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So, Is Nothing To Be Done About The Jump Sniping Meta?


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#1 Nikkoru

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Posted 04 June 2014 - 04:03 PM

Not only is it killing variety and driving off new players, it is so far removed from the lore as to make this basically unrecognizable s a Battletech game.

Is nothing going to be done to fix it?

Edited by Nikkoru, 04 June 2014 - 04:04 PM.


#2 HammerSmythe

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Posted 04 June 2014 - 04:07 PM

They have done plenty to make jump sniping a preferred tactic. I really don't think they need to do any more.

#3 Lyoto Machida

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Posted 04 June 2014 - 04:12 PM

View PostHammerSmythe, on 04 June 2014 - 04:07 PM, said:

They have done plenty to make jump sniping a preferred tactic. I really don't think they need to do any more.


I agree...PGI has put in plenty of work to make poptarting the premier tactic. Especially with that new module coming out to lose lock when you lose line of sight. The only other thing I could see them do further to help jumpsniping is to outright ban brawling and missile fire. Short of that, mission accomplished.

#4 BARBAR0SSA

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Posted 04 June 2014 - 04:14 PM

Lyoto you're just obsessed with that, do you only run LRMS or something?

#5 Mcgral18

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Posted 04 June 2014 - 04:16 PM

View PostLyoto Machida, on 04 June 2014 - 04:12 PM, said:


I agree...PGI has put in plenty of work to make poptarting the premier tactic. Especially with that new module coming out to lose lock when you lose line of sight. The only other thing I could see them do further to help jumpsniping is to outright ban brawling and missile fire. Short of that, mission accomplished.


With the state of SRMs...I'd say mission accomplished.

#6 Agent of Change

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Posted 04 June 2014 - 04:17 PM

View Postshad0w4life, on 04 June 2014 - 04:14 PM, said:

Lyoto you're just obsessed with that, do you only run LRMS or something?


He's probably not obsessed just possessed of the realization that completely nullifying a perfectly good weapons system with hard counter after hard counter is both stupid and bad for the game.

#7 Monkey Lover

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Posted 04 June 2014 - 04:17 PM

They said they're going to add in leg damage and look into why mechs jumping are not taking the damage they should be. So, maybe soon™

#8 Chagatay

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Posted 04 June 2014 - 04:27 PM

Oh something will be done alright...soon very soon our golden timbertart overlords will arrive. The true culling has yet to begin. Even closing to short range feared by the feeble IS tarts won't save you from his fiery wrath of clan PPCs/UAC fire. Of course it wouldn't be complete without big streak missile packs of seizure inducing cockpit shaking pleasure.

#9 Lyoto Machida

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Posted 04 June 2014 - 04:29 PM

View Postshad0w4life, on 04 June 2014 - 04:14 PM, said:

Lyoto you're just obsessed with that, do you only run LRMS or something?


Not obsessed with that...I run LRMs, brawlers, poptarts, etc. Pretty much everything but lights.

It's just interesting how PGI has favored one playstyle for so long. I can't imagine this to be a result of incompetence or by accident, so it must be by design.

Also, if you want to see a certain playstyle get nerfed (if you think it should be), the best way to help that is to abuse it yourself. All PGI sees is data...they obviously don't listen to their playerbase on the forums and if they do, it takes them 9 months to a year to act on anything. Meanwhile, who knows how many new players have been driven away in the meantime.

For what its worth, I do run LRMs frequently because its easy for me to grind cbills out. It's not worth fighting an uphill battle trying to be a close range brawler in this current era. Had some fun with SRM boats last night though...hoping that makes a comeback soon.

Ideally, I'd like to see all playstyles represented evenly and equally viable. More diversity is better...

#10 Kutfroat

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Posted 04 June 2014 - 04:30 PM

changing meta: 1. stop spending money on this game and ask for clan refunds. 2. only use "meta" mechs form now on -> game becomes even more boring, players will leave. 2 options for pgi: listen to community and Change the ******* broing bullshit meta, or be unemployed soon™.

#11 Divine Decoy

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Posted 04 June 2014 - 04:44 PM

View PostKutfroat, on 04 June 2014 - 04:30 PM, said:

changing meta: 1. stop spending money on this game and ask for clan refunds. 2. only use "meta" mechs form now on -> game becomes even more boring, players will leave. 2 options for pgi: listen to community and Change the ******* broing bullshit meta, or be unemployed soon™.



Yep, I've basicly stopped playing for a while now. Mainly been playing WarThunder's tank game as it is BOTH fun and FAIR unlike this "must use one of 3 mechs" to win method. NOT TO MENTION THE LAME MATCH MAKER COMPOUNDING THE EPIC FAIL OF GAME BALANCE HERE....

