Edit 2: Will now be adding battles at least once a week.
Megamek (tabletop) brawl.
Solaris Arena! (Just the map) Elevating platforms.
100 tons versus 100 tons.
Advanced Tact rules.
Heatsink overstressing enabled.
Players: Koniving versus Lordred.
King Crab 0010
Versus
Dire Wolf Prime (Daishi)
Begin!
Spoiler
Daishi versus King Crab
Initiative Phase for Round #1
-------------------
Lordred rolls a 9[9+0].
Koniving rolls a 6[6+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2181 BV remaining (from 2181 initially) 0 BV fled
--------------------
Movement Phase
--------------------
The arena is relatively small.
The King Crab walks forward 30 meters with caution.
The Dire Wolf charges at full speed.
---------------------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits CT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to CT.
37 Armor remaining.
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits RA
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to RA.
24 Armor remaining.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 8 : hits RT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to RT.
22 Armor remaining.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits LT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to LT.
22 Armor remaining.
Weapons fire for Daishi (Dire Wolf) Prime (Lordred)
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 2 : misses
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 3 : misses
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - hits LA
King Crab KGC-010 (Koniving) takes 8 damage to LA.
26 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - hits CT
King Crab KGC-010 (Koniving) takes 8 damage to CT.
38 Armor remaining.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 7 :
King Crab KGC-010 (Koniving) takes 5 damage to RA.
29 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 7 :
King Crab KGC-010 (Koniving) takes 5 damage to LL.
36 Armor remaining.
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 2 : misses
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 3 : misses
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 9 damage to LT.
23 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 4 : hits CT
King Crab KGC-010 (Koniving) takes 7 damage to CT.
31 Armor remaining.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 8 : - Direct Blow -
King Crab KGC-010 (Koniving) takes 6 damage to RA.
23 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 5 : - Glancing Blow -
King Crab KGC-010 (Koniving) takes 2 damage to LA.
24 Armor remaining.
LRM 10 at King Crab KGC-010 (Koniving); needs 5, rolls 8 : - Direct Blow - 6 missile(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 5 damage to LA.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
30 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Heat Phase
-------------------
Daishi (Dire Wolf) Prime (Lordred) gains 73 heat, sinks 44 heat and is now at 29 heat.
Daishi (Dire Wolf) Prime (Lordred) needs a 5+ to avoid shutdown, rolls 9 : avoids successfully!
Daishi (Dire Wolf) Prime (Lordred) needs a 8+ to avoid ammo explosion, rolls 5 : fails to avoid explosion.
*** LRM 10 Ammo EXPLODES! 110 DAMAGE! ***
Daishi (Dire Wolf) Prime (Lordred) takes 110 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
remaining 89 damage prevented by CASE.
Critical hit on LT. Roll is 6; no effect.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 2 damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 3 to stay conscious. Rolls 6 : successful!
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 5 to stay conscious. Rolls 7 : successful!
Daishi (Dire Wolf) Prime needs a 6+ for coolant failure, rolls 8 : fails.
Daishi (Dire Wolf) Prime's coolant is now less effective.
King Crab KGC-010 (Koniving) gains 25 heat, sinks 20 heat and is now at 5 heat.
King Crab KGC-010 needs a 10+ for coolant failure, rolls 5 : avoids successfully!
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
---------------------
The environment shifts.
The Direwolf is hidden behind a large wall.
Koniving's King Crab is elevated on a level 8 platform. Unable to move or get down, the King Crab remains true to its purpose as a Hangar Queen; the Area of Denial mech it was built to be.
Initiative Phase for Round #2
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 8[8+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2013 BV remaining (from 2181 initially) 0 BV fled
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
(Lordred's mech is out of sight.)
King Crab KGC-010 (Koniving) gains 0 heat, sinks 5 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
--------------
Initiative Phase for Round #3
-------------------
Lordred rolls a 7[7+0] / 5[5+0].
Koniving rolls a 7[7+0] / 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2013 BV remaining (from 2181 initially) 0 BV fled
----------
Movement Phase
The Direwolf reappears from out beyond the pillar. The pilot's exact words were "Oh damn."
The King Crab, still on his pillar responded, "it's not like I could have moved."
------------------
Weapon Attack Phase
-------------------
Weapons fire for Daishi (Dire Wolf) Prime (Lordred)
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 4, rolls 11 : - Direct Blow -
King Crab KGC-010 (Koniving) takes 7 damage to LA.
12 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 4, rolls 4 : - Glancing Blow -
King Crab KGC-010 (Koniving) takes 2 damage to CT.
28 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 2, rolls 8 : - Direct Blow - hits RT
King Crab KGC-010 (Koniving) takes 9 damage to RT.
