Still hitting the softballs out of the park I see... Its almost like like getting a medal in the Special Olympics when your not "special". /golfclap for the guys at NGNG?
I am happy to see they are working on hit detection. SRMs have been broken for far too long. MM still needs a ton of work. 4X3 is a step in the right direction, but only encourages meta or the tier 1 mechs at each weight class. Consumables like airstrike and arty contributing too much to matches? No way, didnt see that coming.
And why is this "Ask the Devs"? They arent being asked anything... NGNG: heres a few questions the "vocal minority" would like answers to.
Why is the game still saddled with a bad/broken heat system that is overly complex and penalizes players? Ghost heat, low dissipation, huge heat cap and minimal penalties for over heating
What are they doing to combat the complete direct meta that this game as turned to? SRM fix will help, but is not the complete answer.
Why are they not looking at balancing some the oversized mechs that are obviously suffering because they have a poor armor to size to speed ratio? Most mediums and some heavies Im looking at you.
Why is UI 2.0 still a pile that requires a 100 clicks to get one thing done? Why cant we do something as simple as locate where all our equipped and unequipped gear such as engines and modules are? Why do we need to see every single piece of gear, even the stuff we dont own, when we try to assemble a mech? Why can it not be as simple as what Smurfy has on a website?
When will we get real info about community warfare? How will it function? Will the players have control? Will units actually have a role?
When will we get the ability to play with our friends in groups larger than 4? I think most units would be more than ecstatic with group sizes set at 8 max.
Just because the "silent majority" doesnt want or care to know the answers to these questions, doesnt mean they dont need to be addressed with more than an offhand comment and potentially fixed.
Thats all for now...
Edited by Kaldor, 13 June 2014 - 09:04 PM.