1453 R, on 04 June 2014 - 05:35 PM, said:
Or you could equip an AC/20, even with burstfire adjustment, and fire it all day every day for more DPS than those four medium lasers, and rather than riding the ragged edge of thermonuclear detonation for firing four frickin’ medium lasers, you’d just pwninate entire games all day long. Or at least all energy-based machines all day long, which wouldn’t take long because they’d vanish from the face of Creation. Light ‘Mechs without SRM hardpoints vanish altogether because firing the only weapons they can mount means they run a serious and unavoidable risk of turning into background radiation, even if they don’t actually exceed their heat limits.
The penalties as listed are too harsh. These are war machines – they’re meant to be able to stand up to adverse conditions and handle their own weaponry enough to get the job done. We all strive to stay under the heat cushion as much as possible – if you make it so the heat cushion tops out at the bottom of the heat bar, then only those ‘Mechs which generate zero heat remain viable.
Don’t do that. I like light ‘Mechs, and lasers, and builds that don’t center on nothing but autocannons Q_Q…
MWO does that anyway.
Okay pack on an AC/20. Assuming a low burst number like 5 (what they'll do with Ultras).
30 threshold.
Fix AC/20 heat back to 7 instead of 6.
14 DHS (typical dual AC/20 build).
We're just gonna use 1 AC/20. 4 second recycle rate.
Lets assume the burst is 1 second long for fun and simplicity.
14 DHS * 2 = 28 cooling in 10 seconds / 10 = 2.8 cooling per second.
5 shots = 7 heat. 5 shots done in 1 second. 3 second reload time.
5 cycles per ton (instead of 7).
Here we go!
0 seconds. Fire. 7 heat.
1 second. -2.8 heat.
2 seconds. -2.8 heat.
3 seconds -2.8 heat.
Yes. This is heat neutral. It's lore, too. But it's one AC/20.
That guy down the road? 20 damage pinpoint. 2 PPCs. He's got 15 DHS.
0 seconds, fire 2 PPCs. 20 heat (66.67%). This guy isn't carrying an AMS system, no ammo. No explosion risk. Shutdown only occurs if he maintains this heat. No lasers to maintain it with and he'll need to be above 43% for more than seconds.
1 second. -3 heat. 17 heat.
2 seconds. -3 heat. 14 heat. (He's safe).
3 seconds. -3 heat. 11 heat.
4 seconds. - 3 heat. 8 heat. (He could fire now but that's not smart. Though he could fire 1 PPC and be just fine!)
5 seconds. - 3 heat. 5 heat.
6 seconds. - 3 heat. 2 heat. (He'll probably fire now).
You're doing 4 damage per shot, scattered all over the place. Yes, you're running heat neutral. But he shot once and did 20 damage in one spot. And he runs pretty damn well. He'll kill you a LOT faster than you can kill him. And he's using 14 tons in energy weapons, and the tons you spent in ammunition he spent on heatsinks.
Also don't forget he's got better range and you've got horrendous recoil.
This is pretty much a TT staple. Not quite seeing the issue. (Also note most AC/20s are between 10 and 15 shots).
Edited by Koniving, 04 June 2014 - 06:10 PM.