The movement and targeting of weapons from 40 to 50 seconds.
Initiative Phase for Round #5
-------------------
Team 1 rolls a 9[9+0].
Lordred rolls a 3[3+0].
Koniving rolls a 6[6+0].
PTC rolls a 4[4+0].
The turn order for movement is:
PTC, Lordred, PTC, Koniving, PTC, Lordred, PTC, Koniving, PTC, Lordred, PTC, Koniving, Lordred, PTC, Koniving, Koniving
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Targeting Phase
-------------------
Movement Phase
-------------------
Puma (Adder) Prime (PTC) must make a piloting skill check while moving in hex 1804 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Puma (Adder) Prime (PTC) must make a piloting skill check while moving in hex 1704 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Thunderbolt TDR-5S (Koniving) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 9 : succeeds.
Thunderbolt TDR-5S (Koniving) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 4 : falls.
Thunderbolt TDR-5S (Koniving) falls on its right side, suffering 7 damage.
Thunderbolt TDR-5S (Koniving) takes 5 damage to RT.
2 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Thunderbolt TDR-5S (Koniving) takes 2 damage to RA.
1 Armor remaining.
Pilot of Thunderbolt TDR-5S (Koniving) "Wan-ling Taylor" must roll 8 to avoid damage; rolls 8 : succeeds.
Mad Cat (Timber Wolf) Prime (PTC) must make a piloting skill check while moving in hex 1807 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Zeus ZEU-6S (Lordred) must make a piloting skill check while moving in hex 0904 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Fenris (Ice Ferret) Prime (PTC)
ER PPC at Grasshopper GHR-5J (Lordred); needs 7, rolls 6 : misses
Streak SRM 2 at Grasshopper GHR-5J (Lordred); needs 7, rolls 11 : 2 missile(s) hit.
Grasshopper GHR-5J (Lordred) takes 2 damage to RA.
10 Armor remaining.
Grasshopper GHR-5J (Lordred) takes 2 damage to LL.
19 Armor remaining.
Weapons fire for Zeus ZEU-6S (Lordred)
AC/5 at Masakari (Warhawk) Prime (PTC); needs 5, rolls 10 : hits CT
Masakari (Warhawk) Prime (PTC) takes 5 damage to CT.
24 Armor remaining.
LRM 15 at Masakari (Warhawk) Prime (PTC); needs 8, rolls 7 : misses
Large Laser at Masakari (Warhawk) Prime (PTC); needs 5, rolls 4 : misses
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 7, rolls 10 : hits RT
Masakari (Warhawk) Prime (PTC) takes 5 damage to RT.
19 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime (PTC)
ER PPC at Grasshopper GHR-5J (Lordred); needs 4, rolls 2 : misses
ER PPC at Grasshopper GHR-5J (Lordred); needs 4, rolls 10 : hits LT
Grasshopper GHR-5J (Lordred) takes 15 damage to LT.
Armor destroyed, 11 Internal Structure remaining
Critical hit on LT. Roll is 6; no effect.
ER Medium Laser at Grasshopper GHR-5J (Lordred); needs 6, rolls 7 : hits LA
Grasshopper GHR-5J (Lordred) takes 7 damage to LA.
7 damage transfers to LT.
Grasshopper GHR-5J (Lordred) takes 7 damage to LT.
4 Internal Structure remaining
Critical hit on LT. Roll is 4; no effect.
ER Medium Laser at Grasshopper GHR-5J (Lordred); needs 6, rolls 6 : hits LA
Grasshopper GHR-5J (Lordred) takes 7 damage to LA.
7 damage transfers to LT.
Grasshopper GHR-5J (Lordred) takes 7 damage to LT.
SECTION DESTROYED,
3 damage transfers to CT.
Critical hit on LT. Roll is 11; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Heat Sink.
Grasshopper GHR-5J (Lordred) takes 3 damage to CT.