23 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 2, rolls 7 : - Direct Blow - hits RA
King Crab KGC-010 (Koniving) takes 8 damage to RA.
15 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 6 : hits HD
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 4; no effect.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 1 damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 7 to stay conscious. Rolls 3 : blacks out.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 10 : - Direct Blow - hits LA
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to LA.
12 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to LT.
12 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to CT.
25 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 3 : misses
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : 4 missile(s) hit.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LL.
39 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
23 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LA.
2 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
21 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LA.
2 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
19 Armor remaining.
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 10 : - Direct Blow - hits RL
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to RL.
29 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Daishi (Dire Wolf) Prime (Lordred) falls on its front, suffering 10 damage.
Daishi (Dire Wolf) Prime (Lordred) takes 5 damage to RT.
17 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 5 damage to CT.
14 Armor remaining.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" cannot avoid damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 1 damage.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
-------------
Heat Phase
-------------------
Daishi (Dire Wolf) Prime (Lordred) gains 21 heat, sinks 25 heat and is now at 0 heat.
King Crab KGC-010 (Koniving) gains 22 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
Initiative Phase for Round #4
-------------------
Lordred rolls a 4[4+0].
Koniving rolls a 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1935 BV remaining (from 2181 initially) 0 BV fled
----------------------
Movement Phase
----------------------
The Direwolf steps back.
-------------------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 8, rolls 12 : - Direct Blow - hits LL
Daishi (Dire Wolf) Prime (Lordred) takes 11 damage to LL.
28 Armor remaining.
LB 10-X AC (Cluster ammo) at Daishi (Dire Wolf) Prime (Lordred); needs 0, rolls 8 : - Direct Blow - 10 pellet(s) hit (w/ +4 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
13 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
12 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RA.
23 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LA.
1 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
11 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
10 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RT.
16 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
9 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RT.
15 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
8 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RL.
28 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 3, rolls 8 : - Direct Blow - 6 missile(s) hit (w/ +2 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RA.
21 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
13 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RL.
26 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RA.
19 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT (critical).
6 Armor remaining.
Critical hit on CT. Roll is (5+1) = 6; no effect.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RL.
24 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 3, rolls 9 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
4 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
2 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
0 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
29 Internal Structure remaining
Critical hit on CT. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Engine.
*** Daishi (Dire Wolf) Prime (Lordred) DESTROYED by engine destruction! ***
CRITICAL HIT on Double Heat Sink.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
11 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
9 Armor remaining.
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 12 heat, sinks 14 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
Team 2 has achieved all required victory conditions!
Brawl has lasted 30 seconds.
King Crab wins!
Daishi versus King Crab
Initiative Phase for Round #1
-------------------
Lordred rolls a 9[9+0].
Koniving rolls a 6[6+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2181 BV remaining (from 2181 initially) 0 BV fled
--------------------
Movement Phase
--------------------
The arena is relatively small.
The King Crab walks forward 30 meters with caution.
The Dire Wolf charges at full speed.
---------------------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits CT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to CT.
37 Armor remaining.
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits RA
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to RA.
24 Armor remaining.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 8 : hits RT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to RT.
22 Armor remaining.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : hits LT
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to LT.
22 Armor remaining.
Weapons fire for Daishi (Dire Wolf) Prime (Lordred)
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 2 : misses
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 3 : misses
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - hits LA
King Crab KGC-010 (Koniving) takes 8 damage to LA.
26 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - hits CT
King Crab KGC-010 (Koniving) takes 8 damage to CT.
38 Armor remaining.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 7 :
King Crab KGC-010 (Koniving) takes 5 damage to RA.
29 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 7 :
King Crab KGC-010 (Koniving) takes 5 damage to LL.
36 Armor remaining.
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 2 : misses
ER Large Laser at King Crab KGC-010 (Koniving); needs 5, rolls 3 : misses
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 9 damage to LT.
23 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 3, rolls 4 : hits CT
King Crab KGC-010 (Koniving) takes 7 damage to CT.
31 Armor remaining.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 8 : - Direct Blow -
King Crab KGC-010 (Koniving) takes 6 damage to RA.
23 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 5, rolls 5 : - Glancing Blow -
King Crab KGC-010 (Koniving) takes 2 damage to LA.
24 Armor remaining.
LRM 10 at King Crab KGC-010 (Koniving); needs 5, rolls 8 : - Direct Blow - 6 missile(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 5 damage to LA.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
30 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Heat Phase
-------------------
Daishi (Dire Wolf) Prime (Lordred) gains 73 heat, sinks 44 heat and is now at 29 heat.
