Jump to content

"the Next Great ..."


42 replies to this topic

#1 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 09 June 2014 - 07:10 AM

So anyone who has been following Star Citizen probably knows where this comes from.

They had a competition where groups designed and modeled a ship and the winner got put into the game (plus 30,000 bucks, but thats not part of what i'm suggesting)

I don't think we need more Mechs here, but there are still many aspects of the game that PGI could utilise the community to help with. Not only would this help game development, but it could also be good publicity.

Two things that stand out in my mind that the community could help with are: The UI, and Maps.

Just like "The Next Great Starship" the PGI team would choose who moves forward, and have requirements that would be judged upon. So no worries about something getting through that isn't up to snuff.

#2 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 09 June 2014 - 07:15 AM

STO had a very successful version (albeit with some conttroversy) of such a competition, designing the new Enterprise F of all things holy! iI even had Paramount's blessing. So it can be done, STO and Star Citizen are just proof with the proper focus and marketing it can. Things like new maps or mechs (too bad there are no "missions" to write/design) or something completely off canon are entirely possible.

Edited by Ihasa, 09 June 2014 - 07:15 AM.


#3 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 09 June 2014 - 07:16 AM

I support this. But like in the past (or earlier years) they dont want to be a part of it. They need to give out assets and more. All build custom in a custom engine.

I dont like it either, but i hope to see a custom build mapmaker from PGI.

#4 Varik Ronain

    Member

  • PipPipPipPipPipPip
  • 219 posts

Posted 09 June 2014 - 07:21 AM

They should do this with achievements at the very least. I wish they would allow the community to get involved is some way besides footing the bill for development :)

#5 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 09 June 2014 - 07:28 AM

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.

#6 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 09 June 2014 - 07:38 AM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.


Or a boat from a 3rd party.

#7 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 09 June 2014 - 09:14 AM

View PostBobzilla, on 09 June 2014 - 07:38 AM, said:


Or a boat from a 3rd party.


LOL, because certainly that island isn't going anywhere by itself anytime soon.

But I guess maybe all it would take is desire, motivation and ambition on the part of PGI, and an obvoius pathway for monetization. Not sure if any of the first three qualitites are present at the moment. Certainly whatever pathway to monetization must be mired in River City Night darkness, because that's a primary motivator.

Edited by Ihasa, 09 June 2014 - 09:29 AM.


#8 VanillaG

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,115 posts
  • LocationIn my parent's basement

Posted 09 June 2014 - 09:22 AM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.

With some of the forum users living under said bridge.

#9 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 June 2014 - 09:30 AM

View PostIhasa, on 09 June 2014 - 07:15 AM, said:

STO had a very successful version (albeit with some conttroversy) of such a competition, designing the new Enterprise F of all things holy! iI even had Paramount's blessing. So it can be done, STO and Star Citizen are just proof with the proper focus and marketing it can. Things like new maps or mechs (too bad there are no "missions" to write/design) or something completely off canon are entirely possible.

This may be the only time I have ever heard "STO" and "proper focus and marketing" used in the same sentence...... and not be 100% ludicrous.

#10 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 09 June 2014 - 09:35 AM

You know, they honestly would not have to give out much to the community, people could use the CryEngine FREE SDK and create things to submit. PGI could then take said implementation and put it into their backend of cryengine and make a few "adjustments" to make sure it fits into their changes accordingly.

This would not be that difficult. Star Citizen did not give up their source code for TNGS.

EDIT: This is especially true of user created maps...for any of you that may be ambitious with a bit of experience with CryEngine and map building...

Edited by Gyrok, 09 June 2014 - 09:36 AM.


#11 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 09 June 2014 - 09:39 AM

View PostBishop Steiner, on 09 June 2014 - 09:30 AM, said:

This may be the only time I have ever heard "STO" and "proper focus and marketing" used in the same sentence...... and not be 100% ludicrous.


I know, right? There was very little STO did right in it's first 2.5 years of existence. Creating the foundry (player made missions tool) and the Enterprise F contest are however two instances of outstanding customer satisfaction related work (and customer idea use) that Cryptic did. Though I still hate them for making me hate soemthing related to that beloved IP.

it just goes to show , dysfunction, small studio size and money-first attitude (sound familiar?) don't have to be contrary to serving the needs, or stoking the interest, of your player base best.

Edited by Ihasa, 09 June 2014 - 09:41 AM.


#12 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 09 June 2014 - 09:59 AM

View PostIhasa, on 09 June 2014 - 09:39 AM, said:

it just goes to show , dysfunction, small studio size, and money-first attitude (sound familiar?) don't have to be contrary to serving the needs, or stoking the interest, of your player base best.


If STO is any indication, it takes a few years to make the core game before they can move onto providing quality service to the community's needs

#13 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 09 June 2014 - 10:34 AM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.


