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Lrms Need To Be Nerfed


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#581 ShinVector

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Posted 24 July 2014 - 03:47 AM

View PostWolfways, on 23 July 2014 - 09:16 AM, said:

They work very well solo or in a team...if the enemy let themselves be killed by LRM's. NARC makes no difference if you use terrain. I.e. LRM's do and will probably always be useless as long as they have such a ridiculously slow travel speed and an incoming missile warning.

No matter what people say, or how many vids they show it does not change the fact that bad players get killed, or even take damage regularly from LRM's.
Good players just do not get hit by them very often and very rarely if ever die by them.

Currently LRM's are a joke.


Yeah... Because videos are 'make-believe'... :P

Anyway.. Poor Ed.. I called him out... And he got marked for the Death Rain...
'LRM's are a joke'... Ohhhh.. Kay..... ;)

Maybe Ed is a 'bad player' in your books too.


Edited by ShinVector, 24 July 2014 - 03:47 AM.


#582 l33tworks

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Posted 24 July 2014 - 04:39 AM

LRMS are definitely OP in their current state. There is no doubt about it. I don't mean from a single LRMs users perspective, I know they don't feel like it, I mean their effectiveness as a whole against the enemy team in normal pug matches is insanely higher than any other weapon by at least a factor of 5.

On the receiving end nothing else ends up being as devastating to matches as LRMS. Its VERY rare that if you make a "mistake" and show up on someones radar for a a short while you will be hit so hard with direct fire weapons your game is close to over, especially when moving, If you do get hit, even with the worst sniper builds you end up with maybe 94% health on your average mech and you can continue your process.

But One wrong move and and a few LRMs volleys smack you to pieces down to ~80% in seconds by the time you get back into cover. An the whole time you cannot shoot back or even see where you are going or tell what is going on. This never happens with direct fire weapons. A big difference. About 30% of the time your game can end right there, if you surivive you are so badly damaged the next mech you see will chop you up.
If there are multiple clan enemy mechs the ammount of LRMaggedon that will come your way will be insane. Even in a DDC with ECM, LRMS are the biggest devastators. Personally I like stay close to the front lines in Atlases, so some little mech will narc me and my game is over. Millions of LRMS so much that even the ones that continue to rain down on the corpse after the mech dies are enough to kill it one more time over.

There is no hiding that will save 90% of the time. And thats the problem with all the LRM fanboys that say 'only idiots get killed by LRMS" or use "cover etc".

LRMs have affected the gameplay of people so much that everyone has to stick to walls and cover like scared mice and only ever get blips of an enemy. Yea LRMS feel like they suck when you are using them but thats because everyone is terrified of exposing themselves so we spend 14 minutes of a match looking at your teammates wondering who will decide to end themselves and walk the plank next by going into the waters.

#583 l33tworks

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Posted 24 July 2014 - 05:26 AM

View PostKjudoon, on 23 July 2014 - 09:19 AM, said:


Try it in a competition and you will lose inside of 5 minutes. I've done 12man drops testing this against good teams and it results at best at 12-2 roflstomps by the direct fire team. Even with Narc and BAP and tag the LRM team loses. They lose even faster if the opposing team goes AMS crazy or has more than 1 ECM mech (which they always do).

Good teams do not die to LRMs. Good pilots do not die to LRMs unless they make mistakes or get extraordinarily unlucky.

Till I see LRM teams rofl stomping pro teams like the House of Lords or Sword of Kentares... ON A REGULAR BASIS... the "LuRMs are OP" arguments are all fallacious jokes that should be mocked.


Thats because the comp players have very high precision builds that quickly come out of cover, strike hard and quickly go back into cover. The perfect counter to LRMS IF you can pull of or want to pull of that style of gameplay just like its the perfect counter to any weapon. Its the most successful playstyle cos of the fact it exposes you the least ammount of time and delivers the biggest damage, . The comp players are certainly not brawlers or any other type of mech they suffer to LRMS

Using comp players to balance weapons that need to work in the general community is madness. Do you realise what you are saying? You want LRMs to be BUFFED?

PUG matches would be almost nothing but LRMS. Are you saying you want to the game to became even more of a camp and snipe and precision poptart fest that it is is? Just because LRMS dont work well in comps doesnt mean they are underpowered. Many weapons other than the meta dont work well in comps, well because of the playstyle these guys take. Personally I don't find that playstyle fun for a game like mechwarrior.