25 Armor remaining.
ER Medium Laser at Grasshopper GHR-5J (Lordred); needs 6, rolls 8 : hits RT
Grasshopper GHR-5J (Lordred) takes 7 damage to RT.
8 Armor remaining.
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 5, rolls 3 : misses
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 5, rolls 3 : misses
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 5, rolls 5 : hits LA
Masakari (Warhawk) Prime (PTC) takes 5 damage to LA.
23 Armor remaining.
Weapons fire for Man O' War (Gargoyle) Prime (PTC)
ER Small Laser at BattleMaster BLR-1G (Koniving); needs 6, rolls 8 : hits RA
BattleMaster BLR-1G (Koniving) takes 5 damage to RA.
19 Armor remaining.
LB 5-X AC at BattleMaster BLR-1G (Koniving); needs 4, rolls 9 : hits LT
BattleMaster BLR-1G (Koniving) takes 5 damage to LT.
23 Armor remaining.
LB 5-X AC at BattleMaster BLR-1G (Koniving); needs 4, rolls 6 : hits LA
BattleMaster BLR-1G (Koniving) takes 5 damage to LA.
17 Armor remaining.
SRM 6 at BattleMaster BLR-1G (Koniving); needs 6, rolls 5 : misses
SRM 6 at BattleMaster BLR-1G (Koniving); needs 6, rolls 12 : 3 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 2 damage to LA.
15 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to RL.
19 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to LL.
2 Armor remaining.
Weapons fire for Panther PNT-10K (Lordred)
ER PPC at Masakari (Warhawk) Prime (PTC); needs 7, rolls 10 : hits LA
Masakari (Warhawk) Prime (PTC) takes 10 damage to LA.
13 Armor remaining.
SRM 4 (Artemis-capable ammo) at Masakari (Warhawk) Prime (PTC); needs 9, rolls 8 : misses
Weapons fire for BattleMaster BLR-1G (Koniving)
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 8, rolls 10 : hits RA
Masakari (Warhawk) Prime (PTC) takes 2 damage to RA.
13 Armor remaining.
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 8, rolls 10 : hits RA
Masakari (Warhawk) Prime (PTC) takes 2 damage to RA.
11 Armor remaining.
SRM 6 at Masakari (Warhawk) Prime (PTC); needs 4, rolls 6 : 3 missile(s) hit.
Masakari (Warhawk) Prime (PTC) takes 2 damage to RA.
9 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 2 damage to CT.
22 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 2 damage to LL.
23 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 6 : hits RA
Masakari (Warhawk) Prime (PTC) takes 5 damage to RA.
4 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 5 : hits CT
Masakari (Warhawk) Prime (PTC) takes 5 damage to CT.
17 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 4 : hits LA
Masakari (Warhawk) Prime (PTC) takes 5 damage to LA.
8 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 11 : hits CT
Masakari (Warhawk) Prime (PTC) takes 5 damage to CT.
12 Armor remaining.
Weapons fire for Ryoken (Stormcrow) Prime (PTC)
ER Large Laser at Zeus ZEU-6S (Lordred); needs 5, rolls 6 : hits LT
Zeus ZEU-6S (Lordred) takes 10 damage to LT.
Armor destroyed, 10 Internal Structure remaining
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on Medium Laser ®.
CRITICAL HIT on +Large Laser.
ER Medium Laser at Zeus ZEU-6S (Lordred); needs 7, rolls 8 : hits LT
Zeus ZEU-6S (Lordred) takes 7 damage to LT.
3 Internal Structure remaining
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on +Large Laser.
Location has no more hittable critical slots.
ER Large Laser at Zeus ZEU-6S (Lordred); needs 5, rolls 8 : hits LL
Zeus ZEU-6S (Lordred) takes 10 damage to LL.