Daishi (Dire Wolf) Prime (Lordred) needs a 5+ to avoid shutdown, rolls 9 : avoids successfully!
Daishi (Dire Wolf) Prime (Lordred) needs a 8+ to avoid ammo explosion, rolls 5 : fails to avoid explosion.
*** LRM 10 Ammo EXPLODES! 110 DAMAGE! ***
Daishi (Dire Wolf) Prime (Lordred) takes 110 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
remaining 89 damage prevented by CASE.
Critical hit on LT. Roll is 6; no effect.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 2 damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 3 to stay conscious. Rolls 6 : successful!
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 5 to stay conscious. Rolls 7 : successful!
Daishi (Dire Wolf) Prime needs a 6+ for coolant failure, rolls 8 : fails.
Daishi (Dire Wolf) Prime's coolant is now less effective.
King Crab KGC-010 (Koniving) gains 25 heat, sinks 20 heat and is now at 5 heat.
King Crab KGC-010 needs a 10+ for coolant failure, rolls 5 : avoids successfully!
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
---------------------
The environment shifts.
The Direwolf is hidden behind a large wall.
Koniving's King Crab is elevated on a level 8 platform. Unable to move or get down, the King Crab remains true to its purpose as a Hangar Queen; the Area of Denial mech it was built to be.
Initiative Phase for Round #2
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 8[8+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2013 BV remaining (from 2181 initially) 0 BV fled
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
(Lordred's mech is out of sight.)
King Crab KGC-010 (Koniving) gains 0 heat, sinks 5 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
--------------
Initiative Phase for Round #3
-------------------
Lordred rolls a 7[7+0] / 5[5+0].
Koniving rolls a 7[7+0] / 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2013 BV remaining (from 2181 initially) 0 BV fled
----------
Movement Phase
The Direwolf reappears from out beyond the pillar. The pilot's exact words were "Oh damn."
The King Crab, still on his pillar responded, "it's not like I could have moved."
------------------
Weapon Attack Phase
-------------------
Weapons fire for Daishi (Dire Wolf) Prime (Lordred)
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 4, rolls 11 : - Direct Blow -
King Crab KGC-010 (Koniving) takes 7 damage to LA.
12 Armor remaining.
fires a second burst in ultra mode.
Ultra AC/5 at King Crab KGC-010 (Koniving); needs 4, rolls 4 : - Glancing Blow -
King Crab KGC-010 (Koniving) takes 2 damage to CT.
28 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 2, rolls 8 : - Direct Blow - hits RT
King Crab KGC-010 (Koniving) takes 9 damage to RT.
23 Armor remaining.
Medium Pulse Laser at King Crab KGC-010 (Koniving); needs 2, rolls 7 : - Direct Blow - hits RA
King Crab KGC-010 (Koniving) takes 8 damage to RA.
15 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 6 : hits HD
Daishi (Dire Wolf) Prime (Lordred) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 4; no effect.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 1 damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" needs a 7 to stay conscious. Rolls 3 : blacks out.
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 10 : - Direct Blow - hits LA
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to LA.
12 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to LT.
12 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to CT.
25 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 3 : misses
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 6, rolls 7 : 4 missile(s) hit.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LL.
39 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
23 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LA.
2 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
21 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LA.
2 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
19 Armor remaining.
PPC at Daishi (Dire Wolf) Prime (Lordred); needs 4, rolls 10 : - Direct Blow - hits RL
Daishi (Dire Wolf) Prime (Lordred) takes 12 damage to RL.
29 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Daishi (Dire Wolf) Prime (Lordred) falls on its front, suffering 10 damage.
Daishi (Dire Wolf) Prime (Lordred) takes 5 damage to RT.
17 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 5 damage to CT.
14 Armor remaining.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" cannot avoid damage.
Pilot of Daishi (Dire Wolf) Prime (Lordred) "Bryan Otsuka" takes 1 damage.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
-------------
Heat Phase
-------------------
Daishi (Dire Wolf) Prime (Lordred) gains 21 heat, sinks 25 heat and is now at 0 heat.
King Crab KGC-010 (Koniving) gains 22 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
Initiative Phase for Round #4
-------------------
Lordred rolls a 4[4+0].
Koniving rolls a 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1935 BV remaining (from 2181 initially) 0 BV fled
----------------------
Movement Phase
----------------------
The Direwolf steps back.
-------------------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Daishi (Dire Wolf) Prime (Lordred); needs 8, rolls 12 : - Direct Blow - hits LL
Daishi (Dire Wolf) Prime (Lordred) takes 11 damage to LL.