People want to get dirty and brawl with giant mechs scraping paint and shooting lots of big guns at each other. They dont want a ww2 sniper simulator.

Edited by l33tworks, 24 July 2014 - 05:27 AM.


#584 WarHippy

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Posted 24 July 2014 - 05:41 AM

The only problem I have seen with LRMs is that people still think they are OP, and make builds with nothing but LRMs resulting in them being dead weight for the team. If you want to boat LRMs then fine, but at least put one damn laser on the mech so you can do something when the fight gets in close or you run out of ammo.

#585 B E E L Z E B U B

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Posted 24 July 2014 - 05:54 AM

none of my mechs have AMS, i get killed by LRMs maybe once per month... and that only happens when i get narced.

#586 El Bandito

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Posted 24 July 2014 - 06:11 AM

View PostShinVector, on 24 July 2014 - 03:47 AM, said:

Yeah... Because videos are 'make-believe'... :P Anyway.. Poor Ed.. I called him out... And he got marked for the Death Rain... 'LRM's are a joke'... Ohhhh.. Kay..... ;) Maybe Ed is a 'bad player' in your books too.


He was caught with his pants down in the open in the park. By the time he got to sufficient cover, he was already near death, and he never hugged walls even after he was NARCed. This Ed might not be a bad pilot, but he made a bad decision there.

Edited by El Bandito, 24 July 2014 - 06:25 AM.


#587 El Bandito

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Posted 24 July 2014 - 06:17 AM

View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

LRMS are definitely OP in their current state. There is no doubt about it. I don't mean from a single LRMs users perspective, I know they don't feel like it, I mean their effectiveness as a whole against the enemy team in normal pug matches is insanely higher than any other weapon by at least a factor of 5. On the receiving end nothing else ends up being as devastating to matches as LRMS. Its VERY rare that if you make a "mistake" and show up on someones radar for a a short while you will be hit so hard with direct fire weapons your game is close to over, especially when moving, If you do get hit, even with the worst sniper builds you end up with maybe 94% health on your average mech and you can continue your process. But One wrong move and and a few LRMs volleys smack you to pieces down to ~80% in seconds by the time you get back into cover. An the whole time you cannot shoot back or even see where you are going or tell what is going on. This never happens with direct fire weapons. A big difference. About 30% of the time your game can end right there, if you surivive you are so badly damaged the next mech you see will chop you up. If there are multiple clan enemy mechs the ammount of LRMaggedon that will come your way will be insane. Even in a DDC with ECM, LRMS are the biggest devastators. Personally I like stay close to the front lines in Atlases, so some little mech will narc me and my game is over. Millions of LRMS so much that even the ones that continue to rain down on the corpse after the mech dies are enough to kill it one more time over. There is no hiding that will save 90% of the time. And thats the problem with all the LRM fanboys that say 'only idiots get killed by LRMS" or use "cover etc". LRMs have affected the gameplay of people so much that everyone has to stick to walls and cover like scared mice and only ever get blips of an enemy. Yea LRMS feel like they suck when you are using them but thats because everyone is terrified of exposing themselves so we spend 14 minutes of a match looking at your teammates wondering who will decide to end themselves and walk the plank next by going into the waters.


1. No, they are not OP. At least, not the IS version. If you wish to complain about it, complain about the 1/2 weight Clan launchers. IS launchers + Artemis + BAP + TAG are already heavy enough without the ammo, that back-up weapons are usually sacrificed if one wishes to boat them.

2. LRMs actually make people to run faster mechs, instead of lumbering Assaults. If LRMs didn't exist in the current state, the weight distribution will be even more towards heavier and slower spectrum. Of course, pin point damage is still the biggest culprit in the current weight distribution.

3. Group match experience is very different from pug life so I will not comment on that. All I know is that from my Lights to my my Assault brawlers, I never had issues with dealing with LRMs in pugs, especially IS LRMs. Clan LRMs are more annoying since they can still shake you at extreme close ranges.

4. Sticking to the wall is a very fundamental way of playing an FPS game. I am glad LRMs are making people less of a Leeroy Jenkins and extending the matches. I remember the days when matches were decided in the first 5 minutes. That is something I'd rather not go back to.

Edited by El Bandito, 24 July 2014 - 06:33 AM.


#588 Kitane

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Posted 24 July 2014 - 06:22 AM

LRMs can get silly on some maps without decent cover and LoS your only protection (*cough* Caustic). If the enemy has a good spotter, NARCer or well timed UAV, you better have a lot of AMS nearby...