14 Armor remaining.
ER Medium Laser at Zeus ZEU-6S (Lordred); needs 7, rolls 2 : misses
ER Medium Laser at Zeus ZEU-6S (Lordred); needs 7, rolls 2 : misses
Weapons fire for Enforcer ENF-5D (Lordred)
LB 10-X AC (Cluster ammo) at Masakari (Warhawk) Prime (PTC); needs 6, rolls 6 : 6 pellet(s) hit.
Masakari (Warhawk) Prime (PTC) takes 1 damage to LL.
22 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to RL.
34 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to LL.
21 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to RL.
33 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to RT.
18 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to CT.
11 Armor remaining.
ER Large Laser at Masakari (Warhawk) Prime (PTC); needs 7, rolls 7 : hits CT
Masakari (Warhawk) Prime (PTC) takes 8 damage to CT.
3 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) Prime (PTC)
LRM 20 at BattleMaster BLR-1G (Koniving); needs 5, rolls 10 : 12 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 5 damage to RL.
14 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 5 damage to RA.
14 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to LL.
0 Armor remaining.
LRM 20 at BattleMaster BLR-1G (Koniving); needs 5, rolls 10 : 20 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 5 damage to LT.
18 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 5 damage to RT.
8 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 5 damage to RL.
9 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 5 damage to RA.
9 Armor remaining.
ER Medium Laser at BattleMaster BLR-1G (Koniving); needs 5, rolls 3 : misses
ER Medium Laser at BattleMaster BLR-1G (Koniving); needs 5, rolls 7 : hits LT
BattleMaster BLR-1G (Koniving) takes 7 damage to LT.
11 Armor remaining.
Weapons fire for Griffin GRF-1N (Koniving)
PPC at Masakari (Warhawk) Prime (PTC); needs 8, rolls 12 : hits (using Right Side table) RA
Masakari (Warhawk) Prime (PTC) takes 10 damage to RA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on RA. Roll is 5; no effect.
Weapons fire for Grasshopper GHR-5J (Lordred)
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 7, rolls 10 : hits CT
Masakari (Warhawk) Prime (PTC) takes 5 damage to CT.
Armor destroyed, 25 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
ER Large Laser at Masakari (Warhawk) Prime (PTC); needs 7, rolls 4 : misses
Streak SRM 2 at Masakari (Warhawk) Prime (PTC); needs 7, rolls 6 : fails to achieve lock.
Weapons fire for Masakari (Warhawk) Prime (PTC)
ER PPC at Zeus ZEU-6S (Lordred); needs 4, rolls 2 : misses
ER PPC at Zeus ZEU-6S (Lordred); needs 4, rolls 7 : hits RA
Zeus ZEU-6S (Lordred) takes 15 damage to RA.
7 Armor remaining.
LRM 10 at Zeus ZEU-6S (Lordred); needs 5, rolls 10 : 6 missile(s) hit.
Zeus ZEU-6S (Lordred) takes 5 damage to LA.
2 Armor remaining.
Zeus ZEU-6S (Lordred) takes 1 damage to LL.
13 Armor remaining.
Weapons fire for Shadow Hawk SHD-2H (Koniving)
Medium Laser at Hex 1202 of Building #22528 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.
Building #22528 absorbs 5 points of damage.
AC/5 at Hex 1202 of Building #22528 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.
Building #22528 absorbs 5 points of damage.
LRM 5 at Hex 1202 of Building #22528 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 9 : 5 missile(s) hit.
Building #22528 absorbs 5 points of damage.
SRM 2 at Hex 1202 of Building #22528 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : 2 missile(s) hit.
Building #22528 absorbs 4 points of damage.
Grasshopper GHR-5J (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds.
Zeus ZEU-6S (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 11 : succeeds.
BattleMaster BLR-1G (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.
Masakari (Warhawk) Prime (PTC) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 4 : falls.
Masakari (Warhawk) Prime (PTC) falls on its left side, suffering 9 damage.
Masakari (Warhawk) Prime (PTC) takes 5 damage to LT (critical).
