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Pretty Sure The Quickdraw 4G And 4H Are No Longer Viable.


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#1 Kyle Wright

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Posted 27 May 2014 - 08:08 PM

So I love Quickdraws, the look, the feel, the principle behind them. But as of late, they just cant hang anymore.

The 5K works decent as a flanker and long distant poke platform, though suffers from high heat with all that energy.

The only thing I can turn to would be a LRM boat with the quickdraw. Because its so tall those legs are the first to go. If I run a standard im slower and have more survivability but the at a price of speed.
The side torsos even while torso twisting just pop right off.

I feel that this mech needs to be scaled down in height and maybe go on a slight diet, but thats asking a lot. Now that the tournament is over Id like to get back to running mechs that are not seen as much.


Anyone got any suggestions for what to try next cause im shortly running out of ideas other than a last ditch fire sale.

#2 General Taskeen

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Posted 27 May 2014 - 08:14 PM

Just an idea for ya if you don't feel like you will use them in the public queue.

1. Re-Stock em,

2. Bring em to Stock Mech Monday, Stock Mech Wednesday, Stock Mech Saturday

I guarantee you'll have fun with the 4G/4H there.

Edited by General Taskeen, 27 May 2014 - 08:15 PM.


#3 Kyle Wright

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Posted 27 May 2014 - 08:50 PM

I may just have to. And it isn't just the quick draw the list of mechs that are not effective do to scaling or hit boxes is pretty lengthy.
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.

But aside from that the only mechs worth taking are the victor,3D phract, shadowhawks, firestarters, jenners, banshees, atlas (1 trick pony), gryphon has its moments

I know ngng podcast said they are working on perks for each mech, but some mechs just are out of whack.

Edited by Kyle Wright, 27 May 2014 - 08:53 PM.


#4 Lyoto Machida

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Posted 27 May 2014 - 08:54 PM

View PostKyle Wright, on 27 May 2014 - 08:50 PM, said:

I may just have to. And it isn't just the quick draw the list of mechs that are not effective do to scaling or hit boxes is pretty lengthy.
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.

But aside from that the only mechs worth taking are the victor,3D phract, shadowhawks, firestarters, jenners, banshees, atlas (1 trick pony), gryphon has its moments

I know ngng podcast said they are working on perks for each mech, but some mechs just are out of whack.


Orion V is one of the best LRM boats in the game...VA aint bad for that neither.

#5 DONTOR

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Posted 27 May 2014 - 08:56 PM

Alot of those mech's are better at something than others, for instance "orion is subpar". Ok sub par how? It will out brawl a cataphract every day of the week, and has hitboxes like a stalker so it is actually quite excellent.

I think you just need to play them more, and find a build that works if you think that many mechs are bad. Could be opperator error.

#6 OuttaAmmo NoWai

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Posted 27 May 2014 - 08:58 PM

They were always mediocre, since they're undertonned compared to other heavies and don't have a ballistic slot (not counting the new hero quickdraw)

#7 MonkeyCheese

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Posted 27 May 2014 - 09:11 PM

Even with speed, they just feel too big for their tonnage and armor. Interest in buying my first QuickDraw is zero.

#8 FupDup

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Posted 27 May 2014 - 09:29 PM

Quickdraw? Is that some kind of fancy new codeword for Shadow Hawk?

#9 Sagamore

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Posted 27 May 2014 - 11:21 PM

If you truly love QKD's grab the hero. With the current state of the game, ballistics are heavily favoured. I've been running it with 2x AC2, 2x ML and 2x LRM 10 to great effects (pretty sure the loadout is similar to one of the stock Jags, except this thing has JJ's). With 2 JJ's, it flies! I can skirt around the edge of the engagement and provide fire support and post some respectable numbers.

My other Quickdraws are gathering dust. The 4H is fun sometimes with 2x LRM15 and medium lasers/TAG to taste and the 5K looks good on paper with 2 LL and 4 ML but you get legged so fast in a brawl that its hardly worth it.

Unfortunately as FupDup alluded to, the Shadow Hawk can do pretty much everything a Quickdraw does with a smaller, faster chassis.

#10 Lykaon

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Posted 28 May 2014 - 01:15 AM

View PostKyle Wright, on 27 May 2014 - 08:08 PM, said:

So I love Quickdraws, the look, the feel, the principle behind them. But as of late, they just cant hang anymore.

The 5K works decent as a flanker and long distant poke platform, though suffers from high heat with all that energy.

The only thing I can turn to would be a LRM boat with the quickdraw. Because its so tall those legs are the first to go. If I run a standard im slower and have more survivability but the at a price of speed.
The side torsos even while torso twisting just pop right off.

I feel that this mech needs to be scaled down in height and maybe go on a slight diet, but thats asking a lot. Now that the tournament is over Id like to get back to running mechs that are not seen as much.


Anyone got any suggestions for what to try next cause im shortly running out of ideas other than a last ditch fire sale.



Your problem is the quickdraw is 60 tons and mainly an energy platform.

Or meta bait.

60 tons lacks the armor potential to survive 30-40 point front loaded alphas so 40 point side torso armor = XL goes pop in 2 hits.

Not small or fast enough to not be picked off by 30-40 point alpha spam.It's just an extreme case of what medium mechs have to deal with.

Non PPC energy weapons are so far below the AC/PPC meta damage output they provide more handycap than offensive power.

All this adds up to a lemon of a mech when facing top teir meta humpers.