But most of the time on majority of maps LRMs simply exploit mistakes of other people. If you get killed by LRMs early in the match without being NARCed, it's usually your fault for being at wrong place and doing something stupid.

If you have trouble with LRMs, build a LRM boat and gain some insight into Lurmboater's mind. See what people do, which targets are exposed and punishable by your guided Noobhammers, and which targets seem to be untouchable and elusive.

Look at them and learn from their examples.

#589 ShinVector

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Posted 24 July 2014 - 07:14 AM

View PostEl Bandito, on 24 July 2014 - 06:11 AM, said:


He was caught with his pants down in the open in the park. By the time he got to sufficient cover, he was already near death, and he never hugged walls even after he was NARCed. This Ed might not be a bad pilot, but he made a bad decision there.


Yep.. Sometimes it is just bad luck and positioning.

Hugging walls need to consider the size of the mech.
It also difficult to tell where streams of LRMs are coming from and the LRM boats were on the move.

Need to dispel this myth that 'only bad players' get killed by LRMs.
Sometimes you are just screwed and the rain just doesn't seem to end.

Edited by ShinVector, 24 July 2014 - 07:17 AM.


#590 Kjudoon

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Posted 24 July 2014 - 08:28 AM

Responding to l33tworks:

Quote

LRMS are definitely OP in their current state. There is no doubt about it. I don't mean from a single LRMs users perspective, I know they don't feel like it, I mean their effectiveness as a whole against the enemy team in normal pug matches is insanely higher than any other weapon by at least a factor of 5.


No they're not. There is only one piece of equipment that is disproportionally effective to it's tonnage and impact on a game and that's ECM with AMS being a close second. A 'single' LRM launcher in this game is just about useless due to those 2 OP items I mention. You now MUST have at lest 20 tubes to be effective, and preferably more than 30. ECM and AMS create the very problem they are trying to combat: LRMspam.


Quote

On the receiving end nothing else ends up being as devastating to matches as LRMS. Its VERY rare that if you make a "mistake" and show up on someones radar for a a short while you will be hit so hard with direct fire weapons your game is close to over, especially when moving, If you do get hit, even with the worst sniper builds you end up with maybe 94% health on your average mech and you can continue your process.


The 'effectiveness' you cite is psychological, not factual. Real elite players know this I fear more that echoing clang or a dual gauss hitting on or near me more than most other weapons, The Incoming Missile warning on the other hand... meh. I know what cover is and how to use it and normally am not far from it unless I'm pushing my luck. It is far from very rare to get hit at 800m and take catastrophic damage from a double gauss or Triple PPC. I have both killed and been killed in this manner many times in 2 volleys. Earlier this week, I was getting hit from an double Gauss that I could not find. 2 shots to my side torso, with only 20% of my health gone, I was dead. Never found out where I was being shot from as I was behind a ridge and never did figure out how the only double Gauss that I could find got me when he was on the other side of the ridge. on the other hand, I've stripped targets down to 15% of health and they killed me because the missiles just wouldn't give me criticals on a CT and his one last ML of his. Percentage means diddly if you know where/how to shoot.

Quote

But One wrong move and and a few LRMs volleys smack you to pieces down to ~80% in seconds by the time you get back into cover. An the whole time you cannot shoot back or even see where you are going or tell what is going on. This never happens with direct fire weapons


Three things instantly obvious.
1. You're too far from cover. Stop pretending you're superman.
2. That damage is spread over your entire mech and probably no area is beyond a light orange in color, so it's not like you're in serious danger outside of being hit by a direct fire alpha strike.
3. You need to play more matches and see that this happens quite regularly from DF weapons, and faster with more concentration to a few body parts, not all, making it much more serious damage.

Also, nobody owes you the right to face your attacker. It's indirect fire for a reason. It has it's advantages (aka you can't see me but I can shoot you.) and it's disadvantages (I'm a slow weapon, easily dodged or parried with cover and cannot be precise)

Quote

If there are multiple clan enemy mechs the ammount of LRMaggedon that will come your way will be insane. Even in a DDC with ECM, LRMS are the biggest devastators. Personally I like stay close to the front lines in Atlases, so some little mech will narc me and my game is over. Millions of LRMS so much that even the ones that continue to rain down on the corpse after the mech dies are enough to kill it one more time over.