21 Armor remaining.
Critical hit on LT. Roll is 6; no effect.
Masakari (Warhawk) Prime (PTC) takes 4 damage to CT.
21 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" must roll 5 to avoid damage; rolls 8 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Panther PNT-10K (Lordred) gains 21 heat, sinks 13 heat and is now at 13 heat.
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Enforcer ENF-5D (Lordred) gains 19 heat, sinks 12 heat and is now at 12 heat.
Grasshopper GHR-5J (Lordred) gains 18 heat, sinks 15 heat and is now at 3 heat.
Zeus ZEU-6S (Lordred) gains 19 heat, sinks 17 heat and is now at 4 heat.
Shadow Hawk SHD-2H (Koniving) gains 11 heat, sinks 11 heat and is now at 0 heat.
Fenris (Ice Ferret) Prime (PTC) gains 18 heat, sinks 18 heat and is now at 0 heat.
Thunderbolt TDR-5S (Koniving) gains 8 heat, sinks 15 heat and is now at 8 heat.
Loki (Hellbringer) Prime (PTC) gains 46 heat, sinks 26 heat and is now at 26 heat.
Loki (Hellbringer) Prime (PTC) needs a 10+ to avoid shutdown, rolls 9 : shuts down.
Loki (Hellbringer) Prime (PTC) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 3 (reactor shutdown)); needs 7, rolls 3 : falls.
Loki (Hellbringer) Prime (PTC) falls on its left side, suffering 7 damage.
Loki (Hellbringer) Prime (PTC) takes 5 damage to RA.
2 Internal Structure remaining
Critical hit on RA. Roll is 10; 2 locations.
CRITICAL HIT on Shoulder.
CRITICAL HIT on Upper Arm.
Loki (Hellbringer) Prime (PTC) takes 2 damage to RA.
SECTION DESTROYED,
Critical hit on RA. Roll is 2; no effect.
Pilot of Loki (Hellbringer) Prime (PTC) "Bob" must roll 7 to avoid damage; rolls 7 : succeeds.
Loki (Hellbringer) Prime (PTC) needs a 6+ to avoid ammo explosion, rolls 4 : fails to avoid explosion.
*** Streak SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
Loki (Hellbringer) Prime (PTC) takes 180 damage to RT.
SECTION DESTROYED,
remaining 165 damage prevented by CASE.
Critical hit on RT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Streak SRM 6.
Pilot of Loki (Hellbringer) Prime (PTC) "Bob" takes 2 damage.
Pilot of Loki (Hellbringer) Prime (PTC) "Bob" needs a 3 to stay conscious. Rolls 9 : successful!
Pilot of Loki (Hellbringer) Prime (PTC) "Bob" needs a 5 to stay conscious. Rolls 4 : blacks out.
Man O' War (Gargoyle) Prime (PTC) gains 13 heat, sinks 13 heat and is now at 0 heat.
BattleMaster BLR-1G (Koniving) gains 17 heat, sinks 17 heat and is now at 0 heat.
Puma (Adder) Prime (PTC) gains 2 heat, sinks 14 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime (PTC) gains 40 heat, sinks 40 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime (PTC) gains 24 heat, sinks 34 heat and is now at 0 heat.
Masakari (Warhawk) Prime (PTC) gains 35 heat, sinks 40 heat and is now at 1 heat.
Griffin GRF-1N (Koniving) gains 13 heat, sinks 12 heat and is now at 4 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #6
-------------------
Team 1 rolls a 4[4+0].
Lordred rolls a 8[8+0].
Koniving rolls a 12[12+0].
PTC rolls a 8[7+1].
