much better.
Edited by Deathlike, 28 May 2014 - 06:36 AM.
#16
Posted 28 May 2014 - 06:57 AM
DONTOR, on 27 May 2014 - 08:56 PM, said:
Have you even played an Orion? They are subpar mechs to the point they are useless. Why do you think they are rarely used. They feel like they are made out of paper compared to a Phract. About the only thing they are good at are LRM support.
Edited by mogs01gt, 28 May 2014 - 06:58 AM.
#18
Posted 28 May 2014 - 07:05 AM
mogs01gt, on 28 May 2014 - 06:57 AM, said:
Yes I play Orions and Thunderbolts which appear on that list. In no way are they subpar. They are tanky as hell. Even the ones I put XL in feels fairly durable. Also if you are LRM boating with either chassis you are doing it wrong.
#19
Posted 28 May 2014 - 07:10 AM
mogs01gt, on 28 May 2014 - 06:57 AM, said:
lol, learn to pilot.
#20
Posted 28 May 2014 - 07:17 AM
ThomasMarik, on 28 May 2014 - 07:05 AM, said:
Do searches on these forums, there have been multiple threads regarding issues with the Orion.
DONTOR, on 28 May 2014 - 07:10 AM, said:
Fine example on why this game is failing.
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