I believe we found the crux of the problem here. You want to blunder along in an atlas and feel invincible. LRMs are tailor made for destroying big slow mechs that like to lumber along in the open, unable to get back to cover, and too big to take cover behind many objects. DDCs are my favorite thing to take out in the game with my little speedy medium LRMboats. It's like a PTboat sinking a battleship. When I see them on the battlefield, I call them out as priority targets, get my tag on them and start busting them up, because in a brawl they ARE that dangerous, but they are also that flawed.

So now we established the real cause of the "stop using LRMs" meme you have going on. Solution? Faster, smaller, more functional mechs and quit trying to be Big Mech On Campus. Too many of us are just waiting for lumbering arrogant targets for the easy kill and stat padding.

Quote

There is no hiding that will save 90% of the time. And thats the problem with all the LRM fanboys that say 'only idiots get killed by LRMS" or use "cover etc"


Horsecrap. I do it in a Victor all the time as well as my Orions. Idiots, the unlucky and unwise get killed by LRMs. This is proven time and time again, even in your own words in a later post that good players know how to counter LRMs. The question is, why aren't you if these good players are doing it? I'd be mimicking them in a heartbeat. As a matter of fact, I do.

Quote



LRMs have affected the gameplay of people so much that everyone has to stick to walls and cover like scared mice and only ever get blips of an enemy. Yea LRMS feel like they suck when you are using them but thats because everyone is terrified of exposing themselves so we spend 14 minutes of a match looking at your teammates wondering who will decide to end themselves and walk the plank next by going into the waters.


Any combat game you're not taking full advantage of cover and damage prevention is a broken game or on 'easy'. If you are not scared of getting killed by the enemy, you're either not playing seriously enough or feeling entitled to some sort of immunity from good play by the enemy. We are not AIs here. We do not ignore bad pilots or easy kills like a computer would. If this is too tactical for you because you can't charge in and button mash your enemy to death because you have the biggest mech with most guns... I'm sorry, I don't have sympathy.

Quote



Thats because the comp players have very high precision builds that quickly come out of cover, strike hard and quickly go back into cover. The perfect counter to LRMS IF you can pull of or want to pull of that style of gameplay just like its the perfect counter to any weapon. Its the most successful playstyle cos of the fact it exposes you the least ammount of time and delivers the biggest damage


Then why are you not doing this if this is what you see working? I try to learn how to do this. My major limitation is my computer unable to get above 15fps, so I stick with LRMs and play 'alligator' waiting for the unaware and assisting those who can do better than me. BTW, this also undermines your entire reasoning for why LRMs need to be nerfed more, but it doesn't undermine mine because these elite players are obviously not threatened by an entire weapon system and they should be.


Quote

The comp players are certainly not brawlers or any other type of mech they suffer to LRMS


Actually these competitive players are some of the best brawlers in the game. I've watched players that won their faction leader boards, guys I've seen in the team tourney and let me tell you, they are GOOD brawlers as well as good poptarters. Heck, even the much noted anti-LRM guru Shinvector is a consummate brawler but not a very good LRMpilot (sorry, but it's true. know your strength :P ).

Quote



Using comp players to balance weapons that need to work in the general community is madness. Do you realise what you are saying? You want LRMs to be BUFFED?


Absolutely I know what I'm saying. Do you understand what you're saying and why? LRMs, till they become viable in tournament level competition are not equal or balanced. Till that time I see it happening, there needs to be minor buffs. Of course one of the biggest things I'd rather see is ECM affect direct fire weaponry by scrambling the targetting computer reticle taking away precision shooting at any ECM protected mech. (as PGI has stated how it works, to me, this is not only reasonable, but should be done on principle)

Elites don't fear LRMs because they are easy to counter.

Quote

PUG matches would be almost nothing but LRMS. Are you saying you want to the game to became even more of a camp and snipe and precision poptart fest that it is is? Just because LRMS dont work well in comps doesnt mean they are underpowered. Many weapons other than the meta dont work well in comps, well because of the playstyle these guys take. Personally I don't find that playstyle fun for a game like mechwarrior


I have no problem with 'camping' because it's smart fighting. LRMs counter poptarts and discourage open field battles. I know this because I do this with LRMs all the time. If you want open field napoleonic era warfare, MWO is not the right place. We're more in line with World of Tanks (with un-nerfed artillery) than we are Virtua Fighter button mash fests as some seem to want this game to become. "Many" other weapons don't work in comps? Well, I don't see many AC2s, 20s, LB10x, Streaks, SLs, SPLs or LLs, this is true, but so what? I see zero LRMs. Then again, we have not had a post clan solo or team tourny yet.