The turn order for movement is:
Lordred, PTC, Koniving, PTC, Lordred, PTC, Koniving, PTC, Lordred, PTC, Koniving, Lordred, PTC, Koniving, Koniving, PTC
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Lordred: 4205 BV remaining (from 5360 initially) 0 BV fled
PTC: 21516 BV remaining (from 24427 initially) 0 BV fled
Koniving: 5098 BV remaining (from 7300 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Fenris (Ice Ferret) Prime (PTC) must make a piloting skill check while moving in hex 2010 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Fenris (Ice Ferret) Prime (PTC) must make a piloting skill check while moving in hex 2005 (running & turning on pavement).
Needs 5 [4 (Base piloting skill) + 1 (running & turning on pavement)], rolls 10 : succeeds.
Thunderbolt TDR-5S (Koniving) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 7 : falls.
Thunderbolt TDR-5S (Koniving) falls on its front, suffering 7 damage.
Thunderbolt TDR-5S (Koniving) takes 5 damage to LL.
24 Armor remaining.
Thunderbolt TDR-5S (Koniving) takes 2 damage to RL.
17 Armor remaining.
Pilot of Thunderbolt TDR-5S (Koniving) "Wan-ling Taylor" must roll 8 to avoid damage; rolls 9 : succeeds.
Thunderbolt TDR-5S (Koniving) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 6 : falls.
Thunderbolt TDR-5S (Koniving) falls on its left side, suffering 7 damage.
Thunderbolt TDR-5S (Koniving) takes 5 damage to LA.
5 damage transfers to LT.
Thunderbolt TDR-5S (Koniving) takes 5 damage to LT.
2 Armor remaining.
Thunderbolt TDR-5S (Koniving) takes 2 damage to LT.
0 Armor remaining.
Pilot of Thunderbolt TDR-5S (Koniving) "Wan-ling Taylor" must roll 8 to avoid damage; rolls 11 : succeeds.
Building #28692 in Hex 1506 is entered and has unknown basement, rolls 7: no basement.
Mad Cat (Timber Wolf) Prime (PTC) must make a piloting skill check while moving in hex 1606 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Mad Cat (Timber Wolf) Prime (PTC) must make a piloting skill check while moving from hex 1606 to hex 1506 (moving through Medium Building #28692).
Needs 4 [3 (Base piloting skill) + 1 (moving through Medium Building #28692)], rolls 8 : succeeds.
Masakari (Warhawk) Prime (PTC) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Puma (Adder) Prime (PTC)
ER PPC at Shadow Hawk SHD-2H (Koniving); needs 3, rolls 8 : hits LT
Shadow Hawk SHD-2H (Koniving) takes 15 damage to LT.
3 Armor remaining.
ER PPC at Shadow Hawk SHD-2H (Koniving); needs 3, rolls 2 : misses
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 5, rolls 7 : hits HD
Masakari (Warhawk) Prime (PTC) takes 2 damage to HD.
7 Armor remaining.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" takes 1 damage.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" needs a 3 to stay conscious. Rolls 12 : successful!
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 5, rolls 8 : hits RT
Masakari (Warhawk) Prime (PTC) takes 2 damage to RT.
16 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 5, rolls 2 : misses
Weapons fire for Fenris (Ice Ferret) Prime (PTC)
ER PPC at BattleMaster BLR-1G (Koniving); needs 5, rolls 10 : hits RL
BattleMaster BLR-1G (Koniving) takes 15 damage to RL.
Armor destroyed, 12 Internal Structure remaining
Critical hit on RL. Roll is 7; no effect.
Streak SRM 2 at BattleMaster BLR-1G (Koniving); needs 7, rolls 7 : 2 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 2 damage to RL.
10 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
BattleMaster BLR-1G (Koniving) takes 2 damage to RT.
6 Armor remaining.
Weapons fire for Enforcer ENF-5D (Lordred)
LB 10-X AC (Cluster ammo) at Masakari (Warhawk) Prime (PTC); needs 4, rolls 6 : 6 pellet(s) hit (using Right Side table).
Masakari (Warhawk) Prime (PTC) takes 1 damage to RT.
