Returning To 3049 - Feedback
#201
Posted 04 June 2014 - 06:34 AM
#203
Posted 04 June 2014 - 06:47 AM
No fights between the great houses? Oh and the FRR?
#205
Posted 04 June 2014 - 07:05 AM
Solothkar, on 04 June 2014 - 06:06 AM, said:
Just my thoughts...
Solo
Unfortunately, it wouldn't work. They decided on an era to set the game, build art assets, select mechs and technology for inclusion. This era is the clan invasion around 3050. The whole idea of a 1:1 time mapping is actually ridiculous since every event in the BT universe has a beginning and an end. On the other hand, if they don't plan on ending the game at some point in time then they need to avoid tying it to a particular time line or lore events in an external plot line unrelated to their game. Use the setting, include some of the time line events but trying to stick to the timeline in any real sense is a recipe for disappointment no matter how cool it is at first.
On the other hand, their plan may be to try to attract a whole new generation of players predicated on the on-going storyline. What those folks will do when that storyline ends ... ? Only time will tell ...
#206
Posted 04 June 2014 - 07:25 AM
#207
Posted 04 June 2014 - 07:27 AM
Nikolai Lubkiewicz, on 03 June 2014 - 12:48 PM, said:
Please provide us your feedback regarding the latest Command Chair post regarding the game timeline!
When Community Warfare is ready, the Clans will only occupy a small number of planets. This is where players will have the ability to follow a recreation of the Clan Invasion by forcing their way down into FRR territory and harassing House Steiner and House Kurita along the way. However, if the Inner Sphere players are organized, they can even change the course of BattleTech history and try to stop the Clans in their tracks.
Edited by WarHippy, 04 June 2014 - 07:29 AM.
#208
Posted 04 June 2014 - 07:30 AM
#209
Posted 04 June 2014 - 07:40 AM
#210
Posted 04 June 2014 - 07:45 AM
I'm reserving my enthusiasm until I know the answer to 3 questions:
Will it be on time?
Will it be a meaningful addition to the MWO experience in regards to a persistent universe where player/faction choice/action matters and has consequences? (and MWO could so use something meaningful)
Will there be pay walls standing between players and a reasonable level of participation?
Edited by Agent of Change, 04 June 2014 - 07:46 AM.
#212
Posted 04 June 2014 - 07:58 AM
Roll us back please!
#213
Posted 04 June 2014 - 07:58 AM
627, on 04 June 2014 - 06:47 AM, said:
No fights between the great houses? Oh and the FRR?
It will be all vs all. We will be lumped by faction where possible.
pesco, on 04 June 2014 - 07:40 AM, said:
Stock loadouts have never been viable, in the meaning that they were well designed, even in TT. You could always change the load out to make better use out of your tonnage and critical slots, and that doesn't even take into account different playstyles - even keeping the same basic loadout the stock build was very inefficient on every variant I ever saw.
#214
Posted 04 June 2014 - 08:19 AM
#215
Posted 04 June 2014 - 08:24 AM
i don't want to fight the Clan Invasion in only one Queue "IS vs Clan" aka "Blue Teams vs Red team" (did this the last 2 years).
I don't want to fight alongside with Liaos, Kuritas and Mariks vs a mixed Team of Clan Members (Wolf/Jade Falcons/....) over a Steiner world. Mercs/Lonewolves would be ok in my Team.
So how would Marik, Liao and Davion participate at the Clan Invasion ?
Quote
So we have an alternate history... how abaout alternating the history/canon a little bit more .....
don't kill me BT Nerds
Linkt to the suggestion more elaborated but in german --> http://mwomercs.com/...ost__p__3339523
#216
Posted 04 June 2014 - 08:27 AM
Mordin Ashe, on 04 June 2014 - 06:11 AM, said:
Anyway, years matter only little, clans will win anyway. Nice of them to come clean though.
No, you just pre-ordered the 3050 New Years hologram. You are just prepared to bring in the new year.
#217
Posted 04 June 2014 - 08:43 AM
It's gonna be weird playing with IS and Clan mixed either way.
#218
Posted 04 June 2014 - 08:44 AM
CoffiNail, on 04 June 2014 - 08:27 AM, said:
This. I'm always seeing pretty girls sporting the "<insert next year here>" tiaras at New Year Eve parties.
Psycho Farmer, on 04 June 2014 - 08:43 AM, said:
World of Tanks is like that too; multiple nations all grouped together fighting each other. It's all good. I'm assuming it's all salvage for now.
#219
Posted 04 June 2014 - 08:45 AM
#220
Posted 04 June 2014 - 09:26 AM
I have, like many others, been saying it was a shame to miss out on 3049-51 in terms of story driven content/events for this game for over a year now.
Anyone familiar with CBT/MW franchise and how lore based in game events are crucial to enjoyment of F2P games should be on board with this timeline rollback.
Now we just need story driven content and events to actually happen, otherwise there is no point in rolling back the clock imo. Right now the MWO universe is virtually all player driven. Outside of the mechwarriors and characters we shoot the **** with in TS and shoot at in game that is more or less the totality of storyline of MWO game world atm.
Edited by Ghogiel, 04 June 2014 - 09:28 AM.
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