As for most people wanting to get into a dirty brawl.... I don't. I do know a small minority of people who do love your style of adrenaline fueled play. Most would rather use cover, and survive to one degree or another. If you want to charge into an open field to brawl with another guy, we'll be happy to cash in your chips. Let's be real here. Nobody has the same play style. You don't want to camp and shoot from cover, fine. I do. If you manage to get inside my cover and range, you got your brawl, but I'm not going to let you do that willingly... and you might regret charging me. Who knows? I am a tasty tasty porkchop that has lured many a pitbull to their doom.

#591 Wolfways

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Posted 24 July 2014 - 09:22 AM

View PostShinVector, on 24 July 2014 - 03:47 AM, said:


Yeah... Because videos are 'make-believe'... ;)

Anyway.. Poor Ed.. I called him out... And he got marked for the Death Rain...
'LRM's are a joke'... Ohhhh.. Kay..... :o

Maybe Ed is a 'bad player' in your books too.



Are you serious? I said "bad players get killed, or even take damage regularly from LRM's." The key word being regularly. Good players can just about ignore LRM's as tactical movement becomes second nature, but can still occasionally make a mistake and get caught in a bad place.
Ed was in a slow mech, in a bad open spot, and had your team gunning for him. You specifically ran across the map just to get to him! And you think that makes LRM's OP? :P If he was up amongst the buildings behind him then LRM's would have done nothing. How OP would they be then?
If Ed gets killed/damaged regularly by LRM's then yes, i would say he was a bad player.

I'm not discounting the vids showing players getting killed by LRM's as "make-believe". I'm saying that LRM's shouldn't be balanced on how easily they kill bad players. Weapons should do what they are designed to do at all skill levels. Long range, slow projectile, overabundance of cover, and a missile warning do not mix well and make LRM's almost pointless.

#592 SolasTau

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Posted 24 July 2014 - 09:46 AM

I'm going to hack up your post a bit so I can show you something that you said in your own words.

View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

But One wrong move


ONE wrong move? So, we're talking a time span of maybe 3 seconds?


View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

and and a few LRMs volleys smack you to pieces down to ~80% in seconds by the time you get back into cover.


Of course, then you said this, so clearly, if they are hitting you, we are talking about considerably more time than 3 seconds wandering out and being caught in the open. Starting to sound a lot like more than 'one' wrong move. Unless you are saying that several people are firing LRMs at you in synchronicity. Those organized pugs, man. I hear about the scourge they are everywhere.... said no one ever. Furthermore, LRMs are in the air, with that stupid siren going off for longer than 3 seconds. And y'know, the recycle time on the launchers is 4.25 seconds for an LRM15, so if you're being shot repeatedly *by the same LRM using maniac*, we're talking about you being exposed for upwards of 10 seconds, which is an eternity in a battle zone.

View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

This never happens with direct fire weapons.


Clearly you've not run into my pal's Dire Wolf and lost a torso of his choosing in his opening salvo from extreme long range.

View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

Personally I like stay close to the front lines in Atlases


So... see, this reads to me that you like to brawl. Brawlers will tear LRM focused builds apart in short range. The trade off you make for that ability is that you have to get to short range. That's a CHOICE you made-unstoppable firepower in short range. Why are you trying to change everything at the expense of other players because of your personal choice? That seems kinda' selfish.

View Postl33tworks, on 24 July 2014 - 04:39 AM, said:

Yea LRMS feel like they suck when you are using them, but


And let's be clear, you just closed your argument by saying they FEEL like they suck when you use them, yet then had to add a conditional statement explaining how they don't.

I respect you don't like getting picked apart at extreme range by guided weapons, but it's POSSIBLE you're not very good with that 100 ton walking monster you're driving. After all, do the LRM mech warriors complain about how they can't brawl like an Atlas? No, they have a completely different battle field role.