15 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to LT.
20 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to LA.
7 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to RT.
14 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 1 damage to CT.
20 Internal Structure remaining
Critical hit on CT. Roll is 9; 1 location.
CRITICAL HIT on Standard Gyro.
Masakari (Warhawk) Prime (PTC) takes 1 damage to RA.
7 Internal Structure remaining
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on Shoulder.
Weapons fire for Man O' War (Gargoyle) Prime (PTC)
ER Small Laser at BattleMaster BLR-1G (Koniving); needs 5, rolls 5 : hits RA
BattleMaster BLR-1G (Koniving) takes 5 damage to RA.
4 Armor remaining.
LB 5-X AC at BattleMaster BLR-1G (Koniving); needs 4, rolls 9 : hits LT
BattleMaster BLR-1G (Koniving) takes 5 damage to LT.
6 Armor remaining.
LB 5-X AC at BattleMaster BLR-1G (Koniving); needs 4, rolls 7 : hits RA
BattleMaster BLR-1G (Koniving) takes 5 damage to RA.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RA. Roll is 10; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Shoulder.
SRM 6 at BattleMaster BLR-1G (Koniving); needs 3, rolls 8 : 5 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 2 damage to CT.
22 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to LT.
4 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to RA.
11 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
BattleMaster BLR-1G (Koniving) takes 2 damage to RL.
8 Internal Structure remaining
Critical hit on RL. Roll is 7; no effect.
BattleMaster BLR-1G (Koniving) takes 2 damage to CT.
20 Armor remaining.
SRM 6 at BattleMaster BLR-1G (Koniving); needs 3, rolls 5 : 3 missile(s) hit.
BattleMaster BLR-1G (Koniving) takes 2 damage to RA.
9 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
BattleMaster BLR-1G (Koniving) takes 2 damage to CT.
18 Armor remaining.
BattleMaster BLR-1G (Koniving) takes 2 damage to RL.
6 Internal Structure remaining
Critical hit on RL. Roll is 5; no effect.
Weapons fire for Shadow Hawk SHD-2H (Koniving)
AC/5 at Loki (Hellbringer) Prime (PTC); needs 11, rolls 7 : misses
SRM 2 at Loki (Hellbringer) Prime (PTC); needs 1, rolls 7 : 1 missile(s) hit (using Right Side table).
Loki (Hellbringer) Prime (PTC) takes 2 damage to LL.
8 Armor remaining.
Medium Laser at Loki (Hellbringer) Prime (PTC); needs 8, rolls 5 : misses
Weapons fire for Ryoken (Stormcrow) Prime (PTC)
ER Large Laser at BattleMaster BLR-1G (Koniving); needs 4, rolls 2 : misses
ER Medium Laser at BattleMaster BLR-1G (Koniving); needs 4, rolls 6 : hits RA
BattleMaster BLR-1G (Koniving) takes 7 damage to RA.
2 Internal Structure remaining
Critical hit on RA. Roll is 6; no effect.
ER Large Laser at BattleMaster BLR-1G (Koniving); needs 4, rolls 6 : hits LL
BattleMaster BLR-1G (Koniving) takes 10 damage to LL.
8 Internal Structure remaining
Critical hit on LL. Roll is 6; no effect.
ER Medium Laser at BattleMaster BLR-1G (Koniving); needs 4, rolls 7 : hits LL
BattleMaster BLR-1G (Koniving) takes 7 damage to LL.
1 Internal Structure remaining
Critical hit on LL. Roll is 3; no effect.
ER Medium Laser at BattleMaster BLR-1G (Koniving); needs 4, rolls 6 : hits RA
BattleMaster BLR-1G (Koniving) takes 7 damage to RA.
SECTION DESTROYED,
5 damage transfers to RT.
Critical hit on RA. Roll is 5; no effect.
BattleMaster BLR-1G (Koniving) takes 5 damage to RT.