This could be something to help put the fire out, I can't imagine it hurting.

#14 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 09 June 2014 - 10:35 AM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.


RSI has an even worse forum community. It's easily in my top 5 awful communities list, yet they managed their little event just fine.

#15 Sable

    Member

  • PipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 924 posts

Posted 09 June 2014 - 01:42 PM

I'm against community provided content outside of simple suggestions. Every single Mod i've ever played is imbalanced, buggy, broken, Overpower, and unsatisfying in gameplay. I'd rather leave that in the hands of the developers that have the game's success in mind.

#16 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 09 June 2014 - 01:55 PM

View PostSable, on 09 June 2014 - 01:42 PM, said:

I'm against community provided content outside of simple suggestions. Every single Mod i've ever played is imbalanced, buggy, broken, Overpower, and unsatisfying in gameplay. I'd rather leave that in the hands of the developers that have the game's success in mind.


I've had way differerent Mod experiences than you:

MekTek
MWLL
Skyrim
Close Combat
BMS 4.32
OFP
Arma 1-3...
DOTA
Black Mesa...

Yeah... I'm just going to say you don't play games with a sweet mod community .

#17 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 09 June 2014 - 01:55 PM

View PostVassago Rain, on 09 June 2014 - 10:35 AM, said:


RSI has an even worse forum community. It's easily in my top 5 awful communities list, yet they managed their little event just fine.


Experienced that too. I just recently started to get into star citizen. Lots of ******* there.

#18 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 09 June 2014 - 01:56 PM

View PostSable, on 09 June 2014 - 01:42 PM, said:

I'm against community provided content outside of simple suggestions. Every single Mod i've ever played is imbalanced, buggy, broken, Overpower, and unsatisfying in gameplay. I'd rather leave that in the hands of the developers that have the game's success in mind.


No doubt, thats why i'm not asking for a mod.

This would be an asset (map, UI, ect.) that needs to meet specific requirements, and PGI would have the final say of it going into the game, they could even tweak it to make it work properly if need be.

#19 Grimmrog

    Member

  • PipPipPipPipPipPip
  • 493 posts

Posted 09 June 2014 - 02:01 PM

My mystical glassorbs sees new cockpit hanging item

Posted Image

#20 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 09 June 2014 - 02:02 PM

View PostTechnoviking, on 09 June 2014 - 07:28 AM, said:

Sorry guys, the community represents itself as a hive of scum and villainy via this forum, this probably won't happen. It would require a bridge between PGI and the community. That bridge is currently on fire, and when not flaming, is smoldering.


And, oddly enough, most of the people that keep the fire going are the ones that have been around more than three weeks. I mean, seriously, look what PGI did...they constructed this forum for suggestions, comments and criticism. When the criticism of their half-finished, buggy, broken system caused them stress, they ran away to twitter-land. They TRULY do not want the help of their community.


View PostGyrok, on 09 June 2014 - 09:35 AM, said:

You know, they honestly would not have to give out much to the community, people could use the CryEngine FREE SDK and create things to submit. PGI could then take said implementation and put it into their backend of cryengine and make a few "adjustments" to make sure it fits into their changes accordingly.

This would not be that difficult. Star Citizen did not give up their source code for TNGS.

EDIT: This is especially true of user created maps...for any of you that may be ambitious with a bit of experience with CryEngine and map building...


Couldn't agree more. I tooted that horn myself for a while....PGI even stated in the forums somewhere that they were more than willing to look at some community created stuff. Can't remember what it was...I'm pretty sure it was fairly limited, like maps or something.

Downside is, we have no idea whether or not people HAVE been submitting maps to them via the support email address...and, more importantly, how those submissions were received. If they got rejected out of hand with nasty grams, odds are pretty good that whoever submitted the map in the first place won't do it again. Unless I miss my guess, PGI's outstanding customer relations department has managed to alienate those that could provide user created content to move their game forward....yet another bridge they've burned as they stumble forward-ish.

View PostSable, on 09 June 2014 - 01:42 PM, said:

I'm against community provided content outside of simple suggestions. Every single Mod i've ever played is imbalanced, buggy, broken, Overpower, and unsatisfying in gameplay. I'd rather leave that in the hands of the developers that have the game's success in mind.


Let's talk real old-school.

Counter-Strike, Day of Defeat, Team Fortress 2...whether you like these games or not, all three of them started out as "mods" of the Half-Life (and later the HL2) engine. Eventually, the people that wrote these mods sold their product to Valve and made a decent little profit. Not enough to retire on, but I'm sure they built some pretty awesome rigs with the proceeds.

There are a LOT of other examples of just this. It's really unfortunate for PGI that they have apparently damaged their relationship with those individuals within the community that actually could help them with some content.

Edited by Willard Phule, 09 June 2014 - 02:09 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users