moso, on 02 June 2014 - 09:46 AM, said:
I know that, but TT isn't MW and vice versa. There are so many departures from canons in each MW that seems like it's better to think about game balance. Current situation is that MWO have to be more casual, that other games in series. F2P games have to be widely available or everything they get at the end will be financial collapse. It's sad for fans (I can name myself a moderate fan - first MW experience had with the MW2, and read some books from BT universe when was a teenager), but that's the way the todays materialistic world wags.
Correct me if I'm wrong, but no one weapon in MWO doesn't offend more than LRMs. It's a pleasure to watch (being already dead ) someone who have interesting build and uses all his weapons adding some imagination and quickness. Attacking one mech with LRMs, while shooting ballistics at two other mech at the same time and buging out to cool down and then attack previously noticed mech to it's critically damaged parts... Or anything like that, tons of situations that inspire youself to play better.
And then you watch the last LRM boat hiding in bushes for 3 minutes to be eventually mocked by one-legged light. Or watch the same boat, standing dull and pressing one or two buttons to attack mech that he even doesn't see (and sometimes LRM boat don't see any enemy mech until the victorious end of the match). He even haven't to know the map - if the damage is done, he sees reddening of his crosshair.
To gain a better understanding of my point, I don't make light of talented LRM boaters. When you see such you definitely couldn't be mistaken. But current balance allows to use LRM boats as no one other build you can - without any decent skill. That down-grades good skills of people. My point is - LRM boats are great if using them requires high skills, as concerns any other weapon in the game.
...And do something with the flamer please. It's so beautiful and so underrated.
I wasn't referencing TT.
I agree generally, but I don't think LRMs are as much an issue as people make them out to be. Sure, there is a match every four or so where there are multiple boats, but, by and large, I don't see that many anymore. Usually there are two or fewer in each of my matches.
...Of course, it may be that my ELO bracket is such that I'm in that situation where most of us prefer non-LRM Mechs. It may be interesting to make a second account and start-over, just to see what the experience is like nowadays. They may still be an issue at the newb end of the spectrum. That doesn't mean that LRM boaters higher up the ELO chain should be punished though.
Frankly, I think a nerf to LRM angle of descent would be enough to counter the LRM problems we face (It would improve the viability of our cover). A new chaff module would also be nice - trigger it for a 30 second, LRM-free zone around your Mech (disrupts lock temporarily).
Yes! Buff the flamers! Make them viable!