1 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) Prime (PTC)
ER Large Laser at Locust LCT-1V (Koniving); needs 4, rolls 9 : hits RA
Locust LCT-1V (Koniving) takes 10 damage to RA.
Armor destroyed, SECTION DESTROYED,
3 damage transfers to RT.
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on Upper Arm.
Locust LCT-1V (Koniving) takes 3 damage to RT.
3 Armor remaining.
ER Large Laser at Locust LCT-1V (Koniving); needs 4, rolls 8 : hits RA
Locust LCT-1V (Koniving) takes 10 damage to RA.
10 damage transfers to RT.
Locust LCT-1V (Koniving) takes 10 damage to RT.
Armor destroyed, SECTION DESTROYED,
2 damage transfers to CT.
Critical hit on RT. Roll is 6; no effect.
Locust LCT-1V (Koniving) takes 2 damage to CT.
2 Armor remaining.
ER Medium Laser at Locust LCT-1V (Koniving); needs 4, rolls 6 : hits CT (critical)
Locust LCT-1V (Koniving) takes 7 damage to CT (critical).
Armor destroyed, 1 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Critical hit on CT. Roll is 7; no effect.
ER Medium Laser at Locust LCT-1V (Koniving); needs 4, rolls 5 : hits RL
Locust LCT-1V (Koniving) takes 7 damage to RL.
1 Armor remaining.
Weapons fire for Zeus ZEU-6S (Lordred)
AC/5 at Masakari (Warhawk) Prime (PTC); needs 4, rolls 5 : hits (using Right Side table) LT
Masakari (Warhawk) Prime (PTC) takes 5 damage to LT.
15 Armor remaining.
LRM 15 at Masakari (Warhawk) Prime (PTC); needs 6, rolls 10 : 5 missile(s) hit (using Right Side table).
Masakari (Warhawk) Prime (PTC) takes 5 damage to RL.
28 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 6, rolls 4 : misses
Weapons fire for Masakari (Warhawk) Prime (PTC)
ER PPC at BattleMaster BLR-1G (Koniving); needs 3, rolls 10 : hits HD
BattleMaster BLR-1G (Koniving) takes 15 damage to HD.
Armor destroyed, SECTION DESTROYED,
*** BattleMaster BLR-1G (Koniving) DESTROYED by damage! ***
Critical hit on HD. Roll is 8; 1 location.
CRITICAL HIT on Life Support.
Pilot of BattleMaster BLR-1G (Koniving) "Qi-chang Huo" is already dead, so no damage is dealt!
ER PPC at Enforcer ENF-5D (Lordred); needs 4, rolls 11 : hits LT
Enforcer ENF-5D (Lordred) takes 15 damage to LT.
4 Armor remaining.
LRM 10 at Enforcer ENF-5D (Lordred); needs 5, rolls 10 : 6 missile(s) hit.
Enforcer ENF-5D (Lordred) takes 5 damage to LL.
11 Armor remaining.
Enforcer ENF-5D (Lordred) takes 1 damage to RA.
15 Armor remaining.
Weapons fire for BattleMaster BLR-1G (Koniving)
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 6, rolls 5 : misses
Machine Gun at Masakari (Warhawk) Prime (PTC); needs 6, rolls 4 : misses
SRM 6 at Masakari (Warhawk) Prime (PTC); needs 4, rolls 7 : 4 missile(s) hit.
Masakari (Warhawk) Prime (PTC) takes 2 damage to CT.
18 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
Masakari (Warhawk) Prime (PTC) takes 2 damage to CT.
16 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Masakari (Warhawk) Prime (PTC) takes 2 damage to LT.
13 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 2 damage to LA.
5 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 6 : hits LT
Masakari (Warhawk) Prime (PTC) takes 5 damage to LT.
8 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 4 : hits CT
Masakari (Warhawk) Prime (PTC) takes 5 damage to CT.
