Clan And Is Weapon Update - Feedback
#81
Posted 08 June 2014 - 01:14 AM
#82
Posted 08 June 2014 - 01:35 AM
Will removing the AC from the Direwold prime make lower arm actuators appear? or will the prime arms NEVER be able to do have lower arm actuators.
One question I do still have left, its said that gauss, AC's and ER PPC's will not have lower arm actuators.
Will removing the AC from the Direwold prime make lower arm actuators appear? or will the prime arms NEVER be able to do have lower arm actuators.
#83
Posted 08 June 2014 - 01:40 AM
Monky, on 07 June 2014 - 11:47 PM, said:
This might be the only way they would ever give us a "Slug" LB 10-X AC. As having it fire in burst mode would theoretically not invalidate the current AC/10 (even though it should until special ammo ). Personally I'm just fed up with basically having a shotgun with nonsensical long range attributes that are basically rendered meaningless.
#84
Posted 08 June 2014 - 01:43 AM
Koniving, on 07 June 2014 - 08:55 PM, said:
Well, we won't have to worry about the Clans being overpowered. Even with the almighty targeting computer, they are effectively incapable of pinpoint with anything except the Gauss Rifle. (That's not a bad thing... but it doesn't change Inner Sphere essentially outclassing everything. Is their pinpoint part of the balance?)
Well, not all the ideas. And not necessarily the good ideas. *sigh*
#85
Posted 08 June 2014 - 01:48 AM
40 pin point + 5 arching damage.
Edited by ShinVector, 08 June 2014 - 01:49 AM.
#86
Posted 08 June 2014 - 02:31 AM
ShinVector, on 08 June 2014 - 01:48 AM, said:
40 pin point + 5 arching damage.
Rather unlikely, I think, since Mad Cat has only 27.5 tons of pod space. Two CGR weigh 24 tons. Probably can't fit that on anything except the assaults - which don't have jump jets.
Edit: I do wonder, though......since UAC20 apparently has 4 slugs of 5 damage each, will they move at AC5 speed? If so, hmm........
Edited by Scurry, 08 June 2014 - 02:33 AM.
#87
Posted 08 June 2014 - 02:45 AM
To translate Paul's post:
Gauss: We stick to the un-balancable model of free customization. So here, have some more arbitrary limitations.
PPC: Idea is ok, but it should be that way for all PPCs
ACs and LRMs: We needed the money so we pushed out the Clans before we had any idea nor the capability to implement them. Here, have some half-assed solutions.
#88
Posted 08 June 2014 - 03:04 AM
RedDragon, on 08 June 2014 - 02:45 AM, said:
To translate Paul's post:
Gauss: We stick to the un-balancable model of free customization. So here, have some more arbitrary limitations.
PPC: Idea is ok, but it should be that way for all PPCs
ACs and LRMs: We needed the money so we pushed out the Clans before we had any idea nor the capability to implement them. Here, have some half-assed solutions.
What is wrong with the Gauss? It's in the best spot of all balistics atm.
Would you rather have the clan package wait 2 weeks to get the LRM fixes in and X weeks for the LBX ammo ?
How many do you think would rather wait for these two "minor" things?
#89
Posted 08 June 2014 - 03:20 AM
Reno Blade, on 08 June 2014 - 03:04 AM, said:
Would you rather have the clan package wait 2 weeks to get the LRM fixes in and X weeks for the LBX ammo ?
How many do you think would rather wait for these two "minor" things?
The Gauss is not the problem, the problem is that they need to slap a band-aid on every weapon nowadays (in the case of Gauss even 2) because they failed to create a balanced system in the first place and are also stubborn on keeping it while everyone and their mother tells them how bad it is and that we need a revamp from the ground up.
And yes, I would rather wait 2 weeks to get it fixed. But I neither bought a Clan pack nor am I actively playing the game right now, so I don't count in that matter I guess
The point is that they had no idea of how to go through with that whole Clan thing when initiating their cash grab, and now we have it, half of the stuff is a crutch and the other half doesn't work. And with a view to PGIs history of fixing things, I foresee that you will be in for a lot of disappointment if you believe that in 2 weeks everything will be working.
#90
Posted 08 June 2014 - 03:26 AM
I think this is the best fix for the Gauss and not a bandaid at all.
2 Gauss lets you still use it efficiently in pairs, but that is not OP in most cases and it reduces the efficiency of 3 and 4 Gauss.
OK let me ask it a bit differently:
Would you deny everyone else their paid package because there is something not working as expected, but there is a work around (LBX) or only a slight impact (LRM) ?
#91
Posted 08 June 2014 - 03:31 AM
BigTaeng, on 07 June 2014 - 09:10 PM, said:
It seems PGI wants to stop this invasion before it even starts.
Some of their 'mechs have near max armor. Some don't, the latter will be DOA, the former I suspect will be very potent unless they have awful hit boxes (which they will, so that's a balancing factor.)
Also, screw the Lore, just make Clan LRMs have a minimum distance like IS LRMs.
Edited by Pale Jackal, 08 June 2014 - 03:32 AM.
#92
Posted 08 June 2014 - 03:31 AM
Reno Blade, on 08 June 2014 - 03:26 AM, said:
Would you deny everyone else their paid package because there is something not working as expected, but there is a work around (LBX) or only a slight impact (LRM) ?
Frankly, I don't care anymore. This could have been the chance for PGI to surprise us in a positive way, and they botched it. Now it's business as usual again. They can release their half-finished content and the people who bought it can have their fun with it while everyone else who hoped PGI would turn around and actually make progress in the game can leave or keep on hoping.
#93
Posted 08 June 2014 - 03:41 AM
Lightfoot, on 07 June 2014 - 08:53 PM, said:
the stock one sucks, but if you change the third erppc for a normal ppc you can alpha and move at a good range and it's pretty sweet
#95
Posted 08 June 2014 - 04:10 AM
Reno Blade, on 08 June 2014 - 03:26 AM, said:
OK let me ask it a bit differently:
Would you deny everyone else their paid package because there is something not working as expected, but there is a work around (LBX) or only a slight impact (LRM) ?
why not? pgi do it all the time... enjoying those loyalty points?
#96
Posted 08 June 2014 - 04:14 AM
Edited by Mystere, 08 June 2014 - 04:16 AM.
#97
Posted 08 June 2014 - 04:27 AM
#98
Posted 08 June 2014 - 04:35 AM
Paul Inouye, on 07 June 2014 - 08:31 PM, said:
not really getting the point of the Clan "AC" as a placeholder.
If one wants and LB, use it. But since the clan "LB-X" and clan ultra are the same mass, and the cln ultra and ac will use the same firing mechanic, it seems largely pointless to mount a clan "standard" ac? (after all, you don't have to double tap the UAC)
Heck, the UACs even use less crits.
#99
Posted 08 June 2014 - 04:43 AM
Scratx, on 07 June 2014 - 08:49 PM, said:
Side note, though I suspect I know the answer, will the IS LB10 ever get a slug munition? I'm aware it'd invalidate the AC10... but I'm wondering, if it on firing slugs acts like a clan LB and fires multiple slugs while the regular AC10 remains single shell FLD, wouldn't it mean the AC10 remains a valid option?
Paul said it would not on his last Beers n Devs interview over at NGNG
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