Targeting Computers And Command Console - Feedback
#481
Posted 23 October 2014 - 05:38 AM
Because PGI decided to have 7 versions of it instead of a dynamic weight/slot piece. any feature it introduces should be scalable. that's why the TC only modify stats such as velocity/range/crit chance.
for example, i wanted the clan TC to show me the blocked weapons with a small indicator like the following:
But, that feature can not be broken up to 7 pieces... so we dont get new things like that
If TC was designed as a dynamic piece, we could have tonnes of new features out of it... but... sigh
#482
Posted 09 November 2014 - 03:06 PM
Macksheen, on 17 October 2014 - 02:04 PM, said:
Note to PGI: With the quirks favoring specific weapon sets, people may need things to toss some tonnage on. BAP is one, and it at least DOES something, albeit minor to a laser boat (for instance). Be nice to have something else to add into the mix - but man the CC is still painful.
It doesn't do what it originally had planned, it's currently -42.5% Targeting Time (Not info gathering)
#483
Posted 28 November 2014 - 11:39 AM
replace the existing bonuses completely with target info sharing.
-All targeted enemy mechs that a single teammate has info on should relay target info immediately to anyone targeting them anew.
-Any targeted, info gathered enemy with armor completely stripped from a location could flicker that location with a red tint to indicate critical damage. This will give the entire team a "shoot it here, it'll hurt more!" indicator.
If the CC had these effects or something similar I'd mount it so fast the bolts would strip. Hell, I'd find a way to mount 2!
#485
Posted 04 January 2015 - 03:51 PM
#486
Posted 19 February 2015 - 07:10 AM
#487
Posted 16 March 2015 - 06:05 AM
at 3 tons it seem it doesnt do much but since its stack with BAP and modules.. well any help i can get i take it.
#488
Posted 28 March 2015 - 10:55 PM
Just wanna play, on 17 October 2014 - 09:27 PM, said:
This.
Mech once targeted once
% of mech at last time targeted
maybe a dot where last seen, or a trace that lingers a few secodns longer
#489
Posted 30 March 2015 - 12:33 PM
Saiphas Cain, on 28 November 2014 - 11:39 AM, said:
Yep. Something along the lines of if the CC'd mech "R" targets a opponent, the rest of the team also gets the detailed information (and not just the CC mech targeting it), as well as decreased time for locks and information detail. Maybe even introduce a Priority Targeting feature where it turns the targeting reticle Orange (instead of the standard red) as an indicator to the team to take down that mech immediately/as a priority. Double tapping the "R" key to activate this feature (this is purely an example, folks). Lastly add grid markers to place Arty/Air strikes (or the likes). Any similar features within the Information Warfare handling theme.
#490
Posted 31 March 2015 - 02:09 AM
Novawrecker, on 30 March 2015 - 12:33 PM, said:
Yep. Something along the lines of if the CC'd mech "R" targets a opponent, the rest of the team also gets the detailed information (and not just the CC mech targeting it), as well as decreased time for locks and information detail. Maybe even introduce a Priority Targeting feature where it turns the targeting reticle Orange (instead of the standard red) as an indicator to the team to take down that mech immediately/as a priority. Double tapping the "R" key to activate this feature (this is purely an example, folks). Lastly add grid markers to place Arty/Air strikes (or the likes). Any similar features within the Information Warfare handling theme.
Enhanced battle grid for a "commander" with things like the 'A', 'B' tags on the icons
First person dead on your team becomes the 'commander' by default, dead players can swap duties.
http://mwomercs.com/...-queues-and-cw/
#491
Posted 01 April 2015 - 10:50 PM
#492
Posted 03 April 2015 - 05:53 AM
#494
Posted 05 April 2015 - 09:05 AM
"increases maximum number of mech modules by 2"
Done.