28 Armor remaining.
LB 10-X AC (Cluster ammo) at Daishi (Dire Wolf) Prime (Lordred); needs 0, rolls 8 : - Direct Blow - 10 pellet(s) hit (w/ +4 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
13 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
12 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RA.
23 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LA.
1 damage transfers to LT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
11 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
10 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RT.
16 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
9 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RT.
15 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to LT.
1 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to CT.
8 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 1 damage to RL.
28 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 3, rolls 8 : - Direct Blow - 6 missile(s) hit (w/ +2 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RA.
21 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
13 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RL.
26 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RA.
19 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT (critical).
6 Armor remaining.
Critical hit on CT. Roll is (5+1) = 6; no effect.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RL.
24 Armor remaining.
SRM 6 at Daishi (Dire Wolf) Prime (Lordred); needs 3, rolls 9 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
4 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
2 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
0 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to LT.
2 damage transfers to CT.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to CT.
29 Internal Structure remaining
Critical hit on CT. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Engine.
*** Daishi (Dire Wolf) Prime (Lordred) DESTROYED by engine destruction! ***
CRITICAL HIT on Double Heat Sink.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
11 Armor remaining.
Daishi (Dire Wolf) Prime (Lordred) takes 2 damage to RT.
9 Armor remaining.
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 12 heat, sinks 14 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Some walls moved...
Team 2 has achieved all required victory conditions!
Brawl has lasted 30 seconds.
King Crab wins!
Bonus! King Crab versus Annihilator.
Spoiler
Initiative Phase for Round #1
-------------------
Lordred rolls a 3[3+0].
Koniving rolls a 5[5+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2181 BV remaining (from 2181 initially) 0 BV fled
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 5 : - Glancing Blow - hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
29 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 5 : misses
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 7 : hits RT
King Crab KGC-010 (Koniving) takes 10 damage to RT.
22 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 4 : misses
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 6 : hits HD
King Crab KGC-010 (Koniving) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 7; no effect.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" takes 1 damage.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" needs a 3 to stay conscious. Rolls 7 : successful!
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 6 : hits RL
King Crab KGC-010 (Koniving) takes 10 damage to RL.
31 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 3 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
24 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
PPC at Annihilator ANH-1X (Lordred); needs 6, rolls 7 : hits LL
Annihilator ANH-1X (Lordred) takes 10 damage to LL.
31 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 6, rolls 3 : misses
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 5 : misses
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 7 : hits LT
Annihilator ANH-1X (Lordred) takes 10 damage to LT.
22 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Annihilator ANH-1X (Lordred) falls on its left side, suffering 10 damage.
Annihilator ANH-1X (Lordred) takes 5 damage to RT.
27 Armor remaining.
Annihilator ANH-1X (Lordred) takes 5 damage to LT.
17 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" must roll 6 to avoid damage; rolls 12 : succeeds.
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 25 heat, sinks 20 heat and is now at 5 heat.
King Crab KGC-010 needs a 10+ for coolant failure, rolls 4 : avoids successfully!
Annihilator ANH-1X (Lordred) gains 20 heat, sinks 20 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #2
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 4[4+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2053 BV remaining (from 2181 initially) 0 BV fled
--------------
Movement Phase
-------------------
Annihilator ANH-1X (Lordred) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
-------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 6 : - Glancing Blow - hits LL
Annihilator ANH-1X (Lordred) takes 5 damage to LL.
26 Armor remaining.
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 3 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 8, rolls 5 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 8, rolls 3 : misses
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
45 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to HD.
1 Internal Structure remaining
Critical hit on HD. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Life Support.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" takes 1 damage.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" needs a 5 to stay conscious. Rolls 5 : successful!
King Crab KGC-010 (Koniving) takes 1 damage to CT.
44 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
29 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 8 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to CT.
43 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
42 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
41 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
32 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
40 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 9 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
40 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
39 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
38 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
37 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 6 : 3 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
36 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
18 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 5 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 6 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LL
King Crab KGC-010 (Koniving) takes 5 damage to LL.
35 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
----------------
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 14 heat, sinks 19 heat and is now at 0 heat.
Annihilator ANH-1X (Lordred) gains 22 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #3
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 11[11+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1949 BV remaining (from 2181 initially) 0 BV fled
--------
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - 8 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
35 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
34 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
34 Armor remaining.
Critical hit on CT. Roll is (6+2) = 8; 1 location.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
32 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 3 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 6 : - Glancing Blow - hits RA
King Crab KGC-010 (Koniving) takes 2 damage to RA.
25 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RL.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
24 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
33 Armor remaining.
Critical hit on CT. Roll is 6; no effect.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 8 : hits CT
King Crab KGC-010 (Koniving) takes 5 damage to CT.
28 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 12 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 7 damage to LT.
