Pale Jackal, on 30 May 2014 - 06:58 PM, said:
Unfortunately LRMs will be substantially weaker, and I feel like with this and ECM, that's a hard sale. Regardless, with some tweaks I'm sure we can find a good spot for LRMs.
Overall, I like it. Can we please remove the fog and haze from the maps though? I already have a big issue with how difficult it is to see on certain maps, and the fact that ECM has removed the ability to rely on your radar. If you give us radar detection and no visibility? Fine. But don't give us crap visibility AND no radar.
Just annoying. Un-nerf night vision and thermal vision already.
Since we're discussing ECM further, I would actually like to have it changed a bit to fix exactly this visibility issue you mention. I didn't want to put too much stuff in the OP, because KISS and I wanted it to be compatible with how things are now in as many aspects as possible.
So if PGI were to implement variable ranges as suggested, ECM mechs would no longer basically be required to provide cover to the team, because the team can do this by themselves to a certain extent (passive radar and proper positioning on the map). Because the suggested system has decreased the average number of lockable targets for LRMs per time unit, ECM can now be nerfed to be what it
truly is i.e. no bubble. It could then be added to more mechs (and clan mechs) without the fear of OP yellstorm. And perhaps then, maybe
Angel ECM could be added to the game but it might be too OP, I don't know.
If ECM is treated like this, then there might be the issue that BAP is OP especially after given the features in Table 2. To make that not an issue, it should no longer counter ECM and the times suggested in Table 2 are only that, suggestions so I think they can be changed if needed to easily balance BAP. Furthermore, ECM should markedly increase the times a BAPper or TIGger needs to gather certain information. Also, marked in Table 2 as the first effects are mech model and type and soon after that we see the mech damage when we see the mech ragdoll on the upper right screen. We also see the enemy weapons then. I don't think this should be so. Knowing what weapons the enemy has is a critical piece of information, which is currently relinquished too easily. Gameplaywise, it would be interesting not to know right away what the enemy has. One would need to observe what the enemy is shooting with until after, perhaps between receiving information on Engine type (N vs. XL) and Ammo (10-15s), you would learn what exactly are you being blasted with. Would make scouting more important, because one would no longer automatically have weapon information right away after targeting an enemy mech.