#495
Posted 07 April 2015 - 07:26 AM
MK I from 4.5/2.25 to 4/2
MK II from 6.5/3.25 to 6/3
MK III from 8.5/4.25 to 9/4.5
MK IV from 10.5/5.25 to 12/6.5
MK V from 12/6 to 15/9
MK VI from 13.5/6.75 to 18.5/12
MK VII from 15/7.5 to 22/15
So Mk I-II get nerfed, III gets a slight buff and IV-VII get decent buffs.
EDIT: WTF with this formatting....my chart keeps getting ****** up.
Edited by Kain Thul, 07 April 2015 - 07:33 AM.
#496
Posted 07 April 2015 - 10:10 AM
Kain Thul, on 07 April 2015 - 07:26 AM, said:
MK I from 4.5/2.25 to 4/2
MK II from 6.5/3.25 to 6/3
MK III from 8.5/4.25 to 9/4.5
MK IV from 10.5/5.25 to 12/6.5
MK V from 12/6 to 15/9
MK VI from 13.5/6.75 to 18.5/12
MK VII from 15/7.5 to 22/15
So Mk I-II get nerfed, III gets a slight buff and IV-VII get decent buffs.
EDIT: WTF with this formatting....my chart keeps getting ****** up.
Or, give all of them the Mk-7 stats, and use the TC build rules for installing them. They ARE redoing the mechlab, after all.
#497
Posted 07 April 2015 - 10:41 AM
Firelizard, on 07 April 2015 - 10:10 AM, said:
Or, give all of them the Mk-7 stats, and use the TC build rules for installing them. They ARE redoing the mechlab, after all.
The TC build rules should not be hard to implement since they are bringing in MASC now which uses a similar formula.
Though basing it off of equipment on a 'mech may give them some issues......leading to your new mechlab point.
Edited by Kain Thul, 07 April 2015 - 10:47 AM.
#498
Posted 07 April 2015 - 01:22 PM
my topic on new Refreshed CC & TC values(HERE),
=New Command Console & Targeting Computers=
with this im mind and since most everyone runs Targeting Computer Mk1,
but few seem to run higher Targeting Computers due to their benefits,
Perhaps its time to rework all the targeting computers,
-
New Command Console
Use= Only Medium, Heavy, & Assault,
STATS.................................ComCon....
Weight................................. 3Ton......(as TC-Mk3)...
Slots.....................................1Slot......(as TC-Mk1)...
Zoom distance.....................+16.0%...(as TC-Mk4)...
Sensor range......................+16.0%....(as TC-Mk4)...
Time to gather target info....-32.0%....(as TC-Mk4)...
Projectile speed...................+6.0%.....(as TC-Mk3)...
Beam weapon ranges..........+6.0%.....(as TC-Mk3)...
Beam weapon max ranges...+6.0%.....(as TC-Mk3)...
Increased crit chance...........+12.0%...(as TC-Mk3)...
(Zoom, Sensor, & Time-to-Target-Info are based on TC Mk4)
(Projectile-Speed, Beam-Range, & Crit are based on TC Mk3)
-
New Targeting Computers
Use= Light, Medium, Heavy, & Assault,
STATS.................................TC Mk1.....TC Mk2.....TC Mk3.....TC Mk4.....TC Mk5.....TC Mk6.....TC Mk7...
Weight................................. 1Ton.........2Ton..........3Ton..........4Ton..........5Ton...........6Ton...........7Ton...
Slots.....................................1Slot.........2Slot..........3Slot..........4Slot..........5Slot..........6Slot...........7Slot...
Zoom distance.....................+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.
Sensor range......................+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.
Time to gather target info....-8.0%.........-16.0%......-24.0%........-32.0%......-40.0%.......-48.0%.......-56.0%.
Projectile speed...................+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Beam weapon ranges..........+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Beam weapon max ranges...+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Increased crit chance...........+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.
#499
Posted 07 April 2015 - 02:05 PM
#500
Posted 13 April 2015 - 12:33 PM
26 user(s) are reading this topic
0 members, 26 guests, 0 anonymous users