17 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 4 : - Glancing Blow - 6 pellet(s) hit (w/ -4 malus).
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
26 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
23 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT (critical).
45 Armor remaining.
Critical hit on CT. Roll is (6-2) = 4; no effect.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
22 Armor remaining.
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 6 : 8 pellet(s) hit.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
44 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
15 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
21 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 9 : - Direct Blow - hits RA
Annihilator ANH-1X (Lordred) takes 11 damage to RA.
21 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 7, rolls 4 : misses
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 7 : hits CT
Annihilator ANH-1X (Lordred) takes 10 damage to CT.
34 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
King Crab KGC-010 (Koniving) falls on its right side, suffering 10 damage.
King Crab KGC-010 (Koniving) takes 5 damage to LA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 5 damage to RL.
19 Armor remaining.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" must roll 6 to avoid damage; rolls 7 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
------------
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - 8 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
35 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
34 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
34 Armor remaining.
Critical hit on CT. Roll is (6+2) = 8; 1 location.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
32 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 3 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 6 : - Glancing Blow - hits RA
King Crab KGC-010 (Koniving) takes 2 damage to RA.
25 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RL.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
24 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
33 Armor remaining.
Critical hit on CT. Roll is 6; no effect.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 8 : hits CT
King Crab KGC-010 (Koniving) takes 5 damage to CT.
28 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 12 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 7 damage to LT.
17 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 4 : - Glancing Blow - 6 pellet(s) hit (w/ -4 malus).
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
26 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
23 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT (critical).
45 Armor remaining.
Critical hit on CT. Roll is (6-2) = 4; no effect.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
22 Armor remaining.
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 6 : 8 pellet(s) hit.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
44 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
15 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
21 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 9 : - Direct Blow - hits RA
Annihilator ANH-1X (Lordred) takes 11 damage to RA.
21 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 7, rolls 4 : misses
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 7 : hits CT
Annihilator ANH-1X (Lordred) takes 10 damage to CT.
34 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
King Crab KGC-010 (Koniving) falls on its right side, suffering 10 damage.
King Crab KGC-010 (Koniving) takes 5 damage to LA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 5 damage to RL.
19 Armor remaining.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" must roll 6 to avoid damage; rolls 7 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
---------------------------
Initiative Phase for Round #4
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 2[2+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1787 BV remaining (from 2181 initially) 0 BV fled
---------
Movement Phase
-------------------
King Crab KGC-010 (Koniving) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
---------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 7, rolls 10 : - Direct Blow - 10 pellet(s) hit (w/ +2 bonus).
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
19 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RL.
40 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
19 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
18 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RL.
39 Armor remaining.
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 12 : - Direct Blow - 10 pellet(s) hit (w/ +6 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
8 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
25 Armor remaining.
Critical hit on CT. Roll is (3+3) = 6; no effect.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
18 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 10 : - Direct Blow - 10 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
13 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
18 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
7 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
6 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
16 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RA.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
5 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
18 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
19 Armor remaining.
Critical hit on CT. Roll is (3+1) = 4; no effect.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
4 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
3 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 10 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
6 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 9 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
0 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 11 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
15 Internal Structure remaining
Critical hit on LT. Roll is (6+1) = 7; no effect.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
--------------
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 10 heat, sinks 20 heat and is now at 4 heat.
Annihilator ANH-1X (Lordred) gains 17 heat, sinks 19 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #5
-------------------
Lordred rolls a 5[5+0].
Koniving rolls a 4[4+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1638 BV remaining (from 2181 initially) 0 BV fled
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 4, rolls 8 : - Direct Blow - hits CT
Annihilator ANH-1X (Lordred) takes 11 damage to CT.
22 Armor remaining.
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 4, rolls 3 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 6, rolls 12 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
Annihilator ANH-1X (Lordred) takes 2 damage to LT.
13 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to CT.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to LL.
22 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to LT.
11 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RL.
37 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 6, rolls 8 : 5 missile(s) hit.
Annihilator ANH-1X (Lordred) takes 2 damage to RT.
14 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to HD.
7 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" takes 1 damage.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" needs a 3 to stay conscious. Rolls 7 : successful!
Annihilator ANH-1X (Lordred) takes 2 damage to LL.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RA.
17 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RA.
15 Armor remaining.
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
14 Internal Structure remaining
Critical hit on LT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on PPC.
CRITICAL HIT on PPC.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
18 Armor remaining.
Critical hit on CT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to HD.
SECTION DESTROYED,
*** King Crab KGC-010 (Koniving) DESTROYED by damage! ***
Critical hit on HD. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on Sensors.
CRITICAL HIT on Standard Cockpit.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" is already dead, so no damage is dealt!
