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Targeting Computers And Command Console - Feedback


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#81 CompproB237

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Posted 08 June 2014 - 02:35 AM

Ok, the only thing I can say as far as feedback is that originally the Targeting Computers where there to assist convergence as well as lead prediction. What that did was make a tighter "cone of fire" for the weapons (convergence is the commonly used term here) as well as increase the hit chance on a moving target by providing a lead indicator to the pilot. The Target-Tracking Systems in many of Inner Sphere ‘Mechs also accomplished this by being specialized for a specific type of weapon. The Rifleman was famously known for their D2j target-tracking system which is why the Jagermechs that replaced them were loved almost as much since they used the exact same target-tracking system. I mean, all that target-tracking systems did was give a +2 on the to-hit roll. IE it tightened the Cone of Fire.

I was originally just going to say that your idea made me facepalm. This idea is just... Look at your own post:

Quote

Targeting Computers

In the tabletop game, the Targeting Computer is a piece of Clan equipment that improves the accuracy of the direct fire ballistic and energy weapons equipped on the 'Mech.

You then proceed to explain that this somehow increases stats that have nothing to do with this.
Projectile speed on ballistics is laughable. How does a computer increase the speed of a projectile with a fixed amount of propellant in the charge? Magic? Better yet, the Beam weapon range increases. It must make the beams more focused, am I right? The one that I thought was the most enjoyable was that it increased CRITICAL CHANCE. How does equipment that's supposed to increase your accuracy, increase your luck? The command console is another laughable thing. In the tabletop it simply provided space for another pilot and cockpit in the head. It did not give stat increases as if it were a targeting computer.

Everyone in the game has a C3i installed and linked together. Imagine the tactics of actually needing C3 Masters and C3 Slaves to share target information. This used to be conveyed only through radios but with the computers that took space and tonnage, that information could be shared without radio chatter. Information Warfare, you remember that Pillar... Don't you?

To me, this is yet another example of how far off-track you've gone. Take a look at Homeless Bill's targeting computer idea (as well as Cone of Fire) and you'll get an idea of what things could have been.

Imagine having to compensate for the recoil generated by your AC/20 (huge), AC/5s (obvious, but controllable), Gauss (none). It would definitely add to the realism. Especially since we're firing 200+ MM HEAP rounds out of the AC/20 instead of the burst of much smaller rounds like they're supposed to be. The kinetic energy produced by propelling that round would be enough to nearly topple our 100 ton 'Mechs. These Targeting Computers were supposed to help compensate for the recoil of the weapons.

I'm really just disappointed in your decision. I know this comes off as a rant but it's really unfortunate to see the "thinking man's shooter" turn in to Call of Duty: Big Stompy Mechs or Battletech: Hawken. There were so many ideas you were given by the community during closed and open Beta, of which you ignored, and so many missed opportunities. Star Citizen's Arena Commander Alpha has a targeting computer that sort of does what these one's are supposed to do.

I'm now seriously debating just uninstalling at this point and not coming back.

Edited by CompproB237, 08 June 2014 - 02:49 AM.


#82 dwwolf

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Posted 08 June 2014 - 02:36 AM

CC should provide Team bonus within a small radius say 90m. 0.2s target loss delay. Small sensor and target info bonus. About half BAP bonus.
TC could have been lead assist reticle, cone of fire reduction like any sensible shooter.

Edited by dwwolf, 08 June 2014 - 02:39 AM.


#83 Piad

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Posted 08 June 2014 - 02:37 AM

TC: ok

CC: very bad, a 13th player would be better.

http://www.sarna.net...Command_Console

#84 Scurry

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Posted 08 June 2014 - 02:43 AM

Ohohoho......I am so going to mount Targeting Comp and Gauss Rifle for the ultimate in "point and shoot".

#85 5th Fedcom Rat

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Posted 08 June 2014 - 02:45 AM

View PostPiad, on 08 June 2014 - 02:37 AM, said:

CC: very bad, a 13th player would be better.

http://www.sarna.net...Command_Console


This is really the best answer for what the CC should provide. Goodness knows it's hard enough to pilot your mech without trying to constantly check the map grid and issue orders, especially in regular matches. An extra person being able to dedicate all their attention to watching the map and coordinating the flow of the battle could really bring some extra tactical spice to this game.

#86 Judge Redeemer

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Posted 08 June 2014 - 02:52 AM

View Post5th Fedcom Rat, on 08 June 2014 - 02:45 AM, said:


This is really the best answer for what the CC should provide. Goodness knows it's hard enough to pilot your mech without trying to constantly check the map grid and issue orders, especially in regular matches. An extra person being able to dedicate all their attention to watching the map and coordinating the flow of the battle could really bring some extra tactical spice to this game.


Already had that idea you just motivated me to make this post.

http://mwomercs.com/...e-new-approach/

#87 Ginmill

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Posted 08 June 2014 - 03:14 AM

Glad that everyone here has an idea of what could be done better with TC and CC. But the simple fact remains most ideas are adding things that are not even in the game. All of the current details that are being added are already in the game. Just changing some numbers.

#88 Khobai

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Posted 08 June 2014 - 03:19 AM

Quote

Goodness knows it's hard enough to pilot your mech without trying to constantly check the map grid and issue orders, especially in regular matches.


