Targeting Computers And Command Console - Feedback
#361
Posted 11 June 2014 - 10:18 PM
Now if only we could get something actually *interesting* out of this tech.
#362
Posted 11 June 2014 - 10:33 PM
GreyGriffin, on 11 June 2014 - 10:18 PM, said:
Now if only we could get something actually *interesting* out of this tech.
Give me target predicted trajectory using a dotted line and blocked aim indicator for the clan TC and i'll be happy.
You know... Somthing new and innovative.
Edited by Navid A1, 11 June 2014 - 10:35 PM.
#363
Posted 12 June 2014 - 02:58 AM
Why is ist called "Command Console"?
#364
Posted 12 June 2014 - 03:44 AM
#365
Posted 12 June 2014 - 07:56 AM
Command Console is lame, weak, and doesn't feel particularly command oriented. Why even have it in the game?
#367
Posted 12 June 2014 - 08:04 AM
#368
Posted 12 June 2014 - 10:17 AM
Some where along the lines of all friendly mechs within 800m gain a bonus to TIG, increased sensor range, decreased lock time for missles, and increased time to target loss. Maybe even a buff to the range of BAP equipped mechs, as in effective range of BAP or the ability to show what mechs the enemy is piloting on the scoreboard once its info has been gathered. This takes into consideration a second pilot/computer crunching data and sending out "orders"/info to other mechs.
The idea of an enhanced map for orders and the such is a great idea, but how many people in a PUG actually use the current orders?
The TC as it stands is too powerful, especially with the current meta. I understand that the numbers are place holders but the amount of "buffs" it too much.
To start out with there should only be Mk 1-4, just like jump jets or do it like TT with a sliding weight scale. Also it shouldn't get better with each Mk. The "buff" numbers should stay the same, just weight and slots should increase. The zoom distance is nice and the TIG is also. Drop the beam max range increase, the sensor range increase and the increased crit. The increased crit is OP. Keep the increase to max effective range and for an "accuracy buff" have it decrease the beam on time. Not low enough to be equal to IS lasers but some thing longer, maybe half way between the normal IS and Clan on time. As for projectiles the projectile speed increase I think will unbalance the game, especially with the current meta. Maybe a higher long range like the beams or less of a bullet drop.
On a side note, I dont post much in the forums due the toxicity of the community. Some one a handful of pages ago made a good point to say that if PGI had better transparency and much better communication we wouldn't be in this situation. PGI should have come out months ago and said this is what we are thinking about doing for the CC and TC. And gotten feedback then. Not 2 weeks before clan release.
Just my $.02
#369
Posted 12 June 2014 - 10:55 AM
Really?
If any of you had read your suggestion forums the tiniest bit in the past several years you'd have found a million ways to implement these modules in less dumb, unrealistic and generally disappointing ways. They wouldn't have even been HARD to do, assuming you have an actual coder on staff and not just an XML monkey.
#370
Posted 12 June 2014 - 05:23 PM
Command Console
ow let’s take a look at the Inner Sphere Command Console, which will be sharing functionality similar to the Targeting Computers
NOTE:]Once again, all values are placeholders
Command Console[
Weight: 3 tons.]
Slots: 1 slot.
Zoom distance: [+5.25]%
Sensor range: [+6.0]%
Time to gather target info: [-20.5]%
You can change the Values up to the Sky and no one would take this Crap.
Edited by Revorn, 12 June 2014 - 05:27 PM.
#371
Posted 12 June 2014 - 09:05 PM
#372
Posted 12 June 2014 - 09:32 PM
#373
Posted 13 June 2014 - 07:38 AM
But what strikes me, beyond the difference in the modules, with so much more capacity in the TC vs the CC (esp for the weight)
Is that it makes no logical sense that the computer speeds up your projectile speed! That is a physical function of the gun, that cannot be tweaked by a computer!
#374
Posted 13 June 2014 - 04:00 PM
danneskold, on 13 June 2014 - 07:38 AM, said:
Is that it makes no logical sense that the computer speeds up your projectile speed! That is a physical function of the gun, that cannot be tweaked by a computer!
In the canon BT universe we call it "handwavium"
#375
Posted 13 June 2014 - 04:21 PM
danneskold, on 13 June 2014 - 07:38 AM, said:
there are many current day examples where this happens. For example, the new Navy gun system can adjust projectile speed electronically. In WW2, battleships could accomplish the same function through changing the number of powder bags they put with each shot.
Modern car systems can get dramatically increased horsepower through replacing a computer chip. And that's just the tip of the iceberg.
#376
Posted 13 June 2014 - 10:39 PM
so the extremely long beam durations for clan mechs can be lowered and forcing people to work targetting computers into their builds
#377
Posted 14 June 2014 - 06:10 AM
Command consoles - still useless.
#378
Posted 14 June 2014 - 06:49 AM
That being said, though this is exciting in general terms, even if it is not really feasible. I see it as a crutch for new players or veteran players who just don't have skills. If you have so much trouble aiming and hitting that you are will to sacrifice a weapon system for the Mk VII system, then it probably isn't going to be such a huge help to you in the long run.
I might be enticed to use the Mk I or Mk II systems for the slight boost to target info gathering (would be nice if it stacks with my Target Info Gathering module), but beyond that, I would much rather have the slots and tonnage for weapons, heat sinks, and ammo.
The crit bonuses are very nice, but again, you have to sacrifice a weapon system. It's hard for me to justify a 7-ton loss just for 25% crit chance increase when our crit chances are already pretty decent. On an Assault Mech, it might be more feasible because of the extra tonnage, but I can't see it being used on anything smaller than that.
Those are just my thoughts on it.
#379
Posted 14 June 2014 - 03:27 PM
Kaio Pryde, on 13 June 2014 - 10:39 PM, said:
so the extremely long beam durations for clan mechs can be lowered and forcing people to work targetting computers into their builds
This is actually an excellent idea that also improves Clan direct-fire weaponry. I understand projectile speed boosts are for effectively "tighter" AC bursts and such, this would work much the same way without turning CERPPC's into supercritical death rays.
#380
Posted 14 June 2014 - 03:44 PM
It's not a lower power Targeting computer, it's a communications device. So have in increase sensor range more, have it extend the length of locks and tracking of enemies behind cover, and have it make more information on the enemies available.
The command computer shoud be a piece of equipment that the enemy wants to target the mech carrying it, not a weak targeting computer.
Give it a significant boost in intelligence, not a worthless minor value to individual play.
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