King Crab KGC-010 (Koniving) takes 1 damage to LA.
2 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 5 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
1 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
0 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
13 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
13 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 5 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RT.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
13 Internal Structure remaining
Critical hit on LT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on +SRM 6.
CRITICAL HIT on +SRM 6.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
11 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Internal Structure remaining
Critical hit on LA. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on +LB 10-X AC.
CRITICAL HIT on Lower Arm.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
12 Internal Structure remaining
Critical hit on LT. Roll is (6+1) = 7; no effect.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
11 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
11 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
10 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
10 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 9 : - Direct Blow - hits CT
King Crab KGC-010 (Koniving) takes 6 damage to CT.
10 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 7 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
11 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
Annihilator ANH-1X (Lordred) falls on its left side, suffering 10 damage.
Annihilator ANH-1X (Lordred) takes 5 damage to LA.
27 Armor remaining.
Annihilator ANH-1X (Lordred) takes 5 damage to CT.
15 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" must roll 6 to avoid damage; rolls 12 : succeeds.
Victory!
-------------------
Winner is: TEAM #1
Lordred: 1573 BV remaining (from 1926 initially) 0 BV fled
Koniving: 0 BV remaining (from 2181 initially) 0 BV fled
Survivors are:
Annihilator ANH-1X (Lordred)
Pilot : Ipon Apetiants [4/5] ( 1 hit(s) )
Kills : 1
Graveyard contains:
King Crab KGC-010 (Koniving)
Pilot : Antonia Stroggylis [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Annihilator ANH-1X (Lordred)
Detailed unit status saved to entitystatus.txt
Battle lasted 50 seconds.
Winner, Annihilator.
--------
Initiative Phase for Round #1
-------------------
Lordred rolls a 3[3+0].
Koniving rolls a 5[5+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2181 BV remaining (from 2181 initially) 0 BV fled
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 5 : - Glancing Blow - hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
29 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 5 : misses
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 7 : hits RT
King Crab KGC-010 (Koniving) takes 10 damage to RT.
22 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 4 : misses
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 6 : hits HD
King Crab KGC-010 (Koniving) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 7; no effect.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" takes 1 damage.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" needs a 3 to stay conscious. Rolls 7 : successful!
LB 10-X AC at King Crab KGC-010 (Koniving); needs 5, rolls 6 : hits RL
King Crab KGC-010 (Koniving) takes 10 damage to RL.
31 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 3 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
24 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
PPC at Annihilator ANH-1X (Lordred); needs 6, rolls 7 : hits LL
Annihilator ANH-1X (Lordred) takes 10 damage to LL.
31 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 6, rolls 3 : misses
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 5 : misses
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 7 : hits LT
Annihilator ANH-1X (Lordred) takes 10 damage to LT.
22 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Annihilator ANH-1X (Lordred) falls on its left side, suffering 10 damage.
Annihilator ANH-1X (Lordred) takes 5 damage to RT.
27 Armor remaining.
Annihilator ANH-1X (Lordred) takes 5 damage to LT.
17 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" must roll 6 to avoid damage; rolls 12 : succeeds.
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 25 heat, sinks 20 heat and is now at 5 heat.
King Crab KGC-010 needs a 10+ for coolant failure, rolls 4 : avoids successfully!
Annihilator ANH-1X (Lordred) gains 20 heat, sinks 20 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #2
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 4[4+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 2053 BV remaining (from 2181 initially) 0 BV fled
--------------
Movement Phase
-------------------
Annihilator ANH-1X (Lordred) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
-------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 6 : - Glancing Blow - hits LL
Annihilator ANH-1X (Lordred) takes 5 damage to LL.
26 Armor remaining.
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 6, rolls 3 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 8, rolls 5 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 8, rolls 3 : misses
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
45 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to HD.
1 Internal Structure remaining
Critical hit on HD. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Life Support.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" takes 1 damage.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" needs a 5 to stay conscious. Rolls 5 : successful!
King Crab KGC-010 (Koniving) takes 1 damage to CT.
44 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
29 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 8 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to CT.
43 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
42 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
41 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
32 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
40 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 9 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
40 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
39 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
38 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
37 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 4, rolls 6 : 3 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
36 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
18 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 5 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 6 : misses
Medium Laser at King Crab KGC-010 (Koniving); needs 7, rolls 8 : hits LL
King Crab KGC-010 (Koniving) takes 5 damage to LL.
35 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
----------------
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 14 heat, sinks 19 heat and is now at 0 heat.
