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The Complete Idiot's Guide To: The Meta


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#61 Voivode

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Posted 05 June 2014 - 07:55 AM

View PostIraqiWalker, on 04 June 2014 - 09:01 PM, said:

That would cripple the jj lights, and mediums, and render JJs almost useless. In TT terms, that's using the JJ once every THREE turns. Might as well delete JJs then.

By the way, this still won't fix the meta problem. It's gonna shift into SRM toting brawlers, and MPLs, with LBXs, and then what? Nerf those weapons too?

Jump sniping is fine as it is. Instant convergence is what needs to be modified, and turning ACs into the medium range rapid fire weapons they were supposed to be would be a better, more balanced solution, that won't penalize people.


OMG, a close range meta?!?!?! Bring it on!

#62 Deitz

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Posted 05 June 2014 - 08:09 AM

View PostVoivode, on 05 June 2014 - 07:55 AM, said:

OMG, a close range meta?!?!?! Bring it on!


I would totally love that! I hate jump snipping, but our Clan has to learn to play it in order to compete. I would love to see the brawlers come back! Unfortunately I don't believe it will help Mr Pugglesworth. He will then suggest a speed nerf so the big bulky mechs can't run up on him so quick. LoL.

#63 Voivode

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Posted 05 June 2014 - 08:55 AM

View PostDeitz, on 05 June 2014 - 08:09 AM, said:


I would totally love that! I hate jump snipping, but our Clan has to learn to play it in order to compete. I would love to see the brawlers come back! Unfortunately I don't believe it will help Mr Pugglesworth. He will then suggest a speed nerf so the big bulky mechs can't run up on him so quick. LoL.


I have my jump snipers that I'll run. They are pathetically easy. The gameplay has gotten stale and if they nerf jump sniping, it will swing to some other long range meta. I think the biggest problem (while FLD is a problem) is that they allow long range weapons to have the DPS that is too close to that of the short range weapons.

Brawling will come back when brawling weapons have significantly higher DPS than long range weapons (i.e. when long range cooldowns increase)

#64 Deitz

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Posted 05 June 2014 - 09:12 AM

View PostVoivode, on 05 June 2014 - 08:55 AM, said:


Brawling will come back when brawling weapons have significantly higher DPS than long range weapons (i.e. when long range cooldowns increase)


Wow? Aren't the cool downs long enough? PPC's take forever to cool down. If you make the cool downs longer you make them useless. This is the madness we are getting into when you suggest change. Ok make the brawler weapons stronger, now what? Nerf the long range stuff, now all we have are brawlers. I say buff everything so it works as it should. LRM's SRM's, Auto Cannons, and Energy weapons, and let the people sort it out, and you'll still have people crying. My point is buff everything, and learn how to play the game.

#65 MX Duke

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Posted 05 June 2014 - 09:44 AM

View PostUrsh, on 05 June 2014 - 02:41 AM, said:


I don't understand what that has to do with this thread. We can all pull out screenshots of our 700+ damage 4+ kills matches in non-meta mechs. Ever since I renounced Christianity and pledged my soul to the dark lord, I've felt much more at peace with the world.

If you want to duplicate your friends skill, turn your mouse sensitivity and acceleration down really low, and you'll be able to get much more burn time on target at long ranges with lasers. Also, tell your buddies to throw a TAG to go along with those er large lasers for spotting assists.


I have read the entire, thread, and It started out as a beef with Mr. Pugglesworth. Not a beef between meta gamers.

My point in this post is that I'm Mr. Pugglesworth, and I see no problem with jump sniping. I run pug matches every day, I deal with jump sniping regularly, and I have no problem doing so.

Just like the Ecm Cicada. When Billbrooks whips that thing out and dominates the field with it, gets those 5 kills at the end and wins the match. I'm Always amazed at all the hate mail he recieves during the end match screen. Mr. Pugglesworth blows his top and has a hissy fit every time. They accuse him of cheating, being meta, being an @#$$%. And it changes nothing. They were out piloted and thats all it is.

If you lose a game to a team of jump snipers, then you did something serious wrong, cause I out pilot them every day.

View PostDeitz, on 05 June 2014 - 07:27 AM, said:

WarWolfSW, that was a very well placed rant and I appreciated it a great deal. I've always seen Mechwarrior Online like the Rubik's Cube. You have very few players that can get all the side the same color, and some that can only get one. Those that can't figure it out, start pulling the little stickers off and placing them where they need them so it looks like they're good? PGI has made a habit of assisting those players, with the new sticker placement, and they rest of us suffer.

I agree with WarWolfSW. There needs to be a place where new players can get help and learn how to beat the meta, but I still think it will be easier for them to complain, than to figure something out and put the work into it.