#11 Kh0rn

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Posted 28 May 2014 - 01:27 AM

I Seem too be performing well in the 4H dealing out 600-800 damage I love too pilot it because its a underdog mech
Weapons are 3 SSRMS , 2 ML and 2 PPC

#12 Joseph Mallan

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Posted 28 May 2014 - 03:04 AM

View PostFupDup, on 27 May 2014 - 09:29 PM, said:

Quickdraw? Is that some kind of fancy new codeword for Shadow Hawk?

In Stock?
Posted Image
Nooooooooooooooooo!

#13 Ph30nix

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Posted 28 May 2014 - 03:21 AM

i do wish pgi would get the weapons balanced so that they were all viable without any being gimped to hell..... i miss being able to use my Death knell

#14 Malleus011

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Posted 28 May 2014 - 05:40 AM

View PostKyle Wright, on 27 May 2014 - 08:50 PM, said:

I may just have to. And it isn't just the quick draw the list of mechs that are not effective do to scaling or hit boxes is pretty lengthy.
Quick draw
Dragon
Trebuchet
Awesome
Commando
Thunderbolt
Wolverine
Blackjack (other than the ac20 build)
Highlander other than maybe a poptart build
Battlemaster ( other than 1S) otherwise banshee or Victor still does it better
Orion is subpar
Catapult other than the K2 and A1
The Hunchie no point
and Centurion still has moments were it shines.

*snip*


Interestingly, this entire list of 'mechs re-appear on Stock Mech Mondays. All of them have a role and a place on the battlefield.

Last monday it was commented that we were being torn up by a group of Hunchbacks. Because three 4G's at close range are murder ... in stock mode.

#15 Deathlike

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Posted 28 May 2014 - 06:35 AM

I'm not sure what to say about the 4G... because it is bad. More JJs and "wicked fast arms" does not lend to "more firepower"... especially when JJs require 1 ton each. The only way to "improve it" would expand the # of missile tubes in the CT (to 10)+side torso (perhaps at least 15 or 20) so you can lurm better, but even then it's not even a good platform for it. At least it would provide some semblance of help.

For the 4H, the missile hardpoints would suggest it would be a better BRAWLER. The problem with that is with its scaling and the mech is woefully easy to leg (you can't skimp on leg armor at all, you can skimp on arm armor though). Unfortunately, you can't go full SRM boat (6 tubes) because of the tube configuration... what it would need is BOTH the CT and 2nd missile hardpoint to be expanded to 6 tubes at least. At the moment, ASRM4s is probably going to be the sweet spot for it. If you struggle with SRMs (hitreg or whatever), then 3 SSRM2s aren't half bad. You will still want to keep 2 large energy weapons available (LL on arms, PPCs in RT or arms) to keep enemies at range as much as possible.

Although you "could" attempt to run an LRM boat it's going to require the same kind of exposure that a Trebuchet or Kintaro suffers from... and the tubes don't help.

You "could" put a large LRM launcher on the mech (LRM20 on the LT), but dumping missiles in one volley is better IMO (I'm sure other LRM users disagree), but the Quickdraw really isn't a good LRM platform...

The arms are best used as shields though, and best used to house a few medium lasers. Better to lose your arms than your side torsos or CT.

The 5K is the best anyhow, so I guess it's up to you to make the best of it for the 4G and 4H. It's not as bad as it sounds, but compared to like the non-Raven-3L variants, it's not that bad. It could be much better.

Edited by Deathlike, 28 May 2014 - 06:36 AM.


#16 mogs01gt

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Posted 28 May 2014 - 06:57 AM

View PostDONTOR, on 27 May 2014 - 08:56 PM, said:

Alot of those mech's are better at something than others, for instance "orion is subpar". Ok sub par how? It will out brawl a cataphract every day of the week, and has hitboxes like a stalker so it is actually quite excellent.

Have you even played an Orion? They are subpar mechs to the point they are useless. Why do you think they are rarely used. They feel like they are made out of paper compared to a Phract. About the only thing they are good at are LRM support.

Edited by mogs01gt, 28 May 2014 - 06:58 AM.


#17 A banana in the tailpipe

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Posted 28 May 2014 - 07:00 AM

View PostMalleus011, on 28 May 2014 - 05:40 AM, said:

Last monday it was commented that we were being torn up by a group of Hunchbacks. Because three 4G's at close range are murder ... in stock mode.


This is why I have faith in the Nova.

#18 Karl Marlow

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Posted 28 May 2014 - 07:05 AM

View Postmogs01gt, on 28 May 2014 - 06:57 AM, said:

Have you even played an Orion? They are subpar mechs to the point they are useless. Why do you think they are rarely used. They feel like they are made out of paper compared to a Phract. About the only thing they are good at are LRM support.


Yes I play Orions and Thunderbolts which appear on that list. In no way are they subpar. They are tanky as hell. Even the ones I put XL in feels fairly durable. Also if you are LRM boating with either chassis you are doing it wrong.

#19 DONTOR

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Posted 28 May 2014 - 07:10 AM

View Postmogs01gt, on 28 May 2014 - 06:57 AM, said:

Have you even played an Orion? They are subpar mechs to the point they are useless. Why do you think they are rarely used. They feel like they are made out of paper compared to a Phract. About the only thing they are good at are LRM support.

lol, learn to pilot.

#20 mogs01gt

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Posted 28 May 2014 - 07:17 AM

View PostThomasMarik, on 28 May 2014 - 07:05 AM, said:

Yes I play Orions and Thunderbolts which appear on that list. In no way are they subpar. They are tanky as hell. Even the ones I put XL in feels fairly durable. Also if you are LRM boating with either chassis you are doing it wrong.

Do searches on these forums, there have been multiple threads regarding issues with the Orion.

View PostDONTOR, on 28 May 2014 - 07:10 AM, said:

lol, learn to pilot.

Fine example on why this game is failing.





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