Annihilator ANH-1X (Lordred) gains 22 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #3
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 11[11+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1949 BV remaining (from 2181 initially) 0 BV fled
--------
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - 8 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
35 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
34 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
34 Armor remaining.
Critical hit on CT. Roll is (6+2) = 8; 1 location.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
32 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 3 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 6 : - Glancing Blow - hits RA
King Crab KGC-010 (Koniving) takes 2 damage to RA.
25 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RL.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
24 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
33 Armor remaining.
Critical hit on CT. Roll is 6; no effect.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 8 : hits CT
King Crab KGC-010 (Koniving) takes 5 damage to CT.
28 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 12 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 7 damage to LT.
17 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 4 : - Glancing Blow - 6 pellet(s) hit (w/ -4 malus).
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
26 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
23 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT (critical).
45 Armor remaining.
Critical hit on CT. Roll is (6-2) = 4; no effect.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
22 Armor remaining.
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 6 : 8 pellet(s) hit.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
44 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
15 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
21 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 9 : - Direct Blow - hits RA
Annihilator ANH-1X (Lordred) takes 11 damage to RA.
21 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 7, rolls 4 : misses
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 7 : hits CT
Annihilator ANH-1X (Lordred) takes 10 damage to CT.
34 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
King Crab KGC-010 (Koniving) falls on its right side, suffering 10 damage.
King Crab KGC-010 (Koniving) takes 5 damage to LA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 5 damage to RL.
19 Armor remaining.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" must roll 6 to avoid damage; rolls 7 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
------------
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 11 : - Direct Blow - 8 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
35 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
34 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
33 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
34 Armor remaining.
Critical hit on CT. Roll is (6+2) = 8; 1 location.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
32 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 3 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
31 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
30 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
27 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 6 : - Glancing Blow - hits RA
King Crab KGC-010 (Koniving) takes 2 damage to RA.
25 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RL.
25 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
29 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
24 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
33 Armor remaining.
Critical hit on CT. Roll is 6; no effect.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 8 : hits CT
King Crab KGC-010 (Koniving) takes 5 damage to CT.
28 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 12 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 7 damage to LT.
17 Armor remaining.
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 4 : - Glancing Blow - 6 pellet(s) hit (w/ -4 malus).
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
26 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
23 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT (critical).
45 Armor remaining.
Critical hit on CT. Roll is (6-2) = 4; no effect.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
22 Armor remaining.
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 4, rolls 6 : 8 pellet(s) hit.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
44 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
25 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LT.
15 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
21 Armor remaining.
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 9 : - Direct Blow - hits RA
Annihilator ANH-1X (Lordred) takes 11 damage to RA.
21 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 7, rolls 4 : misses
PPC at Annihilator ANH-1X (Lordred); needs 5, rolls 7 : hits CT
Annihilator ANH-1X (Lordred) takes 10 damage to CT.
34 Armor remaining.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
King Crab KGC-010 (Koniving) falls on its right side, suffering 10 damage.
King Crab KGC-010 (Koniving) takes 5 damage to LA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 5 damage to RL.
19 Armor remaining.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" must roll 6 to avoid damage; rolls 7 : succeeds.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
---------------------------
Initiative Phase for Round #4
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 2[2+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1787 BV remaining (from 2181 initially) 0 BV fled
---------
Movement Phase
-------------------
King Crab KGC-010 (Koniving) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
---------
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC (Cluster ammo) at Annihilator ANH-1X (Lordred); needs 7, rolls 10 : - Direct Blow - 10 pellet(s) hit (w/ +2 bonus).
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RA.
19 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RL.
40 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LL.
24 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
19 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to LA.
32 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to CT.
33 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RT.
18 Armor remaining.
Annihilator ANH-1X (Lordred) takes 1 damage to RL.
39 Armor remaining.
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 12 : - Direct Blow - 10 pellet(s) hit (w/ +6 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
8 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
25 Armor remaining.
Critical hit on CT. Roll is (3+3) = 6; no effect.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
24 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
23 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
18 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 10 : - Direct Blow - 10 pellet(s) hit (w/ +4 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
13 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
22 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
18 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
21 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
28 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
27 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
7 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
6 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
16 Armor remaining.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RA.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
19 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
5 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
18 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
20 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
19 Armor remaining.
Critical hit on CT. Roll is (3+1) = 4; no effect.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RA.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
4 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
3 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 10 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
6 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 9 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
0 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 11 : - Direct Blow - hits LT
King Crab KGC-010 (Koniving) takes 6 damage to LT.
15 Internal Structure remaining
Critical hit on LT. Roll is (6+1) = 7; no effect.
King Crab KGC-010 (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
--------------
Heat Phase
-------------------
King Crab KGC-010 (Koniving) gains 10 heat, sinks 20 heat and is now at 4 heat.
