Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
You didnt fix anything to be honest. You are projecting your opinion into my sentence.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
Ghost heat is here to stay ... I don't like it, but I can live with it.
Ghost heat is a bad, broken, complex mechanic, that never combated what it was supposed to. It actually made the game worse on alot of levels. The entire heat system needs an overhaul to a more dynamic system system that doesn't penalize builds that require damage over time such as almost all real brawler types.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
Combatting the meta directly ... apparently they don't believe that PPCs on their own are the culprit, but rather the minimal risk / maximum reward provided when using them in combination with ACs (or Gauss), cover, and jump jets. They've nerfed ACs repeatedly, added a skill mechanic to Gauss, can't really nerf cover, and are adding more skill mechanics (heat and damage) to jump jets. What more do you really want to know? With the recent SRM buff, and a whole slew of new concerns with Clan Weapons, things are going to get interesting very quickly.
Precisely, PPCs and the direct fire, low risk, high reward of them is the problem. They are the one thing that hasnt changed since the current FLD Direct Fire meta started. It is their lack of foresight, and the will to actually make a big change that has allowed these shenanigans to go on as long as they have. We really have to see if Clan weapons are balanced as its way too early to tell. This is a golden opportunity for PGI to actually do something right, and maybe turn this around. They just need to reach out and seize it.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
Balancing oversized 'mechs ... I agree that about half of the 'mechs released before about December 2013 need to be looked at for hit boxes, size scaling, and quirks. However, be careful what you wish for ... given the same relative dimensions and density, compare a box that holds 100 tons of water (2m x 5m x 10m) to one that holds 25 tons of water (approx 1.26m x 3.15m x 6.3m) ... do you really want a Commando that is 63% the height of an Atlas? But, that doesn't answer your question "Why are they not looking into this?" ... I'm guessing it's because they were focusing on Clan 'mechs. And, for a while, the game balance focus will remain on clan 'mechs.
Mech scaling cannot be balanced via volume. This is an FPS so smaller targets are harder to hit, harder to hit increases TTL/TTK, which is logical. They need to pick an absolute upper and lower limit, and scale appropriately. Armor - Speed - Size/Scale are the 3 things that determine a mechs survivability. You cannot really modify armor anymore, speed is kind of set in stone, so that leaves scale as the only thing to be modified. Find images and tell me that a Cent with 338 armor which is almost as big as an Atlas that carries 614 armor is OK? Ive made this comparison across a dozen mechs, numerous times for PGI.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
U.I. 2.0 ... yeah, still needs work.
Thats not the half of it...
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
Community Warfare ... my advice, enjoy the game we have right now, but they have said several times that CW is the "next big thing" (now that Clan 'mechs are out). Hopefully, they don't let marketing drive development (again) and try to sell us something else until CW is at least started.
CW has been the next big thing for the last 18 months. If they derp around with it, and dont actually let the players have some involvement, getting houses and their units heavily involved, it will fall on its face. Its it turns into something where they just look at how many matches each faction player won across general drops, in other words, the same crap we have now, except with a carrot, it will be bad.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
Groups of more than four ... Karl has hinted that design is investigating.
This alone would be a great change as it would bring back a part of the player base that was hit the hardest by 4 man, which is house and units. Units have been together in Mechwarrior for years. They have outlived multiple titles. PGI needs to bring their focus back on to them, not the casual player with a 15 minute attention span. They are the people that will deliver success to them on a silver platter, not catering to the "CoD kiddies" with daddies credit card.
Kageru Ikazuchi, on 15 June 2014 - 03:56 PM, said:
You do have some valid concerns, but when you start your post with insults and fill it with hyperbole (and more insults), it detracts from the message.
My tone is warranted. Ive seen this game go from something with real promise, to a shadow of what it was in closed beta. Ive seen the devs go from openly communicating on a regular basis, to ignoring concerns that players brought up 2 years ago that now have bit them in the ass.
I still hold out some hope. I play from time to time. The game is progressing. However, they are trying to build solid systems on top of bad systems. You can build the nicest house in the world, but if the foundation is crap, what happens?