I dont think it will be that hard once they add the command wheel theyve been talking about. It should be entirely possible for one player to both pilot their mech and assume the role of commander.

#89 Judge Redeemer

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Posted 08 June 2014 - 03:21 AM

View PostGinmill, on 08 June 2014 - 03:14 AM, said:

Glad that everyone here has an idea of what could be done better with TC and CC. But the simple fact remains most ideas are adding things that are not even in the game. All of the current details that are being added are already in the game. Just changing some numbers.

I disagree what is the problem in writing few lines of code that would allow 13th person to be counted as dead and given acess to other 12 players spectator cams and map overview? we already have all that in game also?

Edited by Judge Redeemer, 08 June 2014 - 03:21 AM.


#90 One of Little Harmony

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Posted 08 June 2014 - 03:42 AM

I think you need to buff the command console if you want to see people using them. It does weigh 3 tons and can only fit in the head, which is generally a more valuable crit slot.

#91 Butane9000

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Posted 08 June 2014 - 03:54 AM

Well I have new fear of the Warhawk and it's quad ERPPCs.

I'm disappointed you can't seem to get this into the same patch as the clans. Though the command console actually becoming worthwhile is a nice change.

#92 MightyMeatShield

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Posted 08 June 2014 - 03:57 AM

I'm glad those values are placeholders because all those bonuses have the potential to unbalance the Clan vs IS that PGI has stated they want to maintain. I'll reserve judgement until after the stuff gets implemented, but I hope the development team allows the players to test these out on the test server over a few days with some trial clan mechs to see how it all translates into live gameplay. Oh, and Command Console still seems pretty underwhelming.

#93 Kodiak Jorgensson

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Posted 08 June 2014 - 03:58 AM

View PostPaul Inouye, on 07 June 2014 - 08:26 PM, said:

This is where you can provide feedback to the CC/TC post by David Bradley.

Spoiler



the targeting computer seems fairly good, can only wait and see how it holds up in game the command console could do with some buffs, extra module slot or two would help.

also dose this mean we can remove the TC until the functionality is implemented?

#94 Zerberus

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Posted 08 June 2014 - 04:00 AM

Sounds interesting, though the CC does seem a bit underwhelming at first glance....

View PostWhite Bear 84, on 07 June 2014 - 09:11 PM, said:

Imagine one of those bad boys in an Ember....

And how you do you get the weapons in? 4ML +4mg amnd 1 ton of ammo is exactly what the TC MK VII weighs.

So it will probably have to stay at the "imagine" level of use. :P

Not to mention that IS mechs cannot mount clan equipment and vice versa.

Edited by Zerberus, 08 June 2014 - 04:03 AM.


#95 Adrienne Vorton

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Posted 08 June 2014 - 04:13 AM

would the command console share it´s benefits with surrounding teammates as the ECM does?

i mean what´s the point of a COMMAND console that only benefits the equipped mech?

also up to 25% critchance buff? what the ****?

Edited by Adrienne Vorton, 08 June 2014 - 04:14 AM.


#96 Wintersdark

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Posted 08 June 2014 - 04:19 AM

Good: Clan targeting computer looks actually worthwhile, if a difficult logistical choice. Is it a choice? Can we remove it or is it fixed?

I don't see a >100 speed for TIG to be a problem, you'd get targeting info instantly (very good) and be able to remove TIG or BAP to not waste space.

Bad: as shown, the command console looks very underwhelming.

Now, I won't ask for new functionality, as I understand development time limitations, but at 3 tons the CC needs more than that.

#97 LiGhtningFF13

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Posted 08 June 2014 - 04:27 AM

Nice feature, love it.

#98 Kmieciu

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Posted 08 June 2014 - 04:43 AM

How on Terra can a computer increase the projectile velocity or laser beam range? I agree with increased zoom, faster target info gathering and critical chance - but the other modifiers are ludicrous.

#99 Hawk819

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Posted 08 June 2014 - 04:48 AM

Well, call me a Monkey's Uncle three times over. It's about time the command console did something other than look good for a `Mech on paper. Add in the zoom module with it, and one has got a good piece of equipment.

#100 Bishop Steiner

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Posted 08 June 2014 - 04:50 AM

View PostDeathlike, on 07 June 2014 - 08:43 PM, said:

So, the Command Console is only a "slightly different" version of BAP with a "zoom buff"?

Compared the the Clan Targeting Computer, we have a new doorstop for the Command Console overlords.

I have dubbed the command console "FatBAP" in honor of it's doublewide girth.

Shame they decided to go the silly convoluted route again on Target Computer.

Had they simple instituted situational CoF (situational, meaning, past "optimal range" ak, past 540 meters for a PPC, or when running over 75% heat burden, or running over 75% throttle, or jumping, period, all times that a targeting system would be ñless than optimal in performance) it would have allowed it to simply reduce those CoF effects, thus increasing it's accuracy in the extreme situations.

The extra bonuses for extra tonnage thing I dislike, as the computer was simply supposed to get heavier the more weaponry it was tied to (and apparently the "computer" included the manual actuator enhancements to bring the weapons on target faster)

Still, be curious to see how it works, as the mk 7, while powerful also does eat 7 tons of weapon space? Interesting tradeoff.





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