

"the Next Great ..."
#1
Posted 09 June 2014 - 07:10 AM
They had a competition where groups designed and modeled a ship and the winner got put into the game (plus 30,000 bucks, but thats not part of what i'm suggesting)
I don't think we need more Mechs here, but there are still many aspects of the game that PGI could utilise the community to help with. Not only would this help game development, but it could also be good publicity.
Two things that stand out in my mind that the community could help with are: The UI, and Maps.
Just like "The Next Great Starship" the PGI team would choose who moves forward, and have requirements that would be judged upon. So no worries about something getting through that isn't up to snuff.
#2
Posted 09 June 2014 - 07:15 AM
Edited by Ihasa, 09 June 2014 - 07:15 AM.
#3
Posted 09 June 2014 - 07:16 AM
I dont like it either, but i hope to see a custom build mapmaker from PGI.
#4
Posted 09 June 2014 - 07:21 AM

#5
Posted 09 June 2014 - 07:28 AM
#6
Posted 09 June 2014 - 07:38 AM
Technoviking, on 09 June 2014 - 07:28 AM, said:
Or a boat from a 3rd party.
#7
Posted 09 June 2014 - 09:14 AM
Bobzilla, on 09 June 2014 - 07:38 AM, said:
Or a boat from a 3rd party.
LOL, because certainly that island isn't going anywhere by itself anytime soon.
But I guess maybe all it would take is desire, motivation and ambition on the part of PGI, and an obvoius pathway for monetization. Not sure if any of the first three qualitites are present at the moment. Certainly whatever pathway to monetization must be mired in River City Night darkness, because that's a primary motivator.
Edited by Ihasa, 09 June 2014 - 09:29 AM.
#8
Posted 09 June 2014 - 09:22 AM
Technoviking, on 09 June 2014 - 07:28 AM, said:
With some of the forum users living under said bridge.
#9
Posted 09 June 2014 - 09:30 AM
Ihasa, on 09 June 2014 - 07:15 AM, said:
This may be the only time I have ever heard "STO" and "proper focus and marketing" used in the same sentence...... and not be 100% ludicrous.
#10
Posted 09 June 2014 - 09:35 AM
This would not be that difficult. Star Citizen did not give up their source code for TNGS.
EDIT: This is especially true of user created maps...for any of you that may be ambitious with a bit of experience with CryEngine and map building...
Edited by Gyrok, 09 June 2014 - 09:36 AM.
#11
Posted 09 June 2014 - 09:39 AM
Bishop Steiner, on 09 June 2014 - 09:30 AM, said:
I know, right? There was very little STO did right in it's first 2.5 years of existence. Creating the foundry (player made missions tool) and the Enterprise F contest are however two instances of outstanding customer satisfaction related work (and customer idea use) that Cryptic did. Though I still hate them for making me hate soemthing related to that beloved IP.
it just goes to show , dysfunction, small studio size and money-first attitude (sound familiar?) don't have to be contrary to serving the needs, or stoking the interest, of your player base best.
Edited by Ihasa, 09 June 2014 - 09:41 AM.
#12
Posted 09 June 2014 - 09:59 AM
Ihasa, on 09 June 2014 - 09:39 AM, said:
If STO is any indication, it takes a few years to make the core game before they can move onto providing quality service to the community's needs
#13
Posted 09 June 2014 - 10:34 AM
Technoviking, on 09 June 2014 - 07:28 AM, said:
This could be something to help put the fire out, I can't imagine it hurting.
#14
Posted 09 June 2014 - 10:35 AM
Technoviking, on 09 June 2014 - 07:28 AM, said:
RSI has an even worse forum community. It's easily in my top 5 awful communities list, yet they managed their little event just fine.
#15
Posted 09 June 2014 - 01:42 PM
#16
Posted 09 June 2014 - 01:55 PM
Sable, on 09 June 2014 - 01:42 PM, said:
I've had way differerent Mod experiences than you:
MekTek
MWLL
Skyrim
Close Combat
BMS 4.32
OFP
Arma 1-3...
DOTA
Black Mesa...
Yeah... I'm just going to say you don't play games with a sweet mod community .
#17
Posted 09 June 2014 - 01:55 PM
Vassago Rain, on 09 June 2014 - 10:35 AM, said:
RSI has an even worse forum community. It's easily in my top 5 awful communities list, yet they managed their little event just fine.
Experienced that too. I just recently started to get into star citizen. Lots of ******* there.
#18
Posted 09 June 2014 - 01:56 PM
Sable, on 09 June 2014 - 01:42 PM, said:
No doubt, thats why i'm not asking for a mod.
This would be an asset (map, UI, ect.) that needs to meet specific requirements, and PGI would have the final say of it going into the game, they could even tweak it to make it work properly if need be.
#19
Posted 09 June 2014 - 02:01 PM

#20
Posted 09 June 2014 - 02:02 PM
Technoviking, on 09 June 2014 - 07:28 AM, said:
And, oddly enough, most of the people that keep the fire going are the ones that have been around more than three weeks. I mean, seriously, look what PGI did...they constructed this forum for suggestions, comments and criticism. When the criticism of their half-finished, buggy, broken system caused them stress, they ran away to twitter-land. They TRULY do not want the help of their community.
Gyrok, on 09 June 2014 - 09:35 AM, said:
This would not be that difficult. Star Citizen did not give up their source code for TNGS.
EDIT: This is especially true of user created maps...for any of you that may be ambitious with a bit of experience with CryEngine and map building...
Couldn't agree more. I tooted that horn myself for a while....PGI even stated in the forums somewhere that they were more than willing to look at some community created stuff. Can't remember what it was...I'm pretty sure it was fairly limited, like maps or something.
Downside is, we have no idea whether or not people HAVE been submitting maps to them via the support email address...and, more importantly, how those submissions were received. If they got rejected out of hand with nasty grams, odds are pretty good that whoever submitted the map in the first place won't do it again. Unless I miss my guess, PGI's outstanding customer relations department has managed to alienate those that could provide user created content to move their game forward....yet another bridge they've burned as they stumble forward-ish.
Sable, on 09 June 2014 - 01:42 PM, said:
Let's talk real old-school.
Counter-Strike, Day of Defeat, Team Fortress 2...whether you like these games or not, all three of them started out as "mods" of the Half-Life (and later the HL2) engine. Eventually, the people that wrote these mods sold their product to Valve and made a decent little profit. Not enough to retire on, but I'm sure they built some pretty awesome rigs with the proceeds.
There are a LOT of other examples of just this. It's really unfortunate for PGI that they have apparently damaged their relationship with those individuals within the community that actually could help them with some content.
Edited by Willard Phule, 09 June 2014 - 02:09 PM.
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