This game is difficult, and as much as PGI would like everyone to play it, it's never going to be a plug in play game. PGI needs to focus on getting back some of the die hard players, and making people that are happy with the game as it is, happier. Learn how to play Mechwarrior On line, don't ask the dev's to make it easier for you to play. Like I've said before. This is a thinking man's shooter. It's a difficult game to learn to play. If you can't handle Mechwarrior Online? Hawken has endless re-spawns.
.

And there is a place for it. I'm in one, and I thank Deitz for the opportunity. The best way Mr.Pugglesworth can learn the game and how to truely enjoy it, is to join a clan. A good clan full of helpfull people. I think its the best part of the game.

Oh no, Deitz, I think I need a hug again.

View PostVoivode, on 05 June 2014 - 07:55 AM, said:


OMG, a close range meta?!?!?! Bring it on!

That would be the bomb, I love a good brawl.

View PostWarWolfSW, on 05 June 2014 - 06:36 AM, said:

The community in MWO has always been full of hardships, rants, and negative vocalization just as much as those that enjoy the game allow the trolls to have the forums.

I have become increasingly disappointed as I read through some of the forum posts over time on this subject. "Rules are this, the play is that, this weapon is OP, that Mech is OP". (All developing into a meta/standard)
.
Skill! Granted games get skillful players dependant on how the game is developed and how well said player adapts to change in that environment. Some Mechwarriors are really great at building mechs and maybe not so good at driving them and vise versa, but then you get those that are good at both and hell followed with them.

Next thing you know, that guy that just got shredded by said player goes "That was an AWESOME build". They build it, they launch, they dominate. Two other players next follow in that wake and so on so forth until a meta or norm develops and those that are new players either conform or (with a bit of frustration/determination) adapts/counters what people consider to be the "GAME" standard.

I've always looked at Mechwarrior (yes even this one) as a game of driving and patience. If you can do those well your set and learning the game mechanics will come with experience (probably through spectator mode for abit). Everyone who has learned a game develops a way of playing, but much of the player base looks at a games' mechanics as flawed because it doesn't conform to their rules or styles once they feel sufficantly skilled at the game and someone beats them with their own developed style/rules.

Where I'm going with this is as such: a game can be defined by the gamers who forum post the most, it can defined through those that complain on the battlefield, but, in this paticular game, Mechwarrior can be defined best my those "actions" on the battlefield that don't conform, don't complain, and don't give up. Whether it be the next meta build you face or that "pug build", don't let metas, OPs, or "idiots" dampen your "fun" because so matter how much developers tweak, patch, or "fix" a game, their will always be a "standard" and the "standard" will always be defined by those that choose to complain about it.

For those of you who enjoy this game even with it's faults (whether caused by developers, metas, or standards) I ask you to post your thoughts, give your insight, share your opinions and not allow all those that want to define the standard do so. (And bring hell on the battlefield against those that use it :) ).

Wow......that's my first rant in a long time.....


I think you just hit the nail on the head WarWolf. I could not have said it better my self.

I might get knocked back down to recruit for posting this. I don't have Deitz permision to post this. But I think its the perfect quote to end this rant on.

Deitz hit the nail on the head when it comes to meta, and why people win championships. It has nothing to do with jump sniping.

This is a quote from the MarineMechs private Enjin forums. Deitz is the author.

Quote

JaffarHasad I'm glad you posted this. Even though you were confused at the time, it only shows a few more reasons why SJR should have won that match, and one thing I would like us to focus on more.

First off the House of Lords builds are all over the place. They have the most uncoordinated, completely out of spec builds I have ever seen a Clan use. They shouldn't have won that match. You had Gauss rifles, AC20's AC10's, AC5's, different size XL engines, and I think I saw a LLAS in there as well.... just a horrible example on poor drop deck construction. Their stuff was really all over the place.

Now Let me tell you how I think they won...

House of Lords is a very small group just like SJR. They have been playing together for a while now. From what I can find it seems like it's almost the same group for quite some time. (9 months with few member changes here and there.) They only practice once a week. House of Lords has exactly what I want to have in the tournament team. They have 15 or 20 members that know each other VERY well. They all work well together, they understand the goals and objectives. They have no need for a centralized admin group, or ranks. They work so well together it's really one of those things that just happens when the stars align correctly. They work so well together that their builds aren't really a hindrance, but an extension of one another. It almost seems as if they work as a collective mind, all while joking and having fun. Since we've started building our competitive team, I've tried to induce this amongst the lances. I think we have a great team, and we're getting better every practice. Even though we suck at jump sniping, and usually lose on our 12 man outings, I can honestly see improvement, and as long as I see improvement I will continue to operate the team as such. One thing I believe we can all work on is opening ourselves up, and really getting to know that guy next to you. Know what he's going to do before he does it, and allow them the opportunity to learn you as well. The biggest problem in any relationship is growth. As we grow or learn more we can sometimes find ourselves growing away from the relationships we've built over the years. The idea I have is to recognize that growth, and find away to entangle yourself into the team. Getting better as a individual or pilot is really easy, anyone can work at that. Learning how to grow with a group is a lot harder, and requires more time. We have a great group of pilots, and there is no doubt in my mind as long as we stay focused, we will succeed.

