I've played around in smurfy's mechlab, and found quite conclusively that there is no sensible mech (exc maybe machine gun lights) that is better off with standard heat sinks. As someone starting off, I didn't kill anyone for 40 or so games, got my 8m bonus, bought a jenner F and a catapult C1, and started kitting them out. Unfortunately I couldn't really fight, because I would just overheat before I could cause any damage (lrms worked ok, but lasers were terrible). Eventually I grinded my way to double heat sinks for both of them, at 25-50k credits a game, and started to be able to play properly, even managing to do over 600 damage in my catapult once! Now I am trying to elite my jenners, but having the same problem over again, I need to buy DHS again, and am lucky to get 100 damage on any of the non ice maps.
Engine heat sinks make up almost all of the heat dissipation for most mechs, making double heat sinks 2x as effective as normal ones.
Do the designers really want all the new players who are still learning the game to have:
- 50% of the heat capacity of opponents (from SHS)
- A further 15% less dissipation than opponents (elite skills)
- A further 20% less capacity than opponents (elite skills)