11 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Engine.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 11 : hits LT
Masakari (Warhawk) Prime (PTC) takes 5 damage to LT.
3 Armor remaining.
Medium Laser at Masakari (Warhawk) Prime (PTC); needs 4, rolls 5 : hits LT
Masakari (Warhawk) Prime (PTC) takes 5 damage to LT.
Armor destroyed, 16 Internal Structure remaining
Critical hit on LT. Roll is 11; 2 locations.
CRITICAL HIT on Double Heat Sink.
CRITICAL HIT on Double Heat Sink.
Weapons fire for Griffin GRF-1N (Koniving)
LRM 10 at Masakari (Warhawk) Prime (PTC); needs 8, rolls 7 : misses
PPC at Masakari (Warhawk) Prime (PTC); needs 7, rolls 9 : hits (using Left Side table) LL
Masakari (Warhawk) Prime (PTC) takes 10 damage to LL.
11 Armor remaining.
Locust LCT-1V (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Locust LCT-1V (Koniving) falls on its left side, suffering 2 damage.
Locust LCT-1V (Koniving) takes 2 damage to LA.
Armor destroyed, 2 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
Pilot of Locust LCT-1V (Koniving) "Bill Stokstad" must roll 6 to avoid damage; rolls 10 : succeeds.
Enforcer ENF-5D (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
Masakari (Warhawk) Prime (PTC) must make 2 piloting skill roll(s) (gyro hit; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 8, rolls 10 : succeeds.
Roll #2, (4 (Base piloting skill) + 1 (20+ damage) + 3 (gyro hit)); needs 8, rolls 3 : falls.
Masakari (Warhawk) Prime (PTC) falls on its rear, suffering 9 damage.
Masakari (Warhawk) Prime (PTC) takes 5 damage to CTR.
5 Armor remaining.
Masakari (Warhawk) Prime (PTC) takes 4 damage to CTR.
1 Armor remaining.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" must roll 8 to avoid damage; rolls 7 : fails.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" takes 1 damage.
Pilot of Masakari (Warhawk) Prime (PTC) "Idris" needs a 5 to stay conscious. Rolls 7 : successful!
Physical Attack Phase
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Heat Phase
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Panther PNT-10K (Lordred) gains 0 heat, sinks 13 heat and is now at 0 heat.
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Enforcer ENF-5D (Lordred) gains 2 heat, sinks 12 heat and is now at 2 heat.
Grasshopper GHR-5J (Lordred) gains 4 heat, sinks 7 heat and is now at 0 heat.
Zeus ZEU-6S (Lordred) gains 10 heat, sinks 14 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Koniving) gains 9 heat, sinks 9 heat and is now at 0 heat.
Fenris (Ice Ferret) Prime (PTC) gains 19 heat, sinks 19 heat and is now at 0 heat.
Thunderbolt TDR-5S (Koniving) gains 9 heat, sinks 15 heat and is now at 2 heat.
Loki (Hellbringer) Prime (PTC) gains 0 heat, sinks 26 heat and is now at 0 heat.
Loki (Hellbringer) Prime (PTC) automatically starts up.
Man O' War (Gargoyle) Prime (PTC) gains 12 heat, sinks 12 heat and is now at 0 heat.
Puma (Adder) Prime (PTC) gains 30 heat, sinks 22 heat and is now at 8 heat.
Ryoken (Stormcrow) Prime (PTC) gains 40 heat, sinks 40 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime (PTC) gains 36 heat, sinks 34 heat and is now at 2 heat.
Masakari (Warhawk) Prime (PTC) gains 41 heat, sinks 38 heat and is now at 4 heat.
Griffin GRF-1N (Koniving) gains 17 heat, sinks 12 heat and is now at 9 heat.
Control Rolls
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End Phase
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Pilot of Loki (Hellbringer) Prime (PTC) "Bob" needs a 5 to wake up. Rolls 4 : stays unconscious.