Thanks for the post JaffarHasad. I hope the rest of the Clan reads this and understands what I'm saying or trying to do.


And as I replied in our forums

Quote

I think i need a hug


And Thats Meta. Not jump sniping, not brawlers. Teamwork, its the new Meta.

Edited by MX Duke, 05 June 2014 - 10:11 AM.


#66 Nikkoru

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Posted 05 June 2014 - 10:05 AM

View PostErtur, on 04 June 2014 - 05:21 PM, said:

The real 'meta' isn't PPC/AC5/Jumpsniper or whatever else. If you take the top 4 finishers from the tournament and tell them they have to use brawling mechs, they would still win out

No, if you take those top 4 people, put them in brawlers, and make them fight against 4 good players using jumpsniping, they will lose. That is why jumpsniping needs to be fixed.

#67 L Y N X

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Posted 05 June 2014 - 10:27 AM

Bunny hopping stutter jumping it accomplishes the same thing and that is to make you a harder target to hit.

If dont like bunny hopping then don't do it, I don't care, but folks have a legit game balance issue here, and the solution is simple, if you don't like a 30 second recharge the try a 20 second or 15 second recharge, but the 5 second recharge is too fast and that is what leads to jump sniping over use. I agree that Jump sniping is a valid tactic but if it is being exploited then the change it to require a mix of tactical engagements.

Slowing the recharge won't cripple any jump sniping on the competitive scene, but it will require more team work to pull coordinated simultaneous jumps or to effect a jump rotation while one's JJ recharges.

Edited by 7ynx, 05 June 2014 - 10:27 AM.


#68 MX Duke

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Posted 05 June 2014 - 10:28 AM

NVM I Said my peace. I'll let the whiners go back to whining.

Edited by MX Duke, 05 June 2014 - 10:31 AM.


#69 Nikkoru

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Posted 05 June 2014 - 10:31 AM

View PostMX Duke, on 05 June 2014 - 10:28 AM, said:

There is a counter for everything.

At the moment, the team with the most jump snipers is probably going to win. If there was a counter, we'd be seeing it. But, we don't, we just see more jump sniping. How do you explain that?

Edited by Nikkoru, 05 June 2014 - 10:37 AM.


#70 IraqiWalker

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Posted 05 June 2014 - 10:57 AM

View PostVoivode, on 05 June 2014 - 07:55 AM, said:


OMG, a close range meta?!?!?! Bring it on!

After two weeks everyone will be complaining about it, and how stale it is. It only sounds great right now, because it isn't the meta.

#71 TripleEhBeef

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Posted 05 June 2014 - 11:04 AM

Increasing JJ recharge times might slow down jumpsnipers in Assaults and Heavies, but it also has the affect of unreasonably harming a lot of fast striker/brawler builds for lights and mediums, as well as the Quickdraw. There's a good chunk of jump capable mechs in there that already aren't considered top tier that would be made even worse.

#72 Deitz

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Posted 05 June 2014 - 11:15 AM

View PostNikkoru, on 05 June 2014 - 10:31 AM, said:

At the moment, the team with the most jump snipers is probably going to win. If there was a counter, we'd be seeing it. But, we don't, we just see more jump sniping. How do you explain that?

Not enough coordinated LRM boating... LoL. LRM's are the perfect counter to the pop tart meta. No one wants to use LRM's because everyone gives them stuff for using it and cry's. Want to counter jump snipping? Get a dedicated LRM boat and learn how to use it. FYI, you will still have to learn how to play it....

#73 Nikkoru

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Posted 05 June 2014 - 11:26 AM

View PostDeitz, on 05 June 2014 - 11:15 AM, said:

Not enough coordinated LRM boating... LoL. LRM's are the perfect counter to the pop tart meta. No one wants to use LRM's because everyone gives them stuff for using it and cry's. Want to counter jump snipping? Get a dedicated LRM boat and learn how to use it. FYI, you will still have to learn how to play it....

LOL

Dude, I play a dedicated LRM boat about 90% of the time. It is the mech I have the most experience with and the most success with, and I'll tell you right now, LRM boating is not a counter to jump sniping.