#593 Wolfways

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Posted 24 July 2014 - 10:05 AM

View Postl33tworks, on 24 July 2014 - 05:26 AM, said:


Thats because the comp players have very high precision builds that quickly come out of cover, strike hard and quickly go back into cover. The perfect counter to LRMS IF you can pull of or want to pull of that style of gameplay just like its the perfect counter to any weapon. Its the most successful playstyle cos of the fact it exposes you the least ammount of time and delivers the biggest damage, . The comp players are certainly not brawlers or any other type of mech they suffer to LRMS

I've been playing since closed beta. I'm not a high ELO player. I never drop in groups, i've always dropped in PUGs. I have 6 mechs, light, medium, heavy, and assault, my slowest mech being a Stalker (53kph). All my mechs are almost stock and slow. I have brawlers and support mechs. 2 of these mechs have LRM's.
My best mech is my JM6-S (stock weapons) which is obviously not a "meta" mech. I use it at range and for brawling. I can almost completely ignore LRM's and that is without any countermeasures. In fact i only have 1 mech with an AMS and that is my CPLT-C1 because, being LRM-heavy it is the only mech i have that is forced to stay exposed sometimes to keep the lock on the target.

LRM's are a force-multiplier when used indirect and you can get focused by many mechs, but they still do nothing if you're using cover. I personally don't care what PGI does with indirect-fire. Remove it just to stop the whining for all i care! But what i do want is for LRM's to be a viable direct-fire weapons.

#594 Wolfways

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Posted 24 July 2014 - 10:14 AM

While nothing to do with LRM's, this thread is making me realize why people also think that light mechs are hard to play. Just bad piloting skills.

#595 Mavairo

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Posted 24 July 2014 - 02:02 PM

I also love the continued continuation of the fallacy that we all have to be LRM boaters.

Sorry, but I'm a brawler. And I don't fear LRMs at all.
What do I fear?
Direct Fire, Pinpoint Weaponry.
Why do I carry AMS then?
It's not for me, I'm pretty rarely hit by more than a light smattering of missiles. I carry it because I'm not a dumbass. I'm Team Minded. That and hey enough stacked AMS can deal with Narc (you know that supposed uber thing... yeah sorry one AMS is enough to shoot down a narc almost 50 percent of the time before it hits me), and even better they can actually deal with the actually dangerous missiles like SRMs. Which since I'm a brawler are a great deal more difficult to engage and deal with, as I play in mixed engagement ranges and at times in heavy furballs.

Brawler Mechs are a Direct Hard Counter to LRM carriers. The more stationary you play the more dangerous LRMs become. It's as simple as that.

Edited by Mavairo, 24 July 2014 - 02:07 PM.


#596 ShinVector

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Posted 24 July 2014 - 09:12 PM

View PostWolfways, on 24 July 2014 - 09:22 AM, said:

I'm not discounting the vids showing players getting killed by LRM's as "make-believe". I'm saying that LRM's shouldn't be balanced on how easily they kill bad players. Weapons should do what they are designed to do at all skill levels. Long range, slow projectile, overabundance of cover, and a missile warning do not mix well and make LRM's almost pointless.


Yet you guys often cite as if it is impossible to get by LRMs...

Good your tune is changing a little bit...

Anyway one example of PPC+AC META losing to LRM+NARC.

#597 Kilo 40

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Posted 24 July 2014 - 09:16 PM

View PostShinVector, on 24 July 2014 - 09:12 PM, said:

Yet you guys often cite as if it is impossible to get by LRMs...


if you have to lie, is your argument really worth defending?

#598 Mazzyplz

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Posted 24 July 2014 - 09:25 PM

Quote

Yet you guys often cite as if it is impossible to get by LRMs...


to be fair you have to be pretty damn terrible to miss with a auto aim weapon if your target is in open ground? such as alpine.


also betty isn't giving warning at the right time it comes up late.

#599 Wolfways

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Posted 24 July 2014 - 09:28 PM

View PostShinVector, on 24 July 2014 - 09:12 PM, said:


Yet you guys often cite as if it is impossible to get by LRMs...

Good your tune is changing a little bit...

Anyway one example of PPC+AC META losing to LRM+NARC.

I don't think I've ever said it's impossible to get killed by LRM's (I'm assuming you missed out killed...or maybe hit?). Almost impossible yes.
I get hit by missiles maybe a couple of time per match, but the damage is so low that i don't really care too much. It's better than getting hit by a PPC :D
If you're talking about getting killed by LRM's, or even taking so much damage from LRM's that they were a serious contributor to my death...that maybe happens 1 out of every 50 matches...if it's even that often.

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Posted 24 July 2014 - 09:33 PM

View PostMazzyplz, on 24 July 2014 - 09:25 PM, said:

to be fair you have to be pretty damn terrible to miss with a auto aim weapon if your target is in open ground? such as alpine.

The chance to hit a target with LRM's has more to do with the targets tactical piloting abilities than the weapon. If the target is in open ground he has already made the mistake.





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