I own a mastered 3D, it gets boring. Everything else is cannon fodder since 1) MM still messed up with lances of all poptarting JJ snipers.... 2) not evenly matching player skills (why I get epic fail teams where I do 300 or more damage while everyone else is under 100? 3) Metawaves of LRMS, Poptarts, ecm raven/spider snipers taking away the fun as even vets are tired of "playing the PGI way to win as it's boring" to go commando style for fun (with little to no rewards)

#12 Khobai

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Posted 04 June 2014 - 05:19 PM

The worst part is, jump sniping isnt even a difficult thing to fix. All PGI has to do is nerf PPCs. PPCs are the entire reason jump sniping exists in the first place. Because PPCs are completely broken weapon for their combination of frontloaded damage, high projectile velocity, and low weight (even a blackjack can carry two PPCs).

#13 KableGuy

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Posted 04 June 2014 - 05:23 PM

Didn't we just have this same conversation like 4 months ago with the PPC/Gauss phract 3d's.

#14 Divine Retribution

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Posted 04 June 2014 - 06:01 PM

I figured PGI is catering to the meta players because careful analysis showed that meta players can fully support the game financially. The other 80% of players are occasionally thrown a bone so that they continue playing, thus giving the meta players ample targets. But honestly meta is only an issue when ran by groups of skilled players (who rarely if ever run anything else).

As an aside, I hate Elo more than the meta because I fight good 4-mans or multiple of those 4-mans for hours at a time. If I wait a few minutes before launching again, I just run into a different group. If the current meta is killed, they will just find another (there will always be a meta), and I'll just have to keep fighting the same groups in whatever mechs happen to be meta. My stats are pretty much the same archived as current (slightly higher W:L in current than archived), so what's the point of the broken system? Oh right, to eliminate the fun I could have by dropping into games that aren't full-on meta fights and punish me (and anyone who happens to be on my team) for playing anything other than 3-4 mechs.

#15 GreyGriffin

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Posted 04 June 2014 - 06:08 PM

View PostKhobai, on 04 June 2014 - 05:19 PM, said:

The worst part is, jump sniping isnt even a difficult thing to fix. All PGI has to do is nerf PPCs. PPCs are the entire reason jump sniping exists in the first place.


Wrong.

If it wasn't PPCs, it'd be AC 10's, banks of AC 5's, or whatever gets the biggest FLD bang at the longest range.

The key problem with jump sniping is pinpoint accuracy. PPCs doing damage isn't a big deal, but being able to hammer 2-3 PPCs worth of damage onto a single component in one trigger pull is. This game needs to spread damage across the 'mechs to mitigate the sniperfest. Once you can pop out of cover without immediately losing a specific torso, huge swathes of both underused tactics and underused 'mechs become viable again.

#16 Khobai

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Posted 04 June 2014 - 06:09 PM

Quote

it wasn't PPCs, it'd be AC 10's, banks of AC 5's, or whatever gets the biggest FLD bang at the longest range.


Not really. Have you fired an AC10 recently? It crawls in slow motion towards the target.

What makes PPCs so effective as a sniping weapon is their high projectile velocity.

#17 FupDup

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Posted 04 June 2014 - 06:11 PM

View PostKhobai, on 04 June 2014 - 06:09 PM, said:

Not really. Have you fired an AC10 recently? It crawls in slow motion towards the target.

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#18 krash27

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Posted 04 June 2014 - 06:19 PM

View PostKhobai, on 04 June 2014 - 05:19 PM, said:

The worst part is, jump sniping isnt even a difficult thing to fix. All PGI has to do is nerf PPCs. PPCs are the entire reason jump sniping exists in the first place. Because PPCs are completely broken weapon for their combination of frontloaded damage, high projectile velocity, and low weight (even a blackjack can carry two PPCs).


Yup, one of the most powerful weapons in the lore, but in MWO it weighs barely more than an AC 2

#19 Madw0lf

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Posted 04 June 2014 - 06:26 PM

View PostKutfroat, on 04 June 2014 - 04:30 PM, said:

2. only use "meta" mechs form now on -> game becomes even more boring, players will leave. 2 options for pgi: listen to community and Change the ******* broing bullshit meta, or be unemployed soon™.

I gotta wonder how much of this poptarting meta everyone is soooo intent on whining about (I see nearly zero whenever I play) is caused by this asinine attitude. Bet half the problem would go away without any work on PGIs part if people would stop being so....people like :D

#20 WazOfOz

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Posted 04 June 2014 - 07:29 PM

TT rules jumping/movement & firing weapons are separate moves. for the sake of keeping the game moving make it so unless a mech has at least 1 foot on the ground, they cannot fire their weapons.





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