You just lost all credibility.

#74 Deitz

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Posted 05 June 2014 - 11:45 AM

View PostNikkoru, on 05 June 2014 - 11:26 AM, said:

LOL

Dude, I play a dedicated LRM boat about 90% of the time. It is the mech I have the most experience with and the most success with, and I'll tell you right now, LRM boating is not a counter to jump sniping.

You just lost all credibility.

Actually you lost credibility with me. LoL

Movement on the battle field is very crucial to a successful LRM boat run. You mean to tell me you have a effective range of 1000 meters and couldn't get it done against another mech sporting an effective range of 540 meters? Like I said before, you'll still have to learn how to use it. Every heard of "Advance Target Decay?" Do you know what a "TAG" does, or how to use it?

Listen man I'm not trying to bust your chops, but if you can't learn the basics and keep your missile boat out of trouble? I can't help you. Best of luck to you. Keep crying and whining to PGI... that tactic seems to be working, and the only one working for you.

#75 Voivode

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Posted 05 June 2014 - 11:47 AM

View PostDeitz, on 05 June 2014 - 09:12 AM, said:


Wow? Aren't the cool downs long enough? PPC's take forever to cool down. If you make the cool downs longer you make them useless. This is the madness we are getting into when you suggest change. Ok make the brawler weapons stronger, now what? Nerf the long range stuff, now all we have are brawlers. I say buff everything so it works as it should. LRM's SRM's, Auto Cannons, and Energy weapons, and let the people sort it out, and you'll still have people crying. My point is buff everything, and learn how to play the game.


Been playing this game for a long time, I know how to play it.

Long range weapons should lose to brawler weapons virtually every time within the optimal range of the brawler weapons. Otherwise there is no point to the brawler weapons at all.

Range needs to be a consideration when balancing weapons, you can't just look at DPS.

#76 Deitz

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Posted 05 June 2014 - 12:02 PM

As a side note my clan and I have been going threw a horrible stage of learning to jump snip or just use the PPC/AC5 setup. We are getting to the point where we can use it with great success. However, when we encounter numerous amounts of LRM we usually fold pretty quick. (In pug matches you usually find out the hard way of how many LRM the other team is packing.) Even in a brawly build the same scenario accrues. Staying in the back as jump snipers, allows you to see what they other team has brought. And at that point you can counter it. Be the first ones up front and learn the hard way. We now sit back a wait to see what we're up against.

Edited by Deitz, 05 June 2014 - 12:10 PM.


#77 Inappropriate1122

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Posted 05 June 2014 - 12:10 PM

The Dragon FLAME is not meta?
Maybe if you said ANY OTHER DRG CHASIS I'd believe this.

4 Mediums in the arms.
AC20 in the torso
STD 280 at 83kph
http://mwo.smurfy-ne...47b4b62ce7c36b5

High speed, armor, arm range of motion is more then almost any other mech...

If you don't consider this meta, then you dont know what meta is.

Qualifications : Over 800 Matches between DRG 1C, 1N, and 5N

#78 Deitz

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Posted 05 June 2014 - 12:15 PM

View PostInappropriate1122, on 05 June 2014 - 12:10 PM, said:

The Dragon FLAME is not meta?
Maybe if you said ANY OTHER DRG CHASIS I'd believe this.

I don't think they called the Dragon or Flame meta. They just used it as an example of what good, or skilled pilots can do with the current game outside of meta?

#79 Pappus

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Posted 05 June 2014 - 12:54 PM

I would describe the metagame as the art of outsmarting your enemy without actually playing.

It is pvp outside the actual game.

When constructing your mech, you keep in mind what threats you will encounter and you try to adress all threats somehow.

For example, pure LRM boats are rare, because they fear the occassional light, that might attack them. However if you are in a group, you might let someone else adress that threat in a more specialized way.

That is your perpective, while the enemy makes his threat assessments on his own account.

This metagame is very different, if two parties know each other compared to the metagame against the "general consensus"

It really is just the application of one thought: What gives me the best odds to win.

#80 Tastian

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Posted 05 June 2014 - 12:58 PM

View PostStillRadioactive, on 04 June 2014 - 04:22 AM, said:

[color=#959595]This third ban, approximately four months after the playerbase became acutely aware of Ravager's devastating effects on the metagame, was decried as too slow. WotC must have been asleep at the wheel, players said, and people left the game by the thousands.[/color]


Excellent write up. And since I've played card games and watched as companies have changed rules, released new decks, and banned cards to change the ever changing power decks, I know where you are coming from. But our meta has gone on for far longer then 4 months. I wonder how many customers PGI has lost.





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