Annihilator ANH-1X (Lordred) gains 17 heat, sinks 19 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #5
-------------------
Lordred rolls a 5[5+0].
Koniving rolls a 4[4+0].
Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1638 BV remaining (from 2181 initially) 0 BV fled
Weapon Attack Phase
-------------------
Weapons fire for King Crab KGC-010 (Koniving)
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 4, rolls 8 : - Direct Blow - hits CT
Annihilator ANH-1X (Lordred) takes 11 damage to CT.
22 Armor remaining.
LB 10-X AC at Annihilator ANH-1X (Lordred); needs 4, rolls 3 : misses
SRM 6 at Annihilator ANH-1X (Lordred); needs 6, rolls 12 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
Annihilator ANH-1X (Lordred) takes 2 damage to LT.
13 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RT.
16 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to CT.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to LL.
22 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to LT.
11 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RL.
37 Armor remaining.
SRM 6 at Annihilator ANH-1X (Lordred); needs 6, rolls 8 : 5 missile(s) hit.
Annihilator ANH-1X (Lordred) takes 2 damage to RT.
14 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to HD.
7 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" takes 1 damage.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" needs a 3 to stay conscious. Rolls 7 : successful!
Annihilator ANH-1X (Lordred) takes 2 damage to LL.
20 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RA.
17 Armor remaining.
Annihilator ANH-1X (Lordred) takes 2 damage to RA.
15 Armor remaining.
Weapons fire for Annihilator ANH-1X (Lordred)
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 8 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LT.
14 Internal Structure remaining
Critical hit on LT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on PPC.
CRITICAL HIT on PPC.
King Crab KGC-010 (Koniving) takes 1 damage to CT (critical).
18 Armor remaining.
Critical hit on CT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
17 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to HD.
SECTION DESTROYED,
*** King Crab KGC-010 (Koniving) DESTROYED by damage! ***
Critical hit on HD. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on Sensors.
CRITICAL HIT on Standard Cockpit.
Pilot of King Crab KGC-010 (Koniving) "Antonia Stroggylis" is already dead, so no damage is dealt!
King Crab KGC-010 (Koniving) takes 1 damage to LA.
2 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 5 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 6 : - Direct Blow - 6 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to LA.
1 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
14 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
0 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
13 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
13 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 5 : misses
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 7 : - Direct Blow - 8 pellet(s) hit (w/ +2 bonus).
King Crab KGC-010 (Koniving) takes 1 damage to RT.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RL.
15 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LL.
26 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
12 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
13 Internal Structure remaining
Critical hit on LT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on +SRM 6.
CRITICAL HIT on +SRM 6.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
11 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LA.
16 Internal Structure remaining
Critical hit on LA. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on +LB 10-X AC.
CRITICAL HIT on Lower Arm.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
12 Internal Structure remaining
Critical hit on LT. Roll is (6+1) = 7; no effect.
LB 10-X AC (Cluster ammo) at King Crab KGC-010 (Koniving); needs 3, rolls 4 : 6 pellet(s) hit.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
11 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to CT.
16 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to LT.
11 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
10 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RA.
9 Armor remaining.
King Crab KGC-010 (Koniving) takes 1 damage to RT.
10 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 9 : - Direct Blow - hits CT
King Crab KGC-010 (Koniving) takes 6 damage to CT.
10 Armor remaining.
Medium Laser at King Crab KGC-010 (Koniving); needs 6, rolls 7 : hits LA
King Crab KGC-010 (Koniving) takes 5 damage to LA.
11 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
Annihilator ANH-1X (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
Annihilator ANH-1X (Lordred) falls on its left side, suffering 10 damage.
Annihilator ANH-1X (Lordred) takes 5 damage to LA.
27 Armor remaining.
Annihilator ANH-1X (Lordred) takes 5 damage to CT.
15 Armor remaining.
Pilot of Annihilator ANH-1X (Lordred) "Ipon Apetiants" must roll 6 to avoid damage; rolls 12 : succeeds.
Victory!
-------------------
Winner is: TEAM #1
Lordred: 1573 BV remaining (from 1926 initially) 0 BV fled
Koniving: 0 BV remaining (from 2181 initially) 0 BV fled
Survivors are:
Annihilator ANH-1X (Lordred)
Pilot : Ipon Apetiants [4/5] ( 1 hit(s) )
Kills : 1
Graveyard contains:
King Crab KGC-010 (Koniving)
Pilot : Antonia Stroggylis [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Annihilator ANH-1X (Lordred)
Detailed unit status saved to entitystatus.txt
Battle lasted 50 seconds.
Winner, Annihilator.
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Edited by Koniving, 13 August 2014 - 02:01 PM.