YueFei, on 07 June 2014 - 06:46 PM, said:
They mentioned 1 second. To fall for 1 second on a planet with roughly 1g (say, 10 meters/sec^2), you need to fall from a height of about 5 meters. Do the math, and double-check for yourself.
That's less than 1 mech height. A Centurion is 14 meters tall. Falling from something less than waist-height would result in leg damage to a Centurion.
Kind've like how Light mechs without JJ's running over un-even terrain already wreck their legs just from running around.
This won't nerf poptarts. They jump the very shortest height possible to barely clear their guns to fire. It's like an 8 meter jump, after which they have JJ's to cushion their fall.
Everyone else who isn't poptarting with JJs, and are instead using their JJs for big air and giant leaps? They are the ones who are gonna destroy their legs.
Non-JJ mechs like the Centurion are gonna trash their legs just falling from something less than half its height.
This nerf gun is gonna miss the mark and end up hitting innocent bystanders.
Invoking the "law of unintended consequences". I like it.
Whenever I run something like the Raven-3L or something ground bound... the tendency to "duck" via dropping down is relatively important. I'm not surprised if I take damage, but if the damage is silly, there can be problems down the line.
Imagine mechs dropping down to Theta on Frozen City, trying to defend the cap.
"Why won't you drop down?"
"It'll